Booster Crafting Delayed (6/22/17)
Comments
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Mickleberry said:I'm not terribly upset with the delay. Sure: I wish it was coming this month, but, whatever...
What WOULD make me incredibly angry is if the booster crafting feature is implemented behind our backs with no knowledge of how it will impact the players.
Whenever the devs do decide to release this change, there needs to first be an announcement that is both transparent and comprehensive in how this system works. It needs to come in long enough advance (at least a week) so that players can make an informed decision whether to convert their dupes to runes or to wait for the crafting system to become part of the game.
Brigby
Will the devs be willing to give such an announcement in order to empower players with a more informed decision whether to convert hoarded dupes to runes or to wait it out if they so desired?
Yes. Prior to Booster Crafting being implemented, we'd like to provide players more information about the system, particularly the conversion rates for duplicates. Once game stability and infrastructure have been improved, and Booster Crafting development has progressed further along, we will reach out to the team to inquire about being able to communicate any other confirmed system details.5 -
Brigby said:Mickleberry said:I'm not terribly upset with the delay. Sure: I wish it was coming this month, but, whatever...
What WOULD make me incredibly angry is if the booster crafting feature is implemented behind our backs with no knowledge of how it will impact the players.
Whenever the devs do decide to release this change, there needs to first be an announcement that is both transparent and comprehensive in how this system works. It needs to come in long enough advance (at least a week) so that players can make an informed decision whether to convert their dupes to runes or to wait for the crafting system to become part of the game.
Brigby
Will the devs be willing to give such an announcement in order to empower players with a more informed decision whether to convert hoarded dupes to runes or to wait it out if they so desired?
Yes. Prior to Booster Crafting being implemented, we'd like to provide players more information about the system, particularly the conversion rates for duplicates. Once game stability and infrastructure have been improved, and Booster Crafting development has progressed further along, we will reach out to the team to inquire about being able to communicate any other confirmed system details.0 -
@TheDragonHermit
(Disclaimer: I am not a designer/developer, so please take my analysis of technical details with a grain of salt)
The Booster Crafting system is an intricate system that the developers wanted to make sure was developed and implemented properly. Unfortunately, as several recent major updates have shown, the stability of the game is at a level that just won't be able to guarantee that.
Due to this, the development team has decided to first focus on improving the game's infrastructure, which includes bringing on new team members with skills focused on that aspect of development. By improving the infrastructure, the team can more confidently ensure that implementing this complex system won't introduce any major issues in the process.
When it comes to the progress of Booster Crafting itself, I'm afraid I'm personally unaware of exactly where in the development process the team is at, and/or which portions of the system are completed or not. They have been working diligently on it for quite some time, however since I currently do not have any communicable information, I speculate that it's not 100% finished just yet.
I hope that provides some additional clarity5 -
@Brigby
I wouldn't say there's a ton of clarity to be gained from this, but it's at least a meaningful update in the sense that we know there's no new information. Thank you for the update, and please continue to keep us in the loop. This is one of the biggest complaints about the game, and also one of the most anticipated features, so it will be beneficial to the player base to be apprised of any and all updates as they become available to you.
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@Brigby
Probably an extremely obvious point but one to make the devs aware of, especially in light of the infrastructure improvements being worked on.
When this feature hits, you will see a massive surge in traffic not just from current players but also dormant players who will dip their toes back in the water once it goes live. In short, please make sure in preparation you are ready for this surge and we don't encounter significant crashes along the lines of "something went wrong". If this were to happen mid-conversion for people who have been waiting months for this, it will not be well received especially with the amount of runway D3 has to get this right. It is bad enough we don't get to see the multipacks open and have to hunt them in our inventory, but this would be orders of magnitude worse.
Some may patiently wait it out until bugs/crashes are fixed, but I guarantee many will not as they will be keen to convert at the earliest opportunity.
I seriously doubt the surge will surprise anyone at D3 but please try to make this as smooth a launch as possible. The extra delay gives me hope this is being looked at very carefully so hope this is reflected in what we end up seeing.
Cheers.1 -
This sounds so thrilling I just have to check in. Hi!
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@Brigby
1)first of all let me echo everyone else and say we will much rather have delayed but polished product than rushed release, thanks for the update....
2) can we get confirmation if drop rate will be affected after booster crafting release ?
I would expect 20-25% drop in drop rates.... but we will see...0 -
losdamianos said:@Brigby
1)first of all let me echo everyone else and say we will much rather have delayed but polished product than rushed release, thanks for the update....
2) can we get confirmation if drop rate will be affected after booster crafting release ?
I would expect 20-25% drop in drop rates.... but we will see...3 -
gruntface said:Brigby
Probably an extremely obvious point but one to make the devs aware of, especially in light of the infrastructure improvements being worked on.
When this feature hits, you will see a massive surge in traffic not just from current players but also dormant players who will dip their toes back in the water once it goes live. In short, please make sure in preparation you are ready for this surge and we don't encounter significant crashes along the lines of "something went wrong". If this were to happen mid-conversion for people who have been waiting months for this, it will not be well received especially with the amount of runway D3 has to get this right. It is bad enough we don't get to see the multipacks open and have to hunt them in our inventory, but this would be orders of magnitude worse.
Some may patiently wait it out until bugs/crashes are fixed, but I guarantee many will not as they will be keen to convert at the earliest opportunity.
I seriously doubt the surge will surprise anyone at D3 but please try to make this as smooth a launch as possible. The extra delay gives me hope this is being looked at very carefully so hope this is reflected in what we end up seeing.
Cheers.
Thank you for your feedback. I will absolutely make sure to pass along this key point to the developers, regardless of if they are aware of this concern or not. As I said before, we definitely want to make sure this feature is implemented smoothly.0 -
They have to be careful because...
1) They absolutely need to address dupes or everyone leaves and the game is dead.
2) They need to get it perfect straight away or everyone leaves and the game is dead.
We have a lot of dupes saved up to convert, if that initial conversion doesn't make us at least _mostly_ satisfied we will all quit and leave.
So they are in a bad place, it's a place they made, but by delaying this they seem to be saying they understand the gravity.1 -
The development team has stated they are working to improve the game infrastructure. That probably impacts all game and play mechanics, and not just crafting. I would not be surprised if this takes several months.0
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Fiddler said:The development team has stated they are working to improve the game infrastructure. That probably impacts all game and play mechanics, and not just crafting. I would not be surprised if this takes several months.2
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blacklotus said:Fiddler said:The development team has stated they are working to improve the game infrastructure. That probably impacts all game and play mechanics, and not just crafting. I would not be surprised if this takes several months.
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So Hour of Devastation is due to be released at the end of this week, and I would guess it will hit MTGPQ next week. Are we still planning to introduce booster crafting in the release after that?1
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@Fiddler
I'm not in any rush for them to get it implemented, as long as that means they do it right (or more realistically, sort of right).
And I'd say that we can probably expect HOU by the end of the month at the latest. So when we account for the inevitable (though almost completely avoidable) scramble to fix their launch bugs, my guess would be that we won't see crafting until mid to late August at the earliest.
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@Daddystyx
No updates as of yet, however I speculate our next update will be an official announcement providing additional details about the Booster Crafting system.
I'll be reaching out to the developers this week to discuss this topic further.3 -
Thank you for responding so quickly.0
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Let's give them the couple of months they asked for.
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Uh oh.. Impending debate on what "a couple of months means"1
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