4-hour recharge timers

135

Comments

  • ZW2007-
    ZW2007- Posts: 812 Critical Contributor
    Brigby said:
    Hi Everyone. I just spoke with the developers, and here is some more insight into the changes to Trial of Zeal. (FYI, all other events still have 8 hour recharges)
    There are several reasons why the recharge hours were changed to 4.
    • First and foremost, we want players to be able to play more of the event, and at 4 hours you have double the possible charges.
    • Losses are less impactful on personal progression (they are still at the same as when we were at 8 hours) so you have double the chance to hit all your personal progression goals, while not impacting the guild competition aspect.
    • It also gives you more attempts at the encounters, giving you more time and opportunities to tweak your decks and defeat the opponents.
    [Players] have a 12 hour window once they complete all their charges. They shouldn't need to wake up in the middle of the night (you can have 3 4-hour charges on the nodes) so at any time when they exhaust their recharges they can technically wait 12 hours for all their recharges to fill up again.
    (Another FYI, I emphasized the recharge concern by saying some players would need to wake up in the middle of the night to stay competitive, in case any of you are wondering why they mentioned that)

    Update: In addition, the development team will be monitoring this event over the weekend, and will be sure to adjust things if necessary
    This is just offensive on so many levels. The logic behind it is astounding. Let's look at it this way. To beat the event we have to travel 100 miles (bosses health). Under the old system, we could only travel at 10 miles per hour so it would take us 10 hours to deplete the bosses health. In the new system, we can now travel at 20 miles per hour meaning it will only take 5 hours to beat the boss! Problem is, we still have to travel 100 miles. The end result is still the same, we are just getting there faster. Worst part is, now we'll have to spend even more time doing it probably.
  • Phase
    Phase Posts: 157 Tile Toppler
    Brigby said:
    Hi Everyone. I just spoke with the developers, and here is some more insight into the changes to Trial of Zeal. (FYI, all other events still have 8 hour recharges)
    There are several reasons why the recharge hours were changed to 4.
    • First and foremost, we want players to be able to play more of the event, and at 4 hours you have double the possible charges.
    • Losses are less impactful on personal progression (they are still at the same as when we were at 8 hours) so you have double the chance to hit all your personal progression goals, while not impacting the guild competition aspect.
    • It also gives you more attempts at the encounters, giving you more time and opportunities to tweak your decks and defeat the opponents.
    [Players] have a 12 hour window once they complete all their charges. They shouldn't need to wake up in the middle of the night (you can have 3 4-hour charges on the nodes) so at any time when they exhaust their recharges they can technically wait 12 hours for all their recharges to fill up again.
    (Another FYI, I emphasized the recharge concern by saying some players would need to wake up in the middle of the night to stay competitive, in case any of you are wondering why they mentioned that)

    Update: In addition, the development team will be monitoring this event over the weekend, and will be sure to adjust things if necessary
    If this were not a coalition challenge and a PvE experience only, these changes would be fine. Get your progression more quickly. But this is a coalition challenge! This is encouraging an obnoxious grind to stay competitive. It is WAY too many matches in too short a time frame. This is supposed to be a competitive, engaging experience where each encounter matters and now it's just a grind of who has the most time on their hands to pound away ribbons.

    I will absolutely not be pushing past progression in this event and I encourage everyone in every coalition to do the same. The amount of games to be played in such a short time frame to remain competitive is absurd and frankly insulting. I get that the devs are trying to allow people to make progression but the BLINDINGLY OBVIOUS solution to simply LOWER THE REQUIRED SCORES to hit progression was only touched by a lousy 100 points while smashing in twice the games into the same time frame to hit it. It's insanity.

    At some point this goes beyond incompetence and into the realm of just jerking around your players. I stick up for you guys a lot but I am NOT on board here at all. Good luck defending this one.

  • Machine
    Machine Posts: 857 Critical Contributor

    I already informed my team members that I won't blame any of them if they don't play all the charges. This is really ABSURD. I will play when I want to play and not when the devs want me to play. Also, I will play until personal progression and that's it. Tinykitty the coalition progression. We also would like to do other stuff in the weekend and maybe even play with my kids. Maybe the developers don't have a life?


    PLEASE CHANGE IT BACK!!

    Not 4 hours, not 6 hours, but 8 hours.


    Not another dime!

    Not a 4 hour recharge!

  • shteev
    shteev Posts: 2,031 Chairperson of the Boards
    Lagartha said:
    Please change it back to 8 hours. Or at least compromise on this and give us 6 hours. It's like the ONE bug we actually liked and you guys prioritized fixing that over the bugs that actually break the game?
    It was never a bug. For some reason they just call everything they want to change a 'bug' now. I think they think it gives it more legitimacy in our eyes.
  • Brigby
    Brigby ADMINISTRATORS Posts: 7,757 Site Admin
    Hi Everyone. Thanks for all of the feedback. It is quite clear that to me that the 4-hour recharge rate isn't exactly a well received feature, so I will be sure to pass this information along to the developers. The event has already started, so unfortunately any changes won't be able to be implemented for this current one, but I will definitely make sure the developers can reference this discussion prior to the next one.

    @shteev
    The developers had informed us that Trial of Zeal was originally unintended to have 8 hour recharge rates, and that yes, it was in fact a bug for the first iteration to have that behavior. They will be reviewing the current iteration of Trial of Zeal to determine if any legitimate, formal changes are necessary for the future. 
  • shteev
    shteev Posts: 2,031 Chairperson of the Boards
    Brigby said:
    Hi Everyone. Thanks for all of the feedback. It is quite clear that to me that the 4-hour recharge rate isn't exactly a well received feature, so I will be sure to pass this information along to the developers.
    When you change it back to 8 hours, why not tell us making it 4 hours was a bug? That always goes down well.
  • Steeme
    Steeme Posts: 784 Critical Contributor
    edited June 2017

    I just woke up.  I won't be able to really play for another 4.5 hours.  All my nodes are fully charged at 3 charges and the boss health is at 87%.

    I would like to hear the Devs "reasoning" how they ever thought this would give me "twice the amount of charges".


    Edit:  My nodes were up to 4 charges so it looks like more are banking.  Might be better this way if it can bank a lot more charges, that way they don't dissolve.  Perhaps keeping this system but doing something about the boss health mechanic is the way to go.

    Edit: Confirmed the maximum number of charges for a node is 4.  That means once you hit 4 charges banked, your refresh time dissolves.  Such a terrible system.  If they were going to increase the frequency by double, then they should have, you know, doubled the amount of charges that could be banked.  Boggles the mind how people in the software industry can have such weak logical skills.

  • James13
    James13 Posts: 665 Critical Contributor
    edited June 2017
    I don't mind the 4 hour charges on this type of PvE event specifically.  But it only works if the cap per node was raised, which it wasn't.
  • James13
    James13 Posts: 665 Critical Contributor
    shteev said:
    Brigby said:
    Hi Everyone. Thanks for all of the feedback. It is quite clear that to me that the 4-hour recharge rate isn't exactly a well received feature, so I will be sure to pass this information along to the developers.
    When you change it back to 8 hours, why not tell us making it 4 hours was a bug? That always goes down well.
    I'm a little sick of the snark.  Seriously.
  • gruntface
    gruntface Posts: 161 Tile Toppler
    edited June 2017
    Fingers crossed it is changed back.
  • shteev
    shteev Posts: 2,031 Chairperson of the Boards
    James13 said:
    shteev said:
    Brigby said:
    Hi Everyone. Thanks for all of the feedback. It is quite clear that to me that the 4-hour recharge rate isn't exactly a well received feature, so I will be sure to pass this information along to the developers.
    When you change it back to 8 hours, why not tell us making it 4 hours was a bug? That always goes down well.
    I'm a little sick of the snark.  Seriously.
    You're sick of it. I have to live with it.
  • gruntface
    gruntface Posts: 161 Tile Toppler
    edited June 2017
    James13 said:
    I don't mind the 4 hour charges on this type of PvE event specifically.  But it only works if the cap per node was raised, which it wasn't.
    Fwiw it was increased from 3 to 4.

    NB I see Steeme state he is full at 3 charges so now I'm not sure as my nodes are currently clear but could swear the charge bar was half way round at 2 charges and a quarter at 1 charge. 
  • arNero
    arNero Posts: 358 Mover and Shaker
    So that's why the nodes were all full when I woke up this morning...

    I admit I can only say I'm ambivalent with this. On one hand, the extra recharges makes the event a hell lot more grindy, but on the plus side, even if I've pretty much given up on getting 800 (or here 700) points full progression, the first six nodes which are generally (far) more tolerable than Samut and will help get me the points faster even if I never bother playing the third node.

    Still... Maybe I should just try to play this out and see what happens.
  • Steeme
    Steeme Posts: 784 Critical Contributor
    edited June 2017
    gruntface said:
    James13 said:
    I don't mind the 4 hour charges on this type of PvE event specifically.  But it only works if the cap per node was raised, which it wasn't.
    Fwiw it was increased from 3 to 4.

    NB I see Steeme state he is full at 3 charges so now I'm not sure as my nodes are currently clear but could swear the charge bar was half way round at 2 charges and a quarter at 1 charge. 

    I played 1 match when I woke up, then later on I saw that I had 3 full charges in the first node and 4 full charges in the second and third nodes.


    Edit: My node 1 will now refresh in 45 minutes, but my node 2 will refresh in 3 hours.  So it looks like a maximum of 4 charges.  Terrible.

  • majincob
    majincob Posts: 732 Critical Contributor
    My schedule:

    Friday
    6 am: get up and start clearing my Trial of Ambition Games
    7:30 - 9:10 am: get kids dressed, fed, driven to school
    9:20-10:30 am: Eat while finishing Trial of Ambition
    10:45 am: go to work
    11:00 am - 1:00 pm: Scramble to get coalition swaps in before next event during lunch rush (I work at a restaurant)
    3pm-4pm: I get lucky during my "lunch break" and we are dead so I can get 3 games in
    4pm: 6 games unplayed
    9pm: 9 games unplayed
    11:30 pm - 1:00am: get home catch up on pq chatter with my coalition, play 4 games while nodding off, start typing this
    Saturday
    1am: 8 games unplayed
    1:15 am: oops! forgot to do a 3.x node now it's 15 minutes behind the others
    1:30 am: still got to play one more 3.x before I can sleep
    Projected:
    2am: sleep
    5am: 9 games unlpayed
    7:30am: wake up play 6 games
    9am: 6 games unplayed, take nap
    10:30am: wake up, go to work
    repeat yesterday's schedule except there are 3 extra games. dang. maybe no nap and clear nodes? gonna be hard to do a 12-13 hour shift on 5.5 hours sleep. And hopefully the event doesn't end sometime Saturday night/sunday morning while I'm supposed to be sleeping.
  • Phillmoore
    Phillmoore Posts: 207 Tile Toppler
    Sorry guys. I think this is a lot of fuss over nothing.  I manage very easily to run this every 4 hours. I like the game and at the weekend this has been the only event running. So in the past I do 4 daily training and then run the 1 node that has built up in the 8 hours I've been sleeping.  Now what.  Nothing to do for a further 8 hours.  That was ludicrous.   Keep the 4 hour break.  At least it means j have things to do in the game and get more attempts at the 3 rd level which means i remember what didn't work 4 hours ago and can make adjustment so accordingly.  

    @brigby. 4 hours is absolutely fine.  Thanks.  
  • Phillmoore
    Phillmoore Posts: 207 Tile Toppler
    Either that or bring back qb so at least j can grind points there 
  • DragonSorcerer
    DragonSorcerer Posts: 182 Tile Toppler
    edited June 2017
    If it's going to be 4 hours then it needs to start with less charges or allow more per node or both. I play paper magic on a Friday night, eating at 6pm when this event starts and leaving the house straight after.  By the time I'm home at midnight the charges are at 3 per node. Will be full at 2am and lossing one at 6am if I do not play at least 3 games between midnight and 6am. Need to play another 3 before 10am or again I'm losing charges. Allowing 6 charges per node should not hurt anyone and allow us more flexibility to have a life outside this game.
  • losdamianos
    losdamianos Posts: 429 Mover and Shaker
    Now what.  Nothing to do for a further 8 hours.  That was ludicrous.  
    If only human beings could come up with activities outside mobile puzzle game......
This discussion has been closed.