undrtaker said: I have Fury at 13 covers with 2 more stashed (1 expiring today), but not champed.Is he worth it? I have 350k is, so can do it now, but at the expense of someone better who I can champ in a few dayshave 18 champed 4* so it's not really a big deal either way I guess
I've seen a few people rate Fury as "mid tier" or "use when boosted" or similar. I think I'd agree with those ratings.
Fury's Blue remains unchanged, which is nice since that was his best ability previously. However keep in mind that traps in general were recently nerfed - if they are in the part of a row or column destroyed by a match -4 or -5 (but not included in the matched tiles), then they do not count as matched and will not trigger any "on match" effects.
Meanwhile both Yellow and Purple were changed. In both cases, the final numbers have been tuned down compared to their originals, but both abilities have also had reductions in "cost" which mean players are more likely to get the full effects.
He still has a (relatively) small health pool, which puts him pretty close to the bottom of the tier and styles him more as a glass cannon. By comparison, Coulson has a much beefer health pool which is more expected for his indirect Support style of character.
However, Fury doesn't really have any glass cannon style nukes and he feel a bit like a Support who needs assistance from another Support. As mentioned previously, he pairs well with Cloak & Dagger if they are being used to fuel Yellow. But consider that Cloak & Dagger's Yellow is already a strong AoE if you can keep the board clear, so it's probably only a combo I'd consider when Fury is boosted.
With all that said, I also agree that it's a good idea to champ everyone if possible. If you've got one of the latest 12 also in a position to champ, it might be a better choice. You'll be more likely to get additional covers for those over the coming months, whereas Fury could end up sitting at 272 for a while.
hopper1979 said: Jaedenkaal this is one of the few times I will disagree with you (I think you are one of the most astute people on this board for character analysis), the numbers are worse but the, but I think you are getting hung up on the wrong thing with his change to the yellow. Yes all the numbers have been reduced but yellow is now 100% effective with only 10 ap, you had to collect 30 additional ap (5 in each other color) before to fire it for its maximum effect before. This was never practical in game because nobody in their right mind will wait until they have all the ap conditions met then start casting the powers it was just too slow. If you used yellow it was end of match to finish somebody now you can start right off the bat. I might even argue if you kept the old stats with the new casting conditions his yellow would be broken. With a 5star on your team the damage averages 10-20K depending on how many critical tiles are matched. If you are playing on an all 4 or lower team 5-10K. He is still support but a good 3 and he has a unique stun color which is nice as well. On paper it is worse in practice it is now a very solid power.
Jaedenkaal said:I'm sure we can agree, though, that the description needs updating badly.
hopper1979 said: Can Fury get some love now that we have finally been able to see what he can do boosted and fixed. If you are not convinced pair him with C&D and a somewhat leveled 5 star (I recommend OML) and cast his yellow. Unbosted yellow is a excellent power boosted I have 1-shot 4's when he is boosted (+30K damage). Between his blue and his yellow he is easily one of the higher damage dealers in 4 land. He might not be as constants as the elites in 4-land but he can chew through a team on his own. The more I play him the more I might put his yellow as the best stun in the game for cost and all its effects.
I still think Fury is middle of the pack. "Strong when boosted" isn't really a point that distinguishes him from the rest of the tier, because that's exactly what you expect when anyone is boosted.
I know there's some contention (still) around Yellow and Purple. While the abilities were mostly improved, they also both received some tweaking (down) on the numbers. For some people, the nerfed values outweigh the benefits of the buffed values. In my opinion, Yellow was undoubtedly buffed, although it's a little harder to say with Purple. As for Blue, it remained unchanged (fine, it was easily his best ability previously) but was hit by the nerf to traps across the board.
Then there's the matter of Fury's health. It's one of the lowest in the tier. He's designed as a glass canon damage dealer but his abilities lack the same punch as other, beefier, characters (ref. Moon Knight, Cyclops, Mordo).
wingX said: I have my Nick at 4/5/4 and received a yellow cover, I have decided not to champ him, but would like to know should I respec him to 5/5/3 or 5/4/4?
sambrookjm said: wingX said: I have my Nick at 4/5/4 and received a yellow cover, I have decided not to champ him, but would like to know should I respec him to 5/5/3 or 5/4/4? You'll want Demolition at 5. If you're not going to champ him (shortage of ISO?) I'd say make him 5/5/3.
sinnerjfl said: 5/5/3, demolition was a little hurt by the traps not triggering on match-4's but purple was severely weakened when they re-worked him.11 AP for 6k damage and a very weak strike tile? Not worth it.