Upcoming New Feature: Booster Crafting (5/25/17)
Comments
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hawkyh1 said:@Brigby how would the new auto convert system
affect those claiming for re-rolls on dupe elite packs?
HH
But once a dupe system is in place, it really should end entirely.0 -
Brigby said:Once Booster Crafting is implemented, any new requests for Elite Pack re-rolls will no longer be accepted.
Which is great if it's a 1:1 crafting conversion, but we all know it won't be, so people are better off buying elite packs now and getting re-rolls.0 -
Phase said:I think @Brigby is on record as saying the current dupe replacement policy for elite pack pulls is temporary until the new system comes out.
@Brigby
Is there any way you can bring this up to the development team? I mean, throw us a freakin' bone here. They have forced austerity upon us, and it's definitely slowed down how many people get mythic cards. The least they can do is take away the ungodly sting of getting a duplicate of a card you had to work nearly two months to obtain.
Also, regarding this, please don't bring up the dupe crafting system. You can present it with as much rosiness as you want, but I have been burnt too many times in recent months by overlooking loopholes in the wording of D3 posts about new and exciting things to come to take anything at face value anymore. I know this will be just one more drain down which we will have to flush our hard-earned stockpiles of currency. In fact, I will be absolutely shocked if there is not some degree of randomness that will still dole out dupilcates, thereby depleting our resources even further and forcing us to reroll yet again.
I apologize for the negativity throughout this post, but you can't blame me. The fact that I have reached a point where my cynicism clouds everything about this game is directly attributable to D3's aggressively and increasingly piratical anti-consumerism. Also, to be clear, I'm not blaming you for anything Brigby, I know you're just their PR guy. You've got a job as bad as Sean Spicer's, and I don't envy you for it.
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Very disappointing. Very sad. Very depressing.0
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@Brigby: Please announce WHEN the dupe crafting system will come into place (if it ever will). I would like to have the choice of converting to runes OR tokens. Even better... if the crafting system is into place I still want to have the choice of converting to runes or tokens. I also like the other suggestion placed in this thread: commons and uncommons to runes, rares to crystals and mythics to unobtainium.0
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I don't understand the problem. Sure the packs you craft will likely be full of dupes, but the more packs you open, the higher your chances of getting non dupes. Sometimes it feels like people want to be mad at these dudes. A few months ago, we didn't even have the prospect of a dupe system. Can't we just wait and see it before we call it tinykitty?1
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AgainstOne said:Just remember everything they announce sounds wonderful up front, but it never is wonderful when it actually arrives
[passes the popcorn]0 -
Sirchombli said:I don't understand the problem. Sure the packs you craft will likely be full of dupes, but the more packs you open, the higher your chances of getting non dupes. Sometimes it feels like people want to be mad at these dudes. A few months ago, we didn't even have the prospect of a dupe system. Can't we just wait and see it before we call it tinykitty?
To be honest, I'm not sure I understand your confusion.
It'd be easier to wait if they'd answer the questions posed, such as "will there be a chance for duplicates in this system?" Certainly, it's understandable that there are still aspects of the system they're working on. However, whether or not there are duplicates should be a fundamental part of the system design that doesn't mandate weeks of secrecy, and would actively build excitement. It would not only keep people invested in the game, but might inspire people to invest more financially because they know that in the future, those worthless cards they acquire will actually possess some value.
Regardless, considering the vehement dislike of duplicates expressed by numerous players across multiple levels of experience, I think it's safe to say that what many people want in their collectible card game is a guaranteed way to obtain specific, targeted cards.
Therefore, if that is not possible, then yes, the system will be considered tinykitty, because it isn't what people want. They don't want more lottery packs. They want the cards they want, period.
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When are they implementing this?
I'm waiting to give MtG:PQ another chance (again). I really hope this helps reduce the soul-destroying grind and daily bitter disappointments.0 -
Guys, if the system was going to be good and let us target individual cards or at least preclude us from getting more duplicates than the announcements would be fast and furious. On the other hand, if its just a way of crafting dupes into more boosters (at an awful exchange rate) then they would hide behind secrecy. Do you guys really expect this to be anything other than a few more packs to open with similar results?
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@Brigby
1) I appreciate that D3 is taking steps to be more transparent with plans. Much obliged for the effort.
2) I've just been thinking on this today, and it seems very strange to me that going forward (after crafting is released) that I will not get a "standard" token in exchange for a standard card duplicate. I completely understand the reasoning behind doing this at the moment of release... to make things fair as possible for the community. I think it's a fine plan. However, in the scenario where I BUY an origins pack after the release because I want to get new "standard" cards... it makes very little sense that I can't convert those duplicates to "standard" tokens, and it's kind of a slap in the face really. The end result is that I'm never going to buy origins again... just the current set. That's a little boring too.
Just providing feedback in hopes the developers can see the faulty logic.
Thanks for proactively engaging your player community.0 -
madwren said:Sirchombli said:I don't understand the problem. Sure the packs you craft will likely be full of dupes, but the more packs you open, the higher your chances of getting non dupes. Sometimes it feels like people want to be mad at these dudes. A few months ago, we didn't even have the prospect of a dupe system. Can't we just wait and see it before we call it tinykitty?
To be honest, I'm not sure I understand your confusion.
It'd be easier to wait if they'd answer the questions posed, such as "will there be a chance for duplicates in this system?" Certainly, it's understandable that there are still aspects of the system they're working on. However, whether or not there are duplicates should be a fundamental part of the system design that doesn't mandate weeks of secrecy, and would actively build excitement. It would not only keep people invested in the game, but might inspire people to invest more financially because they know that in the future, those worthless cards they acquire will actually possess some value.
Regardless, considering the vehement dislike of duplicates expressed by numerous players across multiple levels of experience, I think it's safe to say that what many people want in their collectible card game is a guaranteed way to obtain specific, targeted cards.
Therefore, if that is not possible, then yes, the system will be considered tinykitty, because it isn't what people want. They don't want more lottery packs. They want the cards they want, period.1 -
New crafting system supposedly coming this month according to Brigby. We are 20 days into the month, two thirds of the month has gone, and no system yet.
Is there a date set for when this is coming?
@Brigby, could you give us an update on when this is happening?0 -
It was said that it will be late part of june. I would guess next week0
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Let's keep our fingers crossed0
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