I know summonghost went triple-cycle and got a perfect score. However, 6 more of us in my coalition went perfect using minimal cycling (ie Rishkarsex a few fatties, NP and 4-5 cycling cards) or just Ob with no cycling except the land. Another handful were perfect except for freezes. Cycling, even if not fully abused, has made this game pretty easy.
I do love that D3 got taken for 47 top 5 prizes in platinum. Oops Maybe now we will see a nerf to cycling?
Ohboy said: UweTellkampf said: There were around 30 people with perfect scores in ToS in my bracket. For the first time, I have played two decks relying heavily on cycling, and one fool proof Ob Nixilis deck. I have not dropped one single point and did not have one match even being close to this happening. There are three crucial cards that enable god mode in cycling, and many players already have them resulting in winning easily in a double manner: You can control your opponent due to endless draw and – since many are playing cycling decks and AI doesn't cycle – the opponents are easily to be controlled due to AI's inefficiency in playing cyclung decks. The new PW encourages cycling making it even more powerful. I have N3 on lvl 36 and won every single match against lvl60 without really caring for the cards the AI played, knowing that as soon as I drop the 3. ability - it's game over. I have the feeling that next to all the other fun-killing developments in the recent update, this one weighs in the most when it comes to the future of the game. Cycling as a method is not to disappear any time soon. Fun will though, if the winning stays this easy. I have just won 300 unobtanium with 0 effort except if the somewhat longer time to win counts. And if the app doesnt crash I will repeat this in any future events quite easily. As a matter of fact, I'm perfect in EO too as of now (3 games left). My vote is clear: Do something about this. Make cycling something really special:a) New Perspectives and Drake Haven (15+ Mana will still see them being played)b) Amount of mana needed for cycling a card (5-9 would make you think twice before you cycle)c) The way how AI deals with cycling (Let it do it in any way codeable) This perfectly explains why cycling is bad despite ai not knowing how to cycle. I had a couple of tough spots I had to scramble out of in the zombie node, and it would have been so much simpler and safer if I had decided to cycle like you. It's just not good decision making to decide not to cycle for these events if you care about the prizes, and that means eventually everyone plays cycle solitaire. The game needs to be much more interactive than that.
UweTellkampf said: There were around 30 people with perfect scores in ToS in my bracket. For the first time, I have played two decks relying heavily on cycling, and one fool proof Ob Nixilis deck. I have not dropped one single point and did not have one match even being close to this happening. There are three crucial cards that enable god mode in cycling, and many players already have them resulting in winning easily in a double manner: You can control your opponent due to endless draw and – since many are playing cycling decks and AI doesn't cycle – the opponents are easily to be controlled due to AI's inefficiency in playing cyclung decks. The new PW encourages cycling making it even more powerful. I have N3 on lvl 36 and won every single match against lvl60 without really caring for the cards the AI played, knowing that as soon as I drop the 3. ability - it's game over. I have the feeling that next to all the other fun-killing developments in the recent update, this one weighs in the most when it comes to the future of the game. Cycling as a method is not to disappear any time soon. Fun will though, if the winning stays this easy. I have just won 300 unobtanium with 0 effort except if the somewhat longer time to win counts. And if the app doesnt crash I will repeat this in any future events quite easily. As a matter of fact, I'm perfect in EO too as of now (3 games left). My vote is clear: Do something about this. Make cycling something really special:a) New Perspectives and Drake Haven (15+ Mana will still see them being played)b) Amount of mana needed for cycling a card (5-9 would make you think twice before you cycle)c) The way how AI deals with cycling (Let it do it in any way codeable)
madwren said: My biggest fear now is not that they'll nerf cycling, but that they'll decide we had too many perfects and return to a set of overly luck-based objectives in an attempt to limit the amount of prizes they give out--and thereby further punish players who either struggle to compete as it is, or lack the collection depth to adjust.
Matthew said: madwren said: My biggest fear now is not that they'll nerf cycling, but that they'll decide we had too many perfects and return to a set of overly luck-based objectives in an attempt to limit the amount of prizes they give out--and thereby further punish players who either struggle to compete as it is, or lack the collection depth to adjust. The irony here is that if this "punishment" you hypothesize comes to pass, it will be because we took advantage of loopholes that they were too obtuse/lazy/naive to deal with themselves.I can't remember who proposed this theory originally, or I would credit them with it, but I really have to wonder if this wasn't some experiment based on the nightmare that was the pre-nerf Baral. The underlying functionality of the cards/mechanics involved are just too similar; in fact, they are for all practical purposes mirror images of each other. Too much coincidence there for my liking.
Laeuftbeidir said: So a 43 tie for the first place. I think that says it all.
I thought it was 47 for some reason. Anyway, I actually expected it to be closer to 100. The objectives were pretty easy and the fact that we are only playing against event decks is a huge deal. Those liflinking ****-cats really weren't that intimidating. I know that at least 4-5 members of my coalition lost top prizes due to crashes... I really wonder what D3's internal reaction to giving out 7000 more unobtanium than they intended just from the top prize in platinum.
Its funny that we speculate that D3 considers it a big deal as if the in game economy will be in ruins if 18 additional mythics or masterpeices are given out.
ElimGarak said: Getting bored is usually not happening over night. I do remember having at least 25 people tied for 1st place with full ribbons in every node of power way back before 1.10 update, I do not see anything wierd happening right now, except for, well ... you know ... ranting
ElimGarak said: Look up the OGW-pro-tour ... Happens anyway, even if people do know how to play (and develop) the game for over 20 years