Vaulting and its fallout are still significant issues in the game. . .
![Vhailorx](https://forums.d3go.com/applications/dashboard/design/images/defaulticon.png)
Comments
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they are listening?1
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IMO the fix is simple and two-fold:
1. Make the Vintage Heroes HP store a constant feature (it would also be fantastic if people could choose to spend HTs on either store, maybe a shared token or converting it to another currency?)
2, Make a 3rd CP store that has all the vaulted 4*s and only the vaulted 4*s. This store should cost no more than 20 CP and should probably be only 10-15 CP if it has no 5*s (though this would be the logical place to start putting the oldest 5* once 5* dilution starts becoming a real problem which will probably be in the next 6-12 months)11 -
Well, you see it as a major issue that needs addressing right now. Speaking for myself, I see it as... actually I've gotten quite used to it and would probably be annoyed if they went back to the old system. The vaulting system allows me to cover 4*s within a fairly short period of time, as opposed to an ever-extending length of time. Bonus heroes is good for leveling 4* and 3* that are vaulted. You can focus on one, or spread it around for those characters who you want to level. Newer players are almost certainly reaping more benefits than detractions from the current system as well. Bear in mind that there are a vast number of players who don't use the forums, and we don't know how they feel about this either.
I dunno what they're going to do about the 5* dilution - that's a real problem, I think, that Bonus Heroes does little to solve. But vaulting the 4* makes it much easier for newer players to actually cover 3* and 4* characters, rather than sit around in this purgatory of an ever-increasing pool of characters. BH can be used to finish those characters that you've almost gotten.
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Vhailorx said:Can we get a redname comment on the issue?-1
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GrimSkald said:
I dunno what they're going to do about the 5* dilution - that's a real problem, I think, that Bonus Heroes does little to solve. But vaulting the 4* makes it much easier for newer players to actually cover 3* and 4* characters, rather than sit around in this purgatory of an ever-increasing pool of characters. BH can be used to finish those characters that you've almost gotten.
Right now you get 6 times as many 4* as you get 5* but they're concentrated on only 4 times as many 4* characters. That means 4* acquire covers 1.5 times faster.
Additionally, 5* hang around in LL for 18 weeks, 4* stay for 36 weeks. Overall, that makes it three times as hard to get a 5* covered from tokens alone than it is for a 4*.
As long as you only get 5* from tokens, slowing the crank is all you can do.
That's the problem with the limited window of availability method: It's only really helpful if you have a certain minimum rate of cover acquisition.
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Vhailorx said:Can we get a redname comment on the issue? Even a "we are still looking at possible solutions that will work given available dev resources" is better than what we have gotten. and to be clear, what we have gotten is vintage heroic tokens in the offseason and a vague statement months ago that they were evaluating the vaulting changes. Is this still a live issue for demi? Because it is definitely a live issue for us players.3
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I've "gotten used" to vaulting too, but that doesn't mean it sucks any less for people with developed 4* rosters who want them to continue to grow in power. Yes, you can cover new characters much faster, but the older ones invariably go stagnant - they don't come up as progression rewards nearly often enough to see any appreciable increase in strength.
I got Peggy from freshly-champed all the way to 294 before she got vaulted. Guess where she is now? 294.
I'm out here fighting 320+ Blades on the regular, meanwhile since vaulting my Red Hulk has gone from 311 allllllll the way to...313.
And if you're just breaking into 4* territory now? Good luck ever getting them covered in the first place.
Bonus Heroes are not a solution. You don't get enough of them to realistically cover more than one or two characters in any reasonable amount of time. They are exactly what their name implies: a bonus. A little extra on top. Not a full-blown separate loot table to be counted on. Just ask the legions of people who have yet to ever see a single bonus 5* pull. I've gotten exactly one, and I count that as lucky.
I'll repeat myself because it bears repeating: just because people get accustomed to something doesn't mean it stopped sucking.30 -
Fightmastermpq said:Vhailorx said:Can we get a redname comment on the issue?
Lets say you are a new-ish player who started playing mpq in january of this year. How, exactly, are you supposed to cover and champ a 4* like iceman?
The game doesn't treat vintage 4*s any differently than current 12 4*s when it comes to featured/boosted characrer rotations. But covering characters from the 2 different categories is like playing two completely different games.
Doesn't that seem like a potential problem for the long term health of the game?
Grimskald: i am surprised by your opinion. It seems rather myopic to assume that the only possible solutions to vaulting involve going back to the old system. . .
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Vhailorx said:Can we get a redname comment on the issue? Even a "we are still looking at possible solutions that will work given available dev resources" is better than what we have gotten. and to be clear, what we have gotten is vintage heroic tokens in the offseason and a vague statement months ago that they were evaluating the vaulting changes. Is this still a live issue for demi? Because it is definitely a live issue for us players.2
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I was getting close to max covering a bunch of 4* when vaulting became a thing. Here's some of my 4* roster:
fully covered: Gwenpool, Blade, Hulkbuster IM, Red Hulk, Nova. Iron Fist
12 covers: Blade
11 covers: Medusa, Spider-woman, Thor, Peggy, Agent Venom
10 covers: Cyclops, Elektra, Coulson
9 covers: Thing, Jean Grey
A whole bunch at 6,7,8 covers.
Obviously, those that are vaulted will take forever to champ, and those that are current will be champed in the next month or 2.
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Vhailorx said:Fightmastermpq said:Vhailorx said:Can we get a redname comment on the issue?
Lets say you are a new-ish player who started playing mpq in january of this year. How, exactly, are you supposed to cover and champ a 4* like iceman?
The game doesn't treat vintage 4*s any differently than current 12 4*s when it comes to featured/boosted characrer rotations. But covering characters from the 2 different categories is like playing two completely different games.
Doesn't that seem like a potential problem for the long term health of the game?
Grimskald: i am surprised by your opinion. It seems rather myopic to assume that the only possible solutions to vaulting involve going back to the old system. . .That's a fair response - but most solutions proposed involve either a) a huge uptick in the availability of 4* characters or b) a code project that is probably a major (and expensive) undertaking.
The current system allows players to cover new characters much more quickly, while still gives a chance to pull the old ones (through placement, progression, and bonus heroes.) Now I know full well I'm not a typical player, but since the system was implemented I've drawn 91 3* and 36 4* from my bonus heroes. That's... not bad, actually, that could fully cover 2-3 4* characters from scratch if I focused on one at a time. Sure, random chance can make it a bear to cover a character from nothing, but it's still distinctly possible - I suspect your chances of fully covering a character within 13 covers are better than 50/50. Can one of the random number crunchers give us a quote on that?
I guess what I'm saying is that things aren't as bad as they look, and I suspect a lot of people have come around to the current system.
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I've "gotten used" to it as well. And like i said in previous threads it can be a good system on a long (or medium depending on where you were) period of time. I've been focusing on the latest 12 and will champ C&D later today (4* #30), then start Rocket, and eventually give the priority to Gamora and Sandman (3/2/5 and 2/2/2 respectively) as i get them fully covered. From there i can champ according to Pvp and Pve rewards. It just takes a while to get there. I can understand people who don't like vaulting, and would like to champ some vaulted favorites though .
Just adding a 4* only Vitage token (always available) seems like such an easy "solution". I think the major problem with vaultig is that we don't have a choice really.2 -
Vhailorx said:Fightmastermpq said:Vhailorx said:Can we get a redname comment on the issue?
Lets say you are a new-ish player who started playing mpq in january of this year. How, exactly, are you supposed to cover and champ a 4* like iceman?
The game doesn't treat vintage 4*s any differently than current 12 4*s when it comes to featured/boosted characrer rotations. But covering characters from the 2 different categories is like playing two completely different games.
Doesn't that seem like a potential problem for the long term health of the game?
Grimskald: i am surprised by your opinion. It seems rather myopic to assume that the only possible solutions to vaulting involve going back to the old system. . .
You cover and champ a 4* like Iceman by setting him as your only 4* BH, and setting Mystique as your only 3* BH. I've added something like 40 levels to my Iceman since vaulting went live by doing exactly this. He is currently 369 and I'm just waiting to finish off my Mystique dupe for his final cover. I switched to C4rol a couple weeks ago and have already pulled half a dozen BH covers for her.
Long term health of the game? Vaulting has little to no impact, and BH offers a distinctly positive impact. In the long term players are earning ISO at the same rate, and champing characters at the same rate. The total number of champed characters on your roster will be the same, and your odds of having a boosted/featured character champed will be the same regardless.
What was really killing the long term health of the game was dilution, and vaulting solved it at the 4* tier.
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GrimSkald said:Vhailorx said:Fightmastermpq said:Vhailorx said:Can we get a redname comment on the issue?
Lets say you are a new-ish player who started playing mpq in january of this year. How, exactly, are you supposed to cover and champ a 4* like iceman?
The game doesn't treat vintage 4*s any differently than current 12 4*s when it comes to featured/boosted characrer rotations. But covering characters from the 2 different categories is like playing two completely different games.
Doesn't that seem like a potential problem for the long term health of the game?
Grimskald: i am surprised by your opinion. It seems rather myopic to assume that the only possible solutions to vaulting involve going back to the old system. . .That's a fair response - but most solutions proposed involve either a) a huge uptick in the availability of 4* characters or b) a code project that is probably a major (and expensive) undertaking.
The current system allows players to cover new characters much more quickly, while still gives a chance to pull the old ones (through placement, progression, and bonus heroes.) Now I know full well I'm not a typical player, but since the system was implemented I've drawn 91 3* and 36 4* from my bonus heroes. That's... not bad, actually, that could fully cover 2-3 4* characters from scratch if I focused on one at a time. Sure, random chance can make it a bear to cover a character from nothing, but it's still distinctly possible - I suspect your chances of fully covering a character within 13 covers are better than 50/50. Can one of the random number crunchers give us a quote on that?
I guess what I'm saying is that things aren't as bad as they look, and I suspect a lot of people have come around to the current system.
As far as people 'coming around' I'll admit I've come around some. I still think there are a number of serious problems with this system that need to be addressed but I wouldn't want to go back to the old either. That being said as Jarvind said, acceptance doesn't mean we like it now. Those that don't come around really have only one choice and that's stop playing because we can yell and scream all we want if the devs don't want to fix it, we can't make them. They could let the game run out of money rather than fix it if they really want to. So, yes, obviously those that are still around have 'come around' at least somewhat, but the fact that we're still talking about this and this loudly should say something...5 -
broll said:
I'd say it already is a problem now!! Good luck covering a 5* in the classic vault!!Vhailorx said:Fightmastermpq said:Vhailorx said:Can we get a redname comment on the issue?Jarvind said:I've "gotten used" to vaulting too, but that doesn't mean it sucks any less for people with developed 4* rosters who want them to continue to grow in power. Yes, you can cover new characters much faster, but the older ones invariably go stagnant - they don't come up as progression rewards nearly often enough to see any appreciable increase in strength.
I got Peggy from freshly-champed all the way to 294 before she got vaulted. Guess where she is now? 294.
I'm out here fighting 320+ Blades on the regular, meanwhile since vaulting my Red Hulk has gone from 311 allllllll the way to...313.
And if you're just breaking into 4* territory now? Good luck ever getting them covered in the first place.
Bonus Heroes are not a solution. You don't get enough of them to realistically cover more than one or two characters in any reasonable amount of time. They are exactly what their name implies: a bonus. A little extra on top. Not a full-blown separate loot table to be counted on. Just ask the legions of people who have yet to ever see a single bonus 5* pull. I've gotten exactly one, and I count that as lucky.
I'll repeat myself because it bears repeating: just because people get accustomed to something doesn't mean it stopped sucking.
Now, that's not to say I want all the characters in the same vault again. Because, I concede, that sucks too. HfH is not a good solution to acquiring covers either. With 50 4* cycling through it, it would take 150 days and 10800 HP to cover 1 character at 1/1/1. That is tinykitty tinykitty!!!!
IMHO, a great solution would be to have a weekly boost vault, updated every Thursday when the new boost list goes active. I've mentioned in a couple places on the forums and had some people say they like it, I've thought more on the mechanics of it to refine it more. Pretend this goes live today, it would contain all the 4* and 3* from this weeks list- Gamor4, Kingpin, Peggy, Flaptain, Spider-woman, Blad3, Hood, Hulk, KK, Vision. And, all the 4* and 3* from the previous weeks boost list- Blad4, Nova, R4G, War Machine, Winter Soldier, Daredevil, HE3, Squirrel Girl, SL3, Thor3. It would cost 10 cp with a 65/35 split between odds of a 3*/4*. RNG will still be a factor, you won't always get what you want. But, if you spend 100 cp a week on it you should end up with 3-4 4* and 6-7 3*, and earning 100+ cp a week is absolutely possible. Plus, for people that aren't interested in rostering a 5* now (or ever) this is an outlet for cp that should be really appealing.
It does a far better job at solving dilution while also keeping all the 4* and 3* in vault at some point.
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Milk Jugz said:2
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broll said:How is making a seperate CP store for older 4*s and making the vintage heroes token/HP store a jump in 4* availablity or a huge coding project? Those are the suggestions I see the most. Sure there are some crazy ideas like let me chose 6 of the 12 that would be a ton of work but those are not the majority.
That's a pretty good idea, but they've been fairly reluctant to add options to existing stores - I'm not 100% sure why as it seems like a good solution to their 5* dilution problem as well. Possibly they feel the more options on the internal screens, the more likely people are to mess them up and complain.
Interestingly enough, if, say a store existed where I could spend 20 CP to draw from the full (or non-recent) 4* pool and the "Classic" 5*s... I'd probably pass it up. I'm interested to see where this train goes. We won't know the "full" impact until Iron Fist gets phased out - he was the first 4* introduced after the system. Mine is currently 290.
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How are new players supposed to cover Iceman under the old system? Since the day vaulting went live, how many Iceman covers do you realistically think you would have acquired through token pulls? If 5* dilution is a problem, then so is 4* dilution, but Demi did something about it. Vaulting.
The question is why do something about 4* dilution, but not 5*'s??3 -
Fightmastermpq said:
You cover and champ a 4* like Iceman by setting him as your only 4* BH, and setting Mystique as your only 3* BH. I've added something like 40 levels to my Iceman since vaulting went live by doing exactly this. He is currently 369 and I'm just waiting to finish off my Mystique dupe for his final cover. I switched to C4rol a couple weeks ago and have already pulled half a dozen BH covers for her.
Long term health of the game? Vaulting has little to no impact, and BH offers a distinctly positive impact. In the long term players are earning ISO at the same rate, and champing characters at the same rate. The total number of champed characters on your roster will be the same, and your odds of having a boosted/featured character champed will be the same regardless.
What was really killing the long term health of the game was dilution, and vaulting solved it at the 4* tier.
GrimSkald is also a super-vet and he (or she) has gotten 36 4* bonus covers.
I am modest 4* vet in maybe the top 15 or 20% of rosters. I have gotten somewhere around 15-20 4* bonus covers (and still no 5* covers!).
So your solution, fight, is that a new player needs to build up a roster sufficient to compete at at least my level (which is far from the top of the mountain, but still offers multiple boosted 4*s each week and rewards that are largely dictated by my dedication to grinding rather than my roster), and THEN spend about 3 months opening LTs with a single target 4* set as the only favorite. And at the end of all that they get a single 275 character. Out of about 40 vaulted 4*s, with a vault that is growing all the time. And this even though all 50-whatever 4*s cycle through the weekly and featured lists equally?
It's just not a viable solution. Dilution was a real and growing problem. vaulting is a terrible solution in that in solves one small portion of the problem and makes the rest of the problem even worse than it was before. And that's before we even consider the effect on the champion system that most players really like.
It's wildly obvious that demi needs to increase the availability of vintage 4*s (and to a lesser extent vintage 3*s). There are tons of ways for demi to do this. Instead we have received bland, and logically flawed, statements about how they are tracking the problem but implementing the player-proposed solutions won't work and absolutely nothing else from demi. It's pathetic the playerbase deserves better.
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My reaction to vaulting has somewhat lessened in vitriol as I do see how it helps new players (and veteran players) cover new characters. On the other hand, it is a simple fix to offer veteran players (or new players if they choose) a vintage token option to fill out older characters. The easiest fix would be to simply add a third 20 CP token called vintage legends that offers all other 4* not in current tokens. What I would really like to see is legendary 25 CP tokens offer the current 12 new heroes, legend classic tokens offer the next 12 4* characters that just phased out and then the new token offers you the chance for all of the rest of the 4* out there. You could also split 5* so that it helps reduce RNG somewhat in those draws. For 3* characters, simply offer a vintage heroic or a current heroic.
Another option would be to have an additional bonus heroes option where you could designate three characters from each tier that can be added to all of your appropriate token tier draws. For example, if I wanted to work on my Peggy Carter (who is 3/3/2), I could designate her as one of my three 4* options which then means I have a chance to draw one of her covers with every event, heroic, or legendary token I open, along with the new 12 too of course. It is an optional dilution that each player could choose to do or not do?0
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