Brigby said: 4) Increase Node Recharge Time. Decrease Boss Health. Keep Max Charge Same.Same as option 3, however decreased boss health might balance out the lower number of attempts.Of course this isn't every option, but just based on these 7 scenarios, what are everyone's thoughts? Which option(s) do you think need to be addressed? Which option(s) do you think do not need to be addressed?
Captsquee said: I hear you, not a great example but fateful showdown for 4 days. Its a day one event and done. PvE progression events should be 2 days max if that
Brigby said: Hi Everyone. I just spoke with the developers, and here is some more insight into the changes to Trial of Zeal. (FYI, all other events still have 8 hour recharges)There are several reasons why the recharge hours were changed to 4. First and foremost, we want players to be able to play more of the event, and at 4 hours you have double the possible charges.Losses are less impactful on personal progression (they are still at the same as when we were at 8 hours) so you have double the chance to hit all your personal progression goals, while not impacting the guild competition aspect.It also gives you more attempts at the encounters, giving you more time and opportunities to tweak your decks and defeat the opponents.[Players] have a 12 hour window once they complete all their charges. They shouldn't need to wake up in the middle of the night (you can have 3 4-hour charges on the nodes) so at any time when they exhaust their recharges they can technically wait 12 hours for all their recharges to fill up again.(Another FYI, I emphasized the recharge concern by saying some players would need to wake up in the middle of the night to stay competitive, in case any of you are wondering why they mentioned that)Update: In addition, the development team will be monitoring this event over the weekend, and will be sure to adjust things if necessary
Brigby said: 1) Increase Max Node Charge. Keep Else Same.Players might play for a longer duration in a single session, but they can stockpile more attempts from the faster recharge time, so they can hit progression when their schedule allows.
Brigby said: @babar3355 Good suggestion! I've gone ahead and created a poll where players can discuss these options HERE
wereotter said: Brigby said: @babar3355 Good suggestion! I've gone ahead and created a poll where players can discuss these options HERE Poll is a great idea, but just one note of confusion I have, if @Brigbycould clarify, and possibly update the poll to reflect.When you say "change" considering there have only been two runs of the event thus far, what is the baseline we're changing from?Is the base what it was last time with 4 hours timers, or is it what it was with the 8 hour timers? I assume we're using the 4 hour refresh rate as the basis of what we're taking a poll on what to change from, but I would want to be certain before giving my feedback.
Phillmoore said: Actually there are a lot of people like the 4 hour charge as there are that don't. Leave it alone @Brigby