Answers To The 8 Questions About Vaulting (5/2/17)
Comments
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MarkersMake said:Yes. But for 3* players, who would use Peggy to hit above their weight, vaulting has suddenly resulted in a huge jump in the predator to prey ratio.1
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Fightmastermpq said:MarkersMake said:Yes. But for 3* players, who would use Peggy to hit above their weight, vaulting has suddenly resulted in a huge jump in the predator to prey ratio.
Ha, sort of both. As a recent 3* graduate, poking your head above 600 was an invitation to get your head knocked clean off. 800 was for people who shielded a lot (bought HP, I assume) and 900 was a fairy tale.
And that was before the 4* power bump that everyone can get now. I'm honestly not sure if even reaching 575 and the cp it comes with is going to be as easy as it used to be (which in turn makes getting those 4* champs tougher).
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But a thought just occurred to me. One of the main sources of 4* pulls when I transitioned were the LTs I got from each of my 3* champs.
With vaulting, half of those options are going to be gone. Here's your 20LTs (best case), hope you have some CP?
So as far as setting Peggy as a BH, where are they going to get 260 4* pulls from? That's before deducting 15% for 5*s and assuming perfect covers..
EDIT - I'll assume [Event tokens (not Heroics, since she's vaulted)] can make up the difference from 15% 5*s, but that's still a lot of cp-based pulls for a 3* player.0 -
MarkersMake said:Fightmastermpq said:MarkersMake said:Yes. But for 3* players, who would use Peggy to hit above their weight, vaulting has suddenly resulted in a huge jump in the predator to prey ratio.
Ha, sort of both. As a recent 3* graduate, poking your head above 600 was an invitation to get your head knocked clean off. 800 was for people who shielded a lot (bought HP, I assume) and 900 was a fairy tale.
And that was before the 4* power bump that everyone can get now. I'm honestly not sure if even reaching 575 and the cp it comes with is going to be as easy as it used to be (which in turn makes getting those 4* champs tougher).
I've got close to 20 champed 4s now and 900 can still be a dicey proposition depending on boosted characters and how much of a slog the matches can be when you're trying to win matches in a quick fashion. I'm almost relieved when the 900 reward is something I don't need or can't use. Takes the pressure off to make that push. If I can hit the 800/825/850 rewards, awesome. If not, well, I'm not spending HP to shield and compete in PVP, so wherever I end up is cool.0 -
MarkersMake said:But a thought just occurred to me. One of the main sources of 4* pulls when I transitioned were the LTs I got from each of my 3* champs.
With vaulting, half of those options are going to be gone. Here's your 20LTs (best case), hope you have some CP?
So as far as setting Peggy as a BH, where are they going to get 260 4* pulls from? That's before deducting 15% for 5*s and assuming perfect covers..0 -
New McG said:MarkersMake said:But a thought just occurred to me. One of the main sources of 4* pulls when I transitioned were the LTs I got from each of my 3* champs.
With vaulting, half of those options are going to be gone. Here's your 20LTs (best case), hope you have some CP?
So as far as setting Peggy as a BH, where are they going to get 260 4* pulls from? That's before deducting 15% for 5*s and assuming perfect covers..
EDIT - even PvE rewards for a Peggy cover are going to be tough. Progression, sure. But placement will require alignment of the stars, because with vaulted 3*s AND vaulted 4*s, the chances of such a player having both 3* and 4* essentials rostered AND being able to parlay that into a t10 finish as well are..... slim.0 -
New McG said:MarkersMake said:Fightmastermpq said:MarkersMake said:Yes. But for 3* players, who would use Peggy to hit above their weight, vaulting has suddenly resulted in a huge jump in the predator to prey ratio.
Ha, sort of both. As a recent 3* graduate, poking your head above 600 was an invitation to get your head knocked clean off. 800 was for people who shielded a lot (bought HP, I assume) and 900 was a fairy tale.
And that was before the 4* power bump that everyone can get now. I'm honestly not sure if even reaching 575 and the cp it comes with is going to be as easy as it used to be (which in turn makes getting those 4* champs tougher).
Just for the record, I'm hitting 800-850 if I try at all, not 575/600, so this isn't about me.
But for 3* players (where I was 4 months ago), this is a big deal.
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New McG said:MarkersMake said:Fightmastermpq said:MarkersMake said:Yes. But for 3* players, who would use Peggy to hit above their weight, vaulting has suddenly resulted in a huge jump in the predator to prey ratio.
Ha, sort of both. As a recent 3* graduate, poking your head above 600 was an invitation to get your head knocked clean off. 800 was for people who shielded a lot (bought HP, I assume) and 900 was a fairy tale.
And that was before the 4* power bump that everyone can get now. I'm honestly not sure if even reaching 575 and the cp it comes with is going to be as easy as it used to be (which in turn makes getting those 4* champs tougher).
I've got close to 20 champed 4s now and 900 can still be a dicey proposition depending on boosted characters and how much of a slog the matches can be when you're trying to win matches in a quick fashion. I'm almost relieved when the 900 reward is something I don't need or can't use. Takes the pressure off to make that push. If I can hit the 800/825/850 rewards, awesome. If not, well, I'm not spending HP to shield and compete in PVP, so wherever I end up is cool.0 -
**Please keep discussion on topic of the OP. Thanks!**1
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MarkersMake said:New McG said:MarkersMake said:But a thought just occurred to me. One of the main sources of 4* pulls when I transitioned were the LTs I got from each of my 3* champs.
With vaulting, half of those options are going to be gone. Here's your 20LTs (best case), hope you have some CP?
So as far as setting Peggy as a BH, where are they going to get 260 4* pulls from? That's before deducting 15% for 5*s and assuming perfect covers..
EDIT - even PvE rewards for a Peggy cover are going to be tough. Progression, sure. But placement will require alignment of the stars, because with vaulted 3*s AND vaulted 4*s, the chances of such a player having both 3* and 4* essentials rostered AND being able to parlay that into a t10 finish as well are..... slim.0 -
Ah you're right. Still, it's 1% for a 4* BH out of a heroic, so maybe 2 or 3 covers out of there.
Any way you look at it though, by the time you cover her you'll have pulled 200+ other 4* covers. She'll be irrelevant by then.0 -
What I don't really understand is when I was making the 2*-3* transition there were almost as many 3* characters then as there are 4* characters now (maybe 10 less). But token dilution wasn't a problem then mainly because 3* covers come from many different places (I've pretty much always finished t50 in pve). I think the best answer to token dilution in the 4* tier is not to remove characters from the vaults but OPEN UP CLEARANCE LEVELS 9 AND FREAKING 10 ALREADY AND HAVE THE REWARDS STRUCTURE BE NOT INSULTING TO A 4* ROSTER, I. E. GIVE 4* COVERS PAST T10 ON PVE AND PAST T5 ON PVP. IDK MAYBE T100-250!!! MAYBE EVEN GIVE 5* COVERS FOR T1-5-10!! 4* AND 5* COVERS ARE NOT WHAT THEY USED TO BE!!!
When I started playing there were only 2 5* characters and a handful of 4*s, the covers were hard to come by but they should have been there really weren't that many characters on those tiers. But now 4*s are more numerous than 3*s and there are 15 5*s. Rather than taking characters out of tokens, give more away in progression and placement. And what is really irritating is the problem was *almost* solved with clearance levels, but for whatever reason you only went halfway. AGAIN GIVE US CLEARANCE LEVELS 9 AND 10 AND MAKE THE REWARD STRUCTURE APPROPRIATE FOR OUR ROSTER!!!! Then token dilution won't be a problem for us, just as it wasn't when we were making the 3* transition.
As far as the new player goes, it should take time to get to 4* land!!! It took me a year and a half, this game is a commitment to build your roster up and people that don't want to put the effort or time in to build up shouldn't be catered to. You can't hit 4* overnight (unless you whale, I guess), you can't even hit 3* overnight. This talk about vaulting helping newer people "catch up" is ridiculous. It only helps them get the new characters faster, it doesn't help them catch up to more developed rosters because they don't have reasonable access to a large number of the characters.
In summary I think a better option to vaulting is mostly in place already with clearance levels just improperly implemented. With the number of 4* characters out now they should be given out the way 3*s are, but only to the people with a developed enough roster by using the clearance levels system already in place. Why is that so hard?!?2 -
And to think 3star players were able to hit 3000 in pvp..0
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Starfury said:With different CLs available, even my casual play lets me usually hit top100 (granted I play on CL7 instead of 8). So are we talking about those super casual players that make the majority of player base?
If you don't hit the top100, most likely you won't even get close to max progression in PvE and not hit 575 points in PvP.
That limits your CP gains to maybe 10 from PvE and some extras from buritos. This will give you maybe 100cp per month? Even with some extra rewards that player will get maybe 7 LTs per month. Without hoarding he will have to rely on a lot of luck from RNG to cover anyone, before they get vaulted.
Yup, I manage to hit op 100 PvE if:
- it's not a release event
- it's not a post-release event with new guy as essential
- if I play it at all
I skip almost every single 7-day event (sorry, but rl is more important) and a bunch of otehrs based on how busy I'm in rl. Playing on Steam means that I have days when I can't even pull 1hr/day.
I do try to hit 575 in PvP since it usually is easier.
Currently with a single 4* champ and no other 4* even close.
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Let's say I can get Top10 in CL7 each time and I get one more cover from progression the next event. Furthermore assume a cycle of all 4* takes 6 month. To get my remaining 30 !!! 4* characters from 0-3 covers to champion level I need 3 years.
In the same time an old player who has most of them way past level 300, can champ each new character fairly fast and build up some champion levels for the 11 other 4*. This update slows his progression in the high high end 4* range, which in turn slows the 5* progression. I understand the update for those 0,1% of the community. There would be no way for new players to ever catch up, if the top isn't slowed down.
The update is complete tinykitty for the majority of players, and hardest for those who start the game now. Well, actually you give the new players the illusion they could catch up, till they are totally screwed when they champ their first 4*.
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Sorry, I thought your question was rhetorical. No one has any issue adding a token to give players more options. If you want to subject yourself to the snails pace of progress that dilution brings then I'm not here to stop you. But I think the community as a whole would be better keeping the current vaulting mechanic in place.
Now obviously that last point is not strictly true since you could use the BH system, but equally that system could be applied to the first scenario and people could continue to progress very slowly with a slight focus on a particular character from the BH.
At each level of player and roster strength there are clear scenarios where vaulting is not helpful to the community and while they needed to do something to address dilution, railroading everyone down that route regardless of their needs and wants seems horribly heavy-handed.
Personally, I would have loved them to have added these latest 12 tokens alongside the original versions and allowed us to switch between them as needed e.g. C&D have just gone into tokens so I would definitely be using the latest 12 token right now if I had a choice, but as I prefer not to hoard I would switch back to the regular LT while I was saving up my iso to champ my next character since I would have almost zero chance of wasting covers.
If they had made a change like this one alongside the addition of the BH system then they would have been greatly praised because they had given us more options, done something to address dilution and slightly increased our rate of progress, instead they unnecessarily forced vaulting on everyone resulting in outrage from everyone even those who could benefit at least some of the time from using the truncated tokens.
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Fightmastermpq said:MarkersMake said:Yes. But for 3* players, who would use Peggy to hit above their weight, vaulting has suddenly resulted in a huge jump in the predator to prey ratio.0
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MarkersMake said:Ah you're right. Still, it's 1% for a 4* BH out of a heroic, so maybe 2 or 3 covers out of there.
Any way you look at it though, by the time you cover her you'll have pulled 200+ other 4* covers. She'll be irrelevant by then.1 -
Fightmastermpq said:
But in the absence of those other options we have vaulting. And people being uninterested in hearing why the system might be better for them is EXACTLY the problem I've been facing ever since vaulting was rolled out. Because those people are raging and trying to kill a system that has merit without even a willingness to fully consider it.
If the system is better for players, it needs to be self-evident and should leave the player going, Hey, this is pretty great! It shouldn't leave the players screaming, Why the (expletive of choice) can't I get covers for (favourite character X) anymore?!?! Human nature being what it is, players will focus on the significant and immediate drawback and not any theoretical, possibly-realized-in-the-future positive.
But then communications has never been Demiurge's strong point. Ham-fistedness is more like it.
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optimus2861 said:Fightmastermpq said:
But in the absence of those other options we have vaulting. And people being uninterested in hearing why the system might be better for them is EXACTLY the problem I've been facing ever since vaulting was rolled out. Because those people are raging and trying to kill a system that has merit without even a willingness to fully consider it.
If the system is better for players, it needs to be self-evident and should leave the player going, Hey, this is pretty great! It shouldn't leave the players screaming, Why the (expletive of choice) can't I get covers for (favourite character X) anymore?!?! Human nature being what it is, players will focus on the significant and immediate drawback and not any theoretical, possibly-realized-in-the-future positive.
But then communications has never been Demiurge's strong point. Ham-fistedness is more like it.2
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