Phillmoore said: Sorry guys. I think this is a lot of fuss over nothing. I manage very easily to run this every 4 hours. I like the game and at the weekend this has been the only event running. So in the past I do 4 daily training and then run the 1 node that has built up in the 8 hours I've been sleeping. Now what. Nothing to do for a further 8 hours. That was ludicrous. Keep the 4 hour break. At least it means j have things to do in the game and get more attempts at the 3 rd level which means i remember what didn't work 4 hours ago and can make adjustment so accordingly. @brigby. 4 hours is absolutely fine. Thanks.
Phillmoore said: Either that or bring back qb so at least j can grind points there
If the Dev's want to give people more opportunity to play remove the charge timer. Give people max charges for an event. Let people play during their schedule.
This charge concept has always been a poor design choice. People that have RL obligations need to be able to fulfil them and the game should not be a primary life focus. Its just bad game design. The 8 hour charge was acceptable compromise but really the ToTP model is the best model since it allows people to play at their own pace.
If this wasn't a coalition event I wouldn't care but it is so I have an obligation to the team which then makes this event a chore instead of a fun event.
I like the 4 hour refresh too, considering how difficult the third tier gods are and attempting to even get close to the 750.
It seems they are driving to have the event over by the end of the weekend and that is their balance for the event. I personally scored higher than the last two times the event ran, being able to beat all three tier 3 nodes, scoring 491 points and still shy of getting all rewards.
I wish they'd let you run the event this challenging like the new way they've run Revolt, and just put a time limit on it. I personally would rather run the event when I have the time until I beat it, instead of waiting to play for 8 hours.
James13 said: For what it's worth, more members of my coalition managed to get progression with this new event structure.The event itself also lasted for mainly weekend hours, which was nice.I realize we hear mainly only from top coalitions here, but do keep in mind there's more players than that. And the most vocal isn't really "99.99%"I think the only complaint I would have is that the node cap should be 6 charges for a nice even 24 hour-cycle buffer. You're at 8 hours from start till you're losing time, 12 hrs till lost matches from start with the current 4 cap.
If you want to have 4 hour recharges, then at least allow us to build up more nodes. If I could bank 8 nodes it wouldn't be as painful.
You do realize that people like taking vacations, spending time with family, drinking too much, etc right D3? Why not give us more choice in when we want to play games, even if you want to provide more content to those that are bored with 8 hour resets?