Vaulting and its fallout are still significant issues in the game. . .
Comments
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Fight:
Ha, my bad typing is funny. Thanks for focusing on my arguments and not my typos.
But honestly. The fact that you dont see the contradiction between (1) you pointing to BH as a response every time i say "how is someone supposed to cover vaulted 4*s"?, but (2) saying that "no-vaulting + bh" would be too slow. Is the reason we end up in the same argument over and over again. It's cool that BH + champ rewards + event rewards is sufficient to cover your vaulted 4* needs. They arent enough to cover mine (and the vast majority of the playerbase that earns covers at or below my rate). I dont know what your intent is, but your comments always rrad to me as if you are simply dismissing my concerns as trivial or based on bad math or stupid. It gets irritating.9 -
In fairness, the other person is almost always saying something much closer to "But I want to champ iceman!", to which BH provides an answer, and a better answer than not vaulting (not vaulting + BH is the clear winner for calling out one character in particular, naturally, but that's not a system we've actually been given).
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Let's say you are a new-ish player who started playing mpq in january of this year. How, exactly, are you supposed to cover and champ a 4* like iceman?---------------------------So your solution, fight, is that a new player needs to build up a roster sufficient to compete at at least my level (which is far from the top of the mountain, but still offers multiple boosted 4*s each week and rewards that are largely dictated by my dedication to grinding rather than my roster), and THEN spend about 3 months opening LTs with a single target 4* set as the only favorite. And at the end of all that they get a single 275 character. Out of about 40 vaulted 4*s, with a vault that is growing all the time.
Jaden: these are both things that i wrote early in this thread. I don't think it's fair to infer from either statement that i was just talking about iceman.
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Vhailorx said:
Lets say you are a new-ish player who started playing mpq in january of this year. How, exactly, are you supposed to cover and champ a 4* like iceman?
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So your solution, fight, is that a new player needs to build up a roster sufficient to compete at at least my level (which is far from the top of the mountain, but still offers multiple boosted 4*s each week and rewards that are largely dictated by my dedication to grinding rather than my roster), and THEN spend about 3 months opening LTs with a single target 4* set as the only favorite. And at the end of all that they get a single 275 character. Out of about 40 vaulted 4*s, with a vault that is growing all the time.
Jaden: these are both thingd that i wrote early in this thread. I dont think it's fair to infer from either statement that i was just talking about iceman.
I wasn't meaning you. I mean the argument in general from people specifically calls out a 4* character or two. I actually didn't remember that you'd used him in an example from earlier. He's just a very common part of this sort of argument.2 -
Jaedenkaal said:Vhailorx said:
Lets say you are a new-ish player who started playing mpq in january of this year. How, exactly, are you supposed to cover and champ a 4* like iceman?
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So your solution, fight, is that a new player needs to build up a roster sufficient to compete at at least my level (which is far from the top of the mountain, but still offers multiple boosted 4*s each week and rewards that are largely dictated by my dedication to grinding rather than my roster), and THEN spend about 3 months opening LTs with a single target 4* set as the only favorite. And at the end of all that they get a single 275 character. Out of about 40 vaulted 4*s, with a vault that is growing all the time.
Jaden: these are both thingd that i wrote early in this thread. I dont think it's fair to infer from either statement that i was just talking about iceman.
That system might have been acceptable when there were 20 4*s. Though at time cp and LT rates were noticeably lower for most players. So in actuality 4* acquisition rates were too slow then too. In fact, I am 100% certain that if you look at posts on the top ic of 4* acquisition rate by me in the early summer of 2015 you will see that I was concerned then that 4* build rates were too slow, and that demi would create long term problems for the health of the game if they persisted in treating 4*s as super rare prizes for which a player might get one cover if they finished in the top .5% of an event while simultaneously moving to a 4* meta.
There were plenty of problems with the old system and I have been pointing them out for a long time. The problem with the vaulting + bh system is NOT that the old system was good. It's that the vaulting + bh system has its own, different problems.
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Vhailorx said:Let's say you are a new-ish player who started playing mpq in january of this year. How, exactly, are you supposed to cover and champ a 4* like iceman?---------------------------So your solution, fight, is that a new player needs to build up a roster sufficient to compete at at least my level (which is far from the top of the mountain, but still offers multiple boosted 4*s each week and rewards that are largely dictated by my dedication to grinding rather than my roster), and THEN spend about 3 months opening LTs with a single target 4* set as the only favorite. And at the end of all that they get a single 275 character. Out of about 40 vaulted 4*s, with a vault that is growing all the time.
Jaden: these are both things that i wrote early in this thread. I don't think it's fair to infer from either statement that i was just talking about iceman.
If you are now trying to say that BH is bad because it doesn't let you champ ALL the vaulted 4*s, well......no ****. You can't. To do so would include a ton of dilution which we all agreed was bad.
THIS is why we end up in the same argument over and over - because you still fail to comprehend that you simply cannot have equal access to all 4s without dilution.1 -
Fight that is just not correct.
Behold, in one sentence, followed by a simple explanation, i shall outline a simple plan that would provide players with equal access to all 4*s without dilution.
Divide the whole 4* pool in multiple LTs with 10-16 4*s each; sell these LTs separately for cp.
That's it! Let players choose which 4*s to chase by spending their cp on whichever batch of 4*s they like. When necessary, add a new LT, thereby avoiding dilution. Demi can adjust the pool size for these LTs and the cp cost as necessary to keep roster growth and revenue generation at target levels. Practically speaking, i would suggest running a few tests with a limited time LT of this variety to get some data, but in principle this system would be both more scalable and easier to tweak than the current system.
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it would be my guess that most pro vault people have a great many old 4s champed and they have no negative impact on their game but removing them Is a great benefit to getting the new characters faster. And heck with anyone with no champed red hulk or peggy.7
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Vhailorx said:But honestly. The fact that you dont see the contradiction between (1) you pointing to BH as a response every time i say "how is someone supposed to cover vaulted 4*s"?, but (2) saying that "no-vaulting + bh" would be too slow. Is the reason we end up in the same argument over and over again. It's cool that BH + champ rewards + event rewards is sufficient to cover your vaulted 4* needs. They arent enough to cover mine (and the vast majority of the playerbase that earns covers at or below my rate). I dont know what your intent is, but your comments always rrad to me as if you are simply dismissing my concerns as trivial or based on bad math or stupid. It gets irritating.
The big complaint seems to be "how do I cover the good 4*s?" when having 50 4*s in the LT pool keeps covering any specific character an exercise in finger-crossing, at best. For every Iceman, Jean, Peggy, etc, there's still going to be an equal number of Venom, Elektra, Fury, or any other of the mediocre at best 4*s. Undoing vaulting puts just as many, or more, undesirable 4*s back in the pool. It would take hundreds, (if not thousands) of 4* pulls and millions upon millions of iso to get anywhere close to the situation you can get to with the vaulting system, where you can come very close to assuring yourself of zero wasted covers. And the pool just gets bigger every few weeks.
Would I like Iceman back so I can get his last few covers? Sure, in a perfect world. But if I can make his covers a 1 in 20 proposition (and hope it's not a blue), as opposed to a 1 in 50 proposition (also while hoping it isn't a blue) I'll take that any day of the week. Especially if it means there's zero chance I'll be drawing my 30th cover for a character that I'll never consider worth the iso to champ. I've sold easily a dozen Elektra covers over the years and probably around the same number for Fury. If I never see them pop up again, I'll be fine with it.0 -
McG:
I am just going to quote my earlier response to jadenkaal, but let me also compliment you on so expertly dispatching the strawman you substituted for me in your last post. Well done sir or madam!
My earlier reponse to someone else responding to an argument they pretended i had made:Do you even read what I write in my posts? [author's note: obviously not. No one reads posts on the internet! People just write passionate walls of text about how smart and awesome they are. . .] Please direct me to the the statement in this thread where I said I wanted to go to a system with neither BH nor vaulting?
That system might have been acceptable when there were 20 4*s. Though at time cp and LT rates were noticeably lower for most players. So in actuality 4* acquisition rates were too slow then too. In fact, I am 100% certain that if you look at posts on the top ic of 4* acquisition rate by me in the early summer of 2015 you will see that I was concerned then that 4* build rates were too slow, and that demi would create long term problems for the health of the game if they persisted in treating 4*s as super rare prizes for which a player might get one cover if they finished in the top .5% of an event while simultaneously moving to a 4* meta.
There were plenty of problems with the old system and I have been pointing them out for a long time. The problem with the vaulting + bh system is NOT that the old system was good. It's that the vaulting + bh system has its own, different problems.2 -
Vhailorx said:McG:
I am just going to quote my earlier response to jadenkaal, but let me also compliment you on so expertly dispatching the strawman you substituted for me in your last post. Well done sir or madam!
My earlier reponse to someone else responding to an argument they pretended i had made:Do you even read what I write in my posts? [author's note: obviously not. No one reads posts on the internet! People just write passionate walls of text about how smart and awesome they are. . .] Please direct me to the the statement in this thread where I said I wanted to go to a system with neither BH nor vaulting?
That system might have been acceptable when there were 20 4*s. Though at time cp and LT rates were noticeably lower for most players. So in actuality 4* acquisition rates were too slow then too. In fact, I am 100% certain that if you look at posts on the top ic of 4* acquisition rate by me in the early summer of 2015 you will see that I was concerned then that 4* build rates were too slow, and that demi would create long term problems for the health of the game if they persisted in treating 4*s as super rare prizes for which a player might get one cover if they finished in the top .5% of an event while simultaneously moving to a 4* meta.
There were plenty of problems with the old system and I have been pointing them out for a long time. The problem with the vaulting + bh system is NOT that the old system was good. It's that the vaulting + bh system has its own, different problems.
Or, would you like to explain how exactly this theoretical player was supposed to cover characters like Iceman? Undo vaulting and just make a thousand LT pulls and hope that luck favors them? That sounds like it may take a while, too.0 -
Vhailorx said:Do you even read what I write in my posts? [author's note: obviously not. No one reads posts on the internet! People just write passionate walls of text about how smart and awesome they are. . .]
Suffice it to say that I do not disagree with your observations as outlined in your latest posts. I am less sure about the solution, although I am not opposed on principle.1 -
New McG said:So, you want to be able to cover old characters, "like Iceman" (but not JUST Iceman). So, that means either throwing EVERYONE back into the mix, adding many, many unwanted characters to the fray. Or maybe some other way, like if you, I don't know, could pick and choose a few specific characters you wanted, and then every certain number of 4* pulls would give you, say, a cover that comes from that group you chose... Nah, let's get all 50 back in there. Then every theoretical new player we're using in this hypothetical (who definitely expects to catch up to people who have 1000+ days of gameplay under their belts) will have characters like Iceman covered in no time, just like how everyone easily covered every character before vaulting came in!
Or, would you like to explain how exactly this theoretical player was supposed to cover characters like Iceman? Undo vaulting and just make a thousand LT pulls and hope that luck favors them? That sounds like it may take a while, too.Fight that is just not correct.
Behold, in one sentence, followed by a simple explanation, i shall outline a simple plan that would provide players with equal access to all 4*s without dilution.
Divide the whole 4* pool in multiple LTs with 10-16 4*s each; sell these LTs separately for cp.
That's it! Let players choose which 4*s to chase by spending their cp on whichever batch of 4*s they like. When necessary, add a new LT, thereby avoiding dilution. Demi can adjust the pool size for these LTs and the cp cost as necessary to keep roster growth and revenue generation at target levels. Practically speaking, i would suggest running a few tests with a limited time LT of this variety to get some data, but in principle this system would be both more scalable and easier to tweak than the current system.Where are you getting the impression that I am pining away for a return to the old system? I literally responded to you by quoted myself saying that I don't just want a straight return to the old system. And you then quoted me quoting myself saying i don't want to return to the old system in a post where you snarkily mock my foolish desire to return to the old system.
How clear that can I make myself? I don't like the current vaulting + BH system for a variety of reasons. I also DID NOT like the old system for a variety of different reasons. disliking the one does not make me a proponent of the other.
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Wumpushunter said:it would be my guess that most pro vault people have a great many old 4s champed and they have no negative impact on their game but removing them Is a great benefit to getting the new characters faster. And heck with anyone with no champed red hulk or peggy.
My friend had over a dozen champed 4*s before vaulting and he likes it, for the most part. Now, he's run into the problem where he has the 12 newest well covered and is hoarding CP until more rotate in. In his case, keeping only the 12 newest in the tokens is too few since he covers them too quickly.2 -
I would like vaulting better if I could swap out a few characters. If they made it semi-customizeable it would be ideal. I get that the devs would never do this though.1
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Can we all just agree on a couple of things and just take the fight to the devs instead? Because from what I am reading everyone agrees that:
1. The old system sucked tinykitties
2. The new system is an improvement but needs some tweaks
3. A new token for old 4* would be a great solution.
At least those are the three points I keep seeing in most of these discussions. Everything else seems like an argument on semantics11 -
Skrofa said:Can we all just agree on a couple of things and just take the fight to the devs instead? Because from what I am reading everyone agrees that:
1. The old system sucked tinykitties
2. The new system is an improvement but needs some tweaks
3. A new token for old 4* would be a great solution.
At least those are the three points I keep seeing in most of these discussions. Everything else seems like an argument on semantics
The forums decried vaulting immediately, and took an hour to come up with a new token for all of the vaulted characters to allow the choice, so players could still advance those characters if they wanted.
The reason we argue among ourselves, the same people saying the same things and dancing in the same stupid circles over and over and over again, is because NO ONE ELSE IS LISTENING. It took us AN HOUR to come up with a viable solution, and 114 days and 15 hours later (assuming my math is accurate), it hasn't been fixed or improved. We've stumbled drunkenly through Vintage Tokens and multiple iterations of Heroes for Hired, though. Which is like chopping off both your legs, and replacing them with two band-aids.
Two months in, the devs answered the top 8 questions about vaulting. In it, they seemed to only half understand that people want the option to choose to go after older 4*s (they talked about how they initially thought they were giving out enough old 4*s via rewards that it would work, which is absurd to anyone that actually plays the game, and they were trying limited options like Vintage tokens to improve the situation as if that were a meaningful fix, which is also absurd to anyone that actively plays the game). Then, they had the gall to suggest they would actually be willing to end vaulting if we were vocal enough about it. They asked us to be patient, and hoped we would understand that these solutions were complex and not easy to determine, and reiterated that they were grateful for our feedback.
It's been almost two months since then, and to my knowledge, complete radio silence. (at the very least, it's been so long without meaningful communication that I don't remember anything since that post at the start of May).
We've been saying "Please give us another Legendary Token priced like the current two, but containing all of the vaulted 4*s, because being able to choose to pursue those characters is better than nothing" since DAY ONE, and we've yelled it until we're blue in the face. Can't even get the devs to acknowledge that they've heard this suggestion, or understand our complaints, much less any sort of hypothetical discussion pointed towards SOLVING the problem.
At least yelling at each other, we know someone is listening.15 -
Ruinate said:How are new players supposed to cover Iceman under the old system? Since the day vaulting went live, how many Iceman covers do you realistically think you would have acquired through token pulls? If 5* dilution is a problem, then so is 4* dilution, but Demi did something about it. Vaulting.
The question is why do something about 4* dilution, but not 5*'s??
The caveat being that you can only make that kind of progress on one character at a time. My bonus hero pulls since Iceman have mostly gone towards Peggy with some thrown in on Gamora and Coulson when I was close on covers with them. Peggy has added 25 levels since bonus heroes were introduced. The vast majority of those levels were bonus heroes. Even with the worst possible pulls 25 covers would be more than enough to cover any 4* you wanted.0 -
Vhailorx said:
Where are you getting the impression that I am pining away for a return to the old system? I literally responded to you by quoted myself saying that I don't just want a straight return to the old system. And you then quoted me quoting myself saying i don't want to return to the old system in a post where you snarkily mock my foolish desire to return to the old system.
How clear that can I make myself? I don't like the current vaulting + BH system for a variety of reasons. I also DID NOT like the old system for a variety of different reasons. disliking the one does not make me a proponent of the other.
And then you get to add a new token every time you add, say, 10 characters? So 2 months from now we'd have 4 different, "vintage legendary" tokens, and in a year or so, 5? The K.I.S.S. "Keep it simple, stupid" goes a long way when it comes to dealing with the choices given to large groups of people. Given the choice between accepting that they somehow messed up if they buy the wrong LT and saying "aw, shucks, I goofed that up", or making a fuss and yelling at anyone who'll listen about how "the devs are con artists and won't practice good business, and compensate me for my own dumb mistake!", well, you read the forums. Which one of those do you think sounds like the more reasonable expected outcome?
Making the system way more involved and convoluted wouldn't be any huge quality of life improvement for most people playing, and certainly would be more headaches for anyone involved in actually running the game, which we as customers tend to lose sight of.3 -
Fightmastermpq said:Vhailorx said:Didnt everyone who just said they prefer "vaulting + bh" over "no vaulting+bh" also argue that bh was a perfectly way of covering vaulted 4*s?
If so, then why is dilution a concern under the"no-vaulting+bh"? You can just use bh to cover whoever you want?
It really seems like the people who like vaulting + bh are the one who dont care about vaulted 4*s, either because they dont need many more covers for older 4*s, or because they arent completionists, or because they like building newer 4*s faster. That's all fine. But why does it mean that I am wrong to care more about the vaulted characters?
BH is great because it allows for meaningful progress on 1 or 2 characters in a reasonable amount of time to allow you to target a couple favorites or top tier characters to improve your roster to your liking. But as a mechanism for making meaningful progress into the entirety of the 4* tier it falls short. I never claimed that BH was a "perfectly way of covering [all] vaulted 4*s", it's not.
BH tokens offering on average 1 cover in 40 pulls for two bonus characters => meaningful progress.
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