***** Doctor Octopus (Classic) *****
Cthulhu
ADMINISTRATORS Posts: 410 Site Admin
5-Star Rarity (Epic)
Villains, Sinister Six
Villains, Sinister Six
(Abilities listed at level 450)
51,627 Health
712 | 633 | 554 | 358 | 90 | 83 | 76 | 4.3x
Superior Science - 11 AP
Doctor Octopus' devastating new prototype is complete...now to test it on a hostage. Stuns the target for 1 turn and creates a 3-turn Countdown tile that deals 4438 damage and creates 2 strength 654 Strike tiles. Costs 1 AP less for each friendly Tentacle tile on the board.
- Level 2: ...2 strength 825 Strike tiles...
- Level 3: ...that deals 6231 damage...strength 867 Strike tiles.
- Level 4: ...2 strength 1209 Strike tiles.
- Level 5: ...that deals 9816 damage...strength 1635 Strike tiles.
Doc Ock's tentacles lash out constantly. Deals 6124 damage plus 2126 damage for each friendly Tentacle tile on the board.
(PASSIVE) Whenever you make a Match-4 or greater, Doc Ock creates a Tentacle tile if he has fewer than 4 on the board. While he has at least 1 Tentacle tile, Doc Ock cannot be Stunned.
- Level 2: Deals 6735 damage plus 2339 damage for each...
- Level 3: Deals 7349 damage plus 2551 damage for each...
- Level 4: Deals 8574 damage plus 2976 damage for each...
- Level 5: Deals 11023 damage plus 3827 damage for each...
Doctor Octopus generously creates a nuclear reactor to power the city's hospitals, but secretly rigs it to blow. Place a 3-turn Nuclear Reactor Repeater tile on the board that heals the friendly team for a burst of 2186 health. If matched away, the Reactor deals 3480 to the enemy team. This power becomes Phase 2.
- Level 2: ...burst of 2405 health...deals 3828 to the enemy team.
- Level 3: ...burst of 2623 health...deals 4176 to the enemy team.
- Level 4: ...burst of 3060 health...deals 4872 to the enemy team.
- Level 5: ...burst of 3935 health...deals 6264 to the enemy team.
Upgrade the Reactor to give a burst of 2516 health to the friendly team every 2 turns and to deal 8589 damage to the enemy team if matched away. This power becomes Phase 3.
(PASSIVE) If the Reactor is matched away, it deals 3480 to the enemy team. When the Reactor is no longer on the board, this power becomes Cunning Scheme.
- Level 2: ...burst of 2768 health...deal 9448 to the enemy team. (PASSIVE)...deals 3828 to the enemy team.
- Level 3: ...burst of 3019 health...deal 10307 to the enemy team. (PASSIVE)...deals 4176 to the enemy team.
- Level 4: ...burst of 3522 health...deal 12025 to the enemy team. (PASSIVE)...deals 4872 to the enemy team.
- Level 5: ...burst of 4529 health...deal 15460 to the enemy team. (PASSIVE)...deals 6264 to the enemy team.
Upgrade the Reactor to give a burst of 2516 health to the friendly team every 1 turn and to deal 14260 damage to the enemy team if matched away. This power becomes Final Phase.
(PASSIVE) If the Reactor is matched away, it deals 8589 to the enemy team. When the Reactor is no longer on the board, this power becomes Cunning Scheme.
- Level 2: ...burst of 2768 health...deal 15686 to the enemy team. (PASSIVE)...deals 9448 to the enemy team.
- Level 3: ...burst of 3019 health...deal 17112 to the enemy team. (PASSIVE)...deals 10307 to the enemy team.
- Level 4: ...burst of 3522 health...deal 19964 to the enemy team. (PASSIVE)...deals 12025 to the enemy team.
- Level 5: ...burst of 4529 health...deal 25668 to the enemy team. (PASSIVE)...deals 15460 to the enemy team.
(PASSIVE) Doctor Octopus's generator is fully optimized. If the Reactor is matched away, it deals 14260 to the enemy team. When the Reactor is no longer on the board, this power becomes Cunning Scheme.
- Level 2: ...it deals 15686 to the enemy team.
- Level 3: ...it deals 17112 to the enemy team.
- Level 4: ...it deals 19964 to the enemy team.
- Level 5: ...it deals 25668 to the enemy team.
Doctor Octopus (classic)
5 Star Rarity (Epic)
At Max Level: HP:46828 69/574/75/4.3x/82/502/646/325
Superior Science 10 Black AP:
Doctor Octopus sets to work on a new invention. He grabs hostages, forcing them to work before tossing them away. Stuns the target for one turn and creates a 3-turn Countdown tile. While on the board, it stuns the target for 1 turn each turn. When it expires, the target takes 857 damage and it creates 2 strength 143 friendly Strike tiles.
Tentacles 8 Blue AP:
Doc Ock’s tentacles lash out constantly. If he has fewer than 4 on the board, Doc Ock creates a Tentacle tile. Then he deals 857 damage for each Tentacle tile he controls.
(PASSIVE) At the start of each turn, if Doctor Octopus is Stunned, his tentacles make a match for his team for each Tentacle tile he controls.
Cunning Scheme 13 Green AP:
Doctor Octopus generously creates a nuclear reactor to power the city, but secretly rigs it to blow. Place a 10-turn Nuclear Reactor Countdown tile not eh board that deals 3974 damage to each enemy. This power becomes Phase 2.
Phase 2 costs 8 Green AP: Doctor Octopus’s generator powers hospitals. Upgrade the Nuclear Reactor tile to give a burst of 514 health to each friendly character each turn. This power becomes Phase 3. (PASSIVE) If the Reactor is matched, gain 11 Green AP. If it’s destroyed, this power becomes Cunning scheme.
Phase 3 costs 6 Green AP: Upgrade the Nuclear Reactor tile so that it deals 457 damage to each enemy each turn. This power becomes Final Phase. (PASSIVE) If the Reactor is matched, gain 14 Green AP. If it’s destroyed, this power becomes Cunning Scheme.
Final Phase costs 0 Green AP: (PASSIVE) All his work has led to this perfect moment. If Doc Ock’s Nuclear Reactor is matched away when it’s timer reads “1” he wins the battle! If Doc Ock’s Nuclear Reactor is matched at another time, gain 18 Green AP. If it’s destroyed, this power becomes Cunning Scheme.
Level 2: Cunning Scheme: Nuclear Reactor explodes for 4371 damage.
Phase 2: Heals 565 health each turn.
Phase 3: Deals 503 damage each turn.
Final Phase: No change.
Level 3: Cunning Scheme: Nuclear Reactor explodes for 4769 damage.
Phase 2: Heals 617 health each turn.
Phase 3: Deals 548 damage each turn.
Final Phase: No change.
Level 4: Cunning Scheme: Nuclear Reactor explodes for 5564 damage.
Phase 2: Heals 720 health each turn.
Phase 3: Deals 640 damage each turn.
Final Phase: No change.
Level 5: Cunning Scheme: Nuclear Reactor explodes for 7153 damage.
Phase 2: Heals 925 health each turn.
Phase 3: Deals 823 damage each turn.
Final Phase: No change.
Max Level:
Level 3: Cunning Scheme: Nuclear Reactor explodes for 19169 damage.
Phase 2: Heals 2479 health each turn.
Phase 3: Deals 2203 damage each turn.
Final Phase: No change.
Level 4: Cunning Scheme: Nuclear Reactor explodes for 22364 damage.
Phase 2: Heals 2892 health each turn.
Phase 3: Deals 2507 damage each turn.
Final Phase: No change.
Level 5: Cunning Scheme: Nuclear Reactor explodes for 28753 damage.
Phase 2: Heals 3719 health each turn.
Phase 3: Deals 3305 damage each turn.
Final Phase: No change.
5 Star Rarity (Epic)
At Max Level: HP:46828 69/574/75/4.3x/82/502/646/325
Superior Science 10 Black AP:
Doctor Octopus sets to work on a new invention. He grabs hostages, forcing them to work before tossing them away. Stuns the target for one turn and creates a 3-turn Countdown tile. While on the board, it stuns the target for 1 turn each turn. When it expires, the target takes 857 damage and it creates 2 strength 143 friendly Strike tiles.
- Level 2: Creates strength 180 Strike tiles.
- Level 3: Creates strength 192 Strike tiles and deals 1143 damage.
- Level 4: Creates strength 266 Strike tiles.
- Level 5: Creates strength 372 Strike tiles and deals 1657 damage.
- Level 3: Creates strength 269 Strike Tiles and deals 4591 damage.
- Level 4: Creates strength 1068 Strike tiles.
- Level 5: Creates strength 1492 Strike tiles and deals 6656 damage.
Tentacles 8 Blue AP:
Doc Ock’s tentacles lash out constantly. If he has fewer than 4 on the board, Doc Ock creates a Tentacle tile. Then he deals 857 damage for each Tentacle tile he controls.
(PASSIVE) At the start of each turn, if Doctor Octopus is Stunned, his tentacles make a match for his team for each Tentacle tile he controls.
- Level 2: Each tentacle deals 954 damage.
- Level 3: Each tentacle deals 1051 damage.
- Level 4: Each tentacle deals 1246 damage.
- Level 5: Each tentacle deals 1634 damage.
- Level 3: Each tentacle deals 4223 damage.
- Level 4: Each tentacle deals 5004 damage.
- Level 5: Each tentacle deals 6565 damage.
Cunning Scheme 13 Green AP:
Doctor Octopus generously creates a nuclear reactor to power the city, but secretly rigs it to blow. Place a 10-turn Nuclear Reactor Countdown tile not eh board that deals 3974 damage to each enemy. This power becomes Phase 2.
Phase 2 costs 8 Green AP: Doctor Octopus’s generator powers hospitals. Upgrade the Nuclear Reactor tile to give a burst of 514 health to each friendly character each turn. This power becomes Phase 3. (PASSIVE) If the Reactor is matched, gain 11 Green AP. If it’s destroyed, this power becomes Cunning scheme.
Phase 3 costs 6 Green AP: Upgrade the Nuclear Reactor tile so that it deals 457 damage to each enemy each turn. This power becomes Final Phase. (PASSIVE) If the Reactor is matched, gain 14 Green AP. If it’s destroyed, this power becomes Cunning Scheme.
Final Phase costs 0 Green AP: (PASSIVE) All his work has led to this perfect moment. If Doc Ock’s Nuclear Reactor is matched away when it’s timer reads “1” he wins the battle! If Doc Ock’s Nuclear Reactor is matched at another time, gain 18 Green AP. If it’s destroyed, this power becomes Cunning Scheme.
Level 2: Cunning Scheme: Nuclear Reactor explodes for 4371 damage.
Phase 2: Heals 565 health each turn.
Phase 3: Deals 503 damage each turn.
Final Phase: No change.
Level 3: Cunning Scheme: Nuclear Reactor explodes for 4769 damage.
Phase 2: Heals 617 health each turn.
Phase 3: Deals 548 damage each turn.
Final Phase: No change.
Level 4: Cunning Scheme: Nuclear Reactor explodes for 5564 damage.
Phase 2: Heals 720 health each turn.
Phase 3: Deals 640 damage each turn.
Final Phase: No change.
Level 5: Cunning Scheme: Nuclear Reactor explodes for 7153 damage.
Phase 2: Heals 925 health each turn.
Phase 3: Deals 823 damage each turn.
Final Phase: No change.
Max Level:
Level 3: Cunning Scheme: Nuclear Reactor explodes for 19169 damage.
Phase 2: Heals 2479 health each turn.
Phase 3: Deals 2203 damage each turn.
Final Phase: No change.
Level 4: Cunning Scheme: Nuclear Reactor explodes for 22364 damage.
Phase 2: Heals 2892 health each turn.
Phase 3: Deals 2507 damage each turn.
Final Phase: No change.
Level 5: Cunning Scheme: Nuclear Reactor explodes for 28753 damage.
Phase 2: Heals 3719 health each turn.
Phase 3: Deals 3305 damage each turn.
Final Phase: No change.
2
Comments
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awesome. i am looking forward to this character.0
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Cthulhu said:
Blue 8 AP - Creates Special tiles that each deal damage, if this hero is stunned, each of these special tiles affect the board.
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If a 4* character, has complete colour overlap with 4Pun (who could provide stuns to trigger this character's blue) and with Chulk (who could provide the massive green needed to progress to this character's final green power).
So two of the better team-mates by complementary powers make for terrible colour-matching. Unless the 'special tiles' happen to be Web tiles, in which case Miles/Gwen will be awesome team mates. But this seems unlikely. IMHO.0 -
It seems a bit early marketing wise, but could it be Vulture? I guess the odds aren't great though, given how few villains there are in this game.
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Please not a 5*, feels like we only just got Starlord0
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Powers suggest 5*. Good. I need to save the ISO for 4 covers for 3 Legendaries in queue, and upcoming events are going to provide even more excess.0
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That might just be the effects of power creep. It's not that new characters are necessarily stronger, but they are getting 5* kind of abilities.
R&G got 5* Banner's ability, Gamora got 2 5* abilities in her blue passive and the targeted countdown tile, C&D's passives
"Last phase that is deadly" Wonder what that will mean
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IlDuderino said:Please not a 5*, feels like we only just got Starlord
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Straycat said:That might just be the effects of power creep. It's not that new characters are necessarily stronger, but they are getting 5* kind of abilities.
R&G got 5* Banner's ability, Gamora got 2 5* abilities in her blue passive and the targeted countdown tile, C&D's passives
"Last phase that is deadly" Wonder what that will mean
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Often they will say "attack" or "cooldown" tiles etc in the previews. Instead they are saying "special tile' which makes me think unique tiles (on multiple powers too). Which means a 5*. Also, we are due for a 5* in early-mid june.0
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"Creates a special tile that brings the cost down for this power to be used again a few times until it reaches the last phase that is deadly."
Dazzler throws out a disco tile that causes the enemy team to dance faster and faster, until they collapse from exhaustion. This results in an immediate victory.
1 -
In an older X-Men comic, the villain Arcade used this line... I haven't watched Legion yet, so I dunno if Arcade is represented there or not, so unsure why he'd be introduced now. The phrase was something to the effect of "stop me if you heard it, but this one will kill you" -- could relate to the green power described above. All the described abilities would fit him, being they are all special tiles, in that he lays traps rather than confronting directly.
Am curious to see who this does turn out to be
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"Stop me if you've heard this one!" venom is already in game so lets add another one 5 star version. (Venomverse)
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Trying not to get my hopes up, but could this be Rogue?0
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Anon said:Trying not to get my hopes up, but could this be Rogue?0
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Who's the Spider-Man that's secretly Doc Ock? Superior? That's my guess.0
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Doc Ock coming.3 -
Jarvind said:Who's the Spider-Man that's secretly Doc Ock? Superior? That's my guess.
0
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