hawkyh1 said: @Brigby how would the new auto convert systemaffect those claiming for re-rolls on dupe elite packs?HH
Brigby said: Once Booster Crafting is implemented, any new requests for Elite Pack re-rolls will no longer be accepted.
Phase said: I think @Brigby is on record as saying the current dupe replacement policy for elite pack pulls is temporary until the new system comes out.
AgainstOne said: Just remember everything they announce sounds wonderful up front, but it never is wonderful when it actually arrives[passes the popcorn]
Sirchombli said: I don't understand the problem. Sure the packs you craft will likely be full of dupes, but the more packs you open, the higher your chances of getting non dupes. Sometimes it feels like people want to be mad at these dudes. A few months ago, we didn't even have the prospect of a dupe system. Can't we just wait and see it before we call it tinykitty?
Guys, if the system was going to be good and let us target individual cards or at least preclude us from getting more duplicates than the announcements would be fast and furious. On the other hand, if its just a way of crafting dupes into more boosters (at an awful exchange rate) then they would hide behind secrecy. Do you guys really expect this to be anything other than a few more packs to open with similar results?
madwren said: Sirchombli said: I don't understand the problem. Sure the packs you craft will likely be full of dupes, but the more packs you open, the higher your chances of getting non dupes. Sometimes it feels like people want to be mad at these dudes. A few months ago, we didn't even have the prospect of a dupe system. Can't we just wait and see it before we call it tinykitty? To be honest, I'm not sure I understand your confusion. It'd be easier to wait if they'd answer the questions posed, such as "will there be a chance for duplicates in this system?" Certainly, it's understandable that there are still aspects of the system they're working on. However, whether or not there are duplicates should be a fundamental part of the system design that doesn't mandate weeks of secrecy, and would actively build excitement. It would not only keep people invested in the game, but might inspire people to invest more financially because they know that in the future, those worthless cards they acquire will actually possess some value. Regardless, considering the vehement dislike of duplicates expressed by numerous players across multiple levels of experience, I think it's safe to say that what many people want in their collectible card game is a guaranteed way to obtain specific, targeted cards. Therefore, if that is not possible, then yes, the system will be considered tinykitty, because it isn't what people want. They don't want more lottery packs. They want the cards they want, period.