Daredevil217 said: Rick OShay said: How do you spec SL when you run him with her?
Rick OShay said:
pabasa130 said: G4mora not counting purple trap tiles as special tiles needs to be discussed. In her release article, it clearly said that she pairs well with Ant-Man. Not counting Antman's trap tile negates this pairing. On the other hand, counting purple trap tiles makes G4mora a ridiculously overpowered pairing with Doctor Doom, where given enough time Doom can make all available purple tiles into purple trap tiles. Can @Brigby get a confirmation on whether Gamora's black not working with purple trap tiles intentional? Basically goes against the article, but the interviews always had a problem with accuracy anyway. Thanks.
zodiac339 said: Brigby said: @pabasa130 Good question! I'll reach out to the developers to find out what her ability considers is a friendly special tile.Update: Trap tiles are not considered special tiles. The only tiles considered "Special Tiles" are Attack, Strike, Protect, Countdown, and Invisibility. You can find a full list of tile descriptions HERE That's fair. Traps act different from any of the other special tiles, since they can easily be overwritten, even by other traps randomly landing on them. It's more like they're just basic tiles with a little something extra. Additionally, a Dr. Doom pairing won't just be a "do nothing and eventually the enemy will just fall over" strategy. And Ant Man would have been straight unfair with Pym Particles out. New attacks would have shown up at the beginning of the turn, then just activated the death passive. It may be what players were hoping for, but it probably would have been unhealthy for game fairness.
Brigby said: @pabasa130 Good question! I'll reach out to the developers to find out what her ability considers is a friendly special tile.Update: Trap tiles are not considered special tiles. The only tiles considered "Special Tiles" are Attack, Strike, Protect, Countdown, and Invisibility. You can find a full list of tile descriptions HERE
Jarvind said: Finally managed to trigger her instakill. I spent so long setting it up and having it foiled by ONE FRIGGING PURPLE DROPPING IN that I ended up killing a level 420 Thanos just from match and attack tile damage. The instakill ended up hitting the other team's loaner Gamora for a grand total of about 6k damage.Obviously it would be easier with a fully covered character, but even then I feel like it's just not worth doing it intentionally. If the stars align and you happen to get a purple starved board then take a whack at it, but it just can't be relied upon.
D4Ni13 said: The problem with her passive is not the fact you cannot have the condition, but the fact that you have to maintain that condition on your end turn & on the opponent's turn.
This mirrors my own thoughts on the power.
I've seen a lot of people suggesting 3/5/5 as the desired build, but I'm not convinced that the extra 2 tiles from Rank 5 Black are enough of a guarantee that the passive will trigger for me. I'd be more interested if there was an "ends the turn" ability in the tier that I could partner with, but Drax got fixed.
That build might still be the optimal choice if her Black and Blue are the only abilities which you intend to fire off (i.e. teamed with a different Red user).
Between Carol, Coulson, and the Drax rebuild, we've got good coverage on building teams which want to create a lot of CDs and have them run down to 0. It could be very interesting to introduce a character that prolongs the duration of friendly tiles. That could make a decent pairing with a 5/*/* Gamora (and a range of other existing characters like Antman, Medusa, even Carol). It would also make for a interesting change in the metagame as Carol and Coulson move closer to graduating from tokens and players switch from ending CDs to prolonging CDs. Anyway, that's a different discussion.
Spoit said: Even ignoring the passive kill, those "extra 2 tiles" is actually a pretty significant difference in terms of special tile strength. 3*122 is 488, whereas 6*220 is 1320, a huge 832 point difference! Granted, you fill up on purple tiles to use it with fairly quickly, but still a 100 point difference in tile strength is not insignificant.
I actually crunched the numbers at the time, because I figured that those special tiles do contribute to additional and ongoing damage. Full damage from Rank 5 Red (nuke + 4 turns CD) comes to 8903, and 4 turns of Rank 5 special tiles is 5280 additional damage.
Now that second value is not entirely accurate, since it could be any mix of Strike and Attack tiles, and those Strikes will get to double dip on (at the very least) match and attack tile damage. Those special tiles will persist even after an enemy is defeated too, whereas that Red CD disappears along with its target. Of course, if you do manage to get that instant kill then you lose all those purple special tiles at the same time (and I've already had more than one occasion where this was not ideal).
I champed Gamora on Friday just in time for the current PVE and I've been playing with her on the non-goon nodes (I've been bringing Dr. Strange on the goon nodes.) My take is she's a lot of fun. I'd put her stun on par with Iceman and Peggy's - it's cheap enough to stack them and her passive is amazing with it. Her black is also very good. Once you've downed one enemy, if you have enough for one shot each of her black and blue you can get her passive off about 50% of the time. Stun both characters for one turn (get two purple specials,) flood the board with six more, then make as careful a match as you can. If you get a purple drop, it doesn't go off, but you're still doing 2-3k of damage to your opponent per turn.
I suppose you can guarantee it with a turn ending power, but it hardly seems worth it. In general, her instant kill is cute, but it's more of a nice bonus than anything else. She's a decent character regardless, and good for stunning and flooding the board with damage.