Wumpushunter said:Give me the same option people had 2 years ago.
Brigby said: Hi Everyone. Many players seem to be focusing on the 4-Star element of "Vaulting," so before moving further, may I ask who out of this thread is currently transitioning into, or residing within, "4-Star Land?" Since it seems to be the major focus point, it'd be great to hear feedback specifically from that demographic.
Jaedenkaal said: Wumpushunter said:Give me the same option people had 2 years ago. You want ice man so badly you'll die without him? bonus hero him, buy covers with CP, maybe hit up the HfH for your 13th cover. Those are options that people 2 years ago did not have.
Jaedenkaal said: took longer than 6 months 2 years ago, so I'm still not sure what you're complaining about.Saving for roster slots for who, exactly, if you're not spending CP or opening tokens?)Sounds to me like not spending the resources you do have has "stolen" your 4* transition, not vaulting.How many 4 stars did you have fully covered before vaulting?Are you really excited to get your first 4 star to 13 covers and that 4 be Riri Williams or do you have 26 champed 4 stars?I'm saving for the end of vaulting.
broll said: Brigby said: Hi Everyone. Many players seem to be focusing on the 4-Star element of "Vaulting," so before moving further, may I ask who out of this thread is currently transitioning into, or residing within, "4-Star Land?" Since it seems to be the major focus point, it'd be great to hear feedback specifically from that demographic. I had just started my 4* transition when vaulting came out. Vaulting has some good and some bad.Good:You can champion new 4*s much sooner.4*s level very unevenly, either super fast or at glacier-like speeds. (Same point as above)One of the lauded things with the launch was the ability to choice who to level. Bonus Heroes provided that (it's great don't need a change there unless you want to boost the % ) but vaulting then took it away.No different from pre-vaulting:One of the driving goals for me in this game was championing every character, now that seems extremely unlikely.I still have to compete against players who champed older top tier 4*s before the change. Right now the current 12 seem good by comparison to those, but that will only remain true if power creep continues indefinately, which doesn't seem good for the game.Now ever player in 4* tier (and above) is on a constant treadmill where they have to keep pace championing before characters drop or be left behind.Bad:All 4*s have a glass ceiling based on how many covers you can get in ~9 months they're in the covers.The best rewards in the champion system are at the back half, that's gotten much harder for 4*s (this is also true to a lesser extent with 3*s).All we really want is choice. Give 1 (or more) CP stores with the older 4*s so those that want to get them have a reasonable avenue.
aa25 said: Token dilution is definitely a problem. But the current "vaulting" method is not the solution. It just moves the problem that used to be with all 4* over to the vintage 4*.
aa25 said: People who are transitioning when the vault kicked in suffer the most, many of them essentially have their progress set back tremendously if not have to start the transition process all over again.