Hi Everyone –
As most of you are aware, we announced last month that Booster Crafting is coming to Magic: Puzzle Quest. While this highly anticipated new feature is still coming to the game, we regretfully announce that the release has been delayed.
The reason for the delay is that Booster Crafting is a very complex feature that is requiring our designers and programmers to spend countless hours in making this the best possible feature and we aren’t quite there yet. Because of the complexity of the system, we need to make sure it is launched properly and to do so, we are adding new members to the team to make sure it is done right (and to fix some of the other recent bugs). These new members are helping us focus on the overall game stability and infrastructure improvements as these are both prerequisites in order to create the best possible experience with Booster Crafting.
So what should we expect before Booster Crafting?The next big milestone is the release of the new card set: Hour of Devastation (HOU). This set is going to be awesome and will contain a ton of cards. New Planeswalkers and new events tied to HOU are incoming as well.
Many improvements are on the way including:
The HOU update will be launched shortly after the TCG release.
For now, if you are saving your duplicate cards for Booster Crafting, we recommend you continue to do so. We still plan on sharing more details before we go live later this summer, including the conversion numbers, so you can decide which route is best for you.
Thank you for your patience and for playing Magic: Puzzle Quest.
- The Team at D3 Go! and Hibernum
@lakestone Are you guys still determining how the system is going to function? Are we going to be able to target specific cards? Do conversion tokens correspond to the rarity of the card converted? etc?
I understand delaying, but was wondering if we could at least get an idea of what to expect.
Brigby said: @babar3355 I know I'm not Lakestone, but at the moment we don't have any communicable information to announce. Due to the delay, it's possible details might change, so we want to make sure the information we do end up providing is guaranteed to be implemented.
hawkyh1 said: booster crafting is a delicate feature. be too generousin allowing players to get new cards and they havelittle to look forward to and also decks soon feels toosimilar. not being generous enough and it becomes anot so useful feature like the deck slots. once playersare allowed to gain new cards there's no way of takingthat back for cards that are already given. I think theyare being careful in exactly how they plan to implementit.HH
madwren said: hawkyh1 said: booster crafting is a delicate feature. be too generousin allowing players to get new cards and they havelittle to look forward to and also decks soon feels toosimilar. not being generous enough and it becomes anot so useful feature like the deck slots. once playersare allowed to gain new cards there's no way of takingthat back for cards that are already given. I think theyare being careful in exactly how they plan to implementit.HH They don't need to specify how generous they're going to be, or what the exchange rate is. They simply need to specify if exchanging our duplicates will potentially result in more duplicates. That's it. Nothing complex, nothing indelicate. It is impossible to have designed a system without them knowing the answer to that one simple question.
madwren said: It is impossible to have designed a system without them knowing the answer to that one simple question.