shteev said: EDHdad said: It hits hexproof creatures, so it's an auto-include in any black deck with creatures as far as I'm concerned. Why on EARTH would you want to put creatures in a black deck? :P
EDHdad said: It hits hexproof creatures, so it's an auto-include in any black deck with creatures as far as I'm concerned.
Phase said: The card should probably not cost one mana. That said, I believe it's strong, but not overpowered. It is very conditional removal in that it requires a bunch of extra life and as many creatures as you want to kill. If I were doing a balance pass I would probably bump it up to 4 or 5 mana.
Mainloop25 said: shteev said: EDHdad said: It hits hexproof creatures, so it's an auto-include in any black deck with creatures as far as I'm concerned. Why on EARTH would you want to put creatures in a black deck? :P Not all of us have Gonti heart /Dynavolt Tower?
hawkyh1 said: would anyone substitute it in place of grip of desolation?there's no way it would get any use at 4 mana (imo). Ionly ever use it for nop black node and my sorin deck.it's hardly in the league of nerf this card as it's an autoinclude card in any deck that can accept it.HH
EDHdad said: @shteev- I love the fact that you play Oath of the Gatewatch / Behold the Beyond into Startled Awake and whatever other ungodly terrors are lurking in your deck, but you think Thopter Spy Network is OP.
Phase said: hawkyh1 said: would anyone substitute it in place of grip of desolation?there's no way it would get any use at 4 mana (imo). Ionly ever use it for nop black node and my sorin deck.it's hardly in the league of nerf this card as it's an autoinclude card in any deck that can accept it.HH
EDHdad said: @shteev - not calling you a hypocrite. I just think it's funny. Like if Anderson Silva was terrified of a butterfly. If you did own the card, you'd see that it's a janky combo piece. Terrible in your opening hand, Terrible without the other combo pieces, very susceptible to disruption, and taking a million years to win even if the combo is online.
EDHdad said: Let's say you generate 6 mana per turn and you're playing against a planeswalker with 119 life and absolutely no removal.Turn 1, cast "a support"Turn 2, generate 6 manaTurn 3, generate 6 manaTurn 4 generate 6 mana. Cast Thopter Spy Network.Turn 5 Make a 4/4 thopterTurn 6 Thopter is 8/8 and attacks. Opponent is at 111 life.Note that it took 6 freaking turns for you to even ding your opponent for a lousy 8 life.Turn 7 Thopter is 12/12. Opponent is at 99 life.Turn 8 Thopter is 16/16. Opponent is at 83 lifeTurn 9 Thopter is 20/20. Opponent is at 63 life.Turn 10 Thopter is 24/24. Opponent is at 39 life.Turn 11 Thopter is 28/28. Opponent is at 11 life.Turn 12 Thopter is 32/32. Opponent takes lethal damage, because they lacked any kind of removal for 12 turns.****Now, compare this to, say, Solemn Recruit.Turn 1, cast Solemn Recruit.Turn 2, reinforce Solemn Recruit. Attack for 12. Opponent is at 107Turn 3, reinforce Solemn Recruit. Attack for 18. Opponent is at 89Turn 4, reinforce Solemn Recruit. Attack for 24. Opponent is at 65Turn 5, reinforce Solemn Recruit. Attack for 30. Opponent is at 35.Turn 6, reinforce Solemn Recruit. Attack for 36. Opponent is dead.With one card and no combo, you could kill your opponent in the same amount of time that it takes to ding your opponent for 8 using Thopter Spy Network.If you can't deal with TSN, "run more removal". Demolish is a card. So is Disperse. Or a card like Authority of the Consuls or Thalia would shut it down completely.
madwren said: EDHdad said: @shteev - not calling you a hypocrite. I just think it's funny. Like if Anderson Silva was terrified of a butterfly. If you did own the card, you'd see that it's a janky combo piece. Terrible in your opening hand, Terrible without the other combo pieces, very susceptible to disruption, and taking a million years to win even if the combo is online. I don't own it, but its only combo is requiring a single other support to be in play--and decks that run it frequently have 4-5 supports in the deck. With the support being hard to destroy, generating a free 4/4 flyer each turn and drawing an extra card off of them in combat is a very powerful mid-game combination. A slower environment with limited removal options will absolutely benefit players of cards like TSN.