New Store - Heroes for Hire (4/11/17)
Comments
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Qubort said:Unsmashable Tim said:I'm way late on this post, but can someone tell me if anyone mentioned, it would be nice to be able to buy any cover you want. I am waiting for a miles morales red, anyway owning 5 purple and 5 yellow. There is no way to win him other than making him a bonus hero and hoping you don't get the other two colours or waiting to level 3* Spider man to 265... So sad0
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Borstock said:nickaraxnos said:1) devs is a team of people changing over the years. The good ones might have left from this game for a better job
2) the number of downloads is not so important by itself. How many are they playing it from those millions? How much did they spend? Is the analogy good?
Futuri Fight has 10 mil downloads. Mpq has 5 mil. Are the devs of mpq half as good than the others?
Not to mention that when you put mrvels brandname infront of your app, you ll have millions of downloading only from that.
3) This way of thinking "the devs know better than the average player" so they cant be wrong, is the start of the god complex i was telling you about.
I am a basketball coach. My wife doesnt know anything about basketball but when she critices me after a game, i just listen. Same goes with everyone that thinks he knows and give me advices. I believe you have to listen everyones opinion. Think about it. Try new things. Communicate.
One cannot know everything. And you can take good ideas from anyone
2) The point is that they have 15 years of experience and success. How they got it is irrelevant.
3) I didn't say "they know better". I said that they know more about this industry.
To use your analogy, perhaps you're familiar with sports talk radio. Should the general manager of a pro basketball team listen to fans about when to trade someone, when to fire a coach, and what free agents to sign? Is listening to those fans even worth their time?
2) We don't know if the current team of devs have 15 years of experience. For all i know they might be students. Unless you can tell me you know them. I don' t. I also wrote #2 to prove you that numbers of downloads is not a good measure of success. In order to tell if they are successful we need more facts
3) Knowing more about this industry doesn't mean they do all things wisely. We are debating about changes like vaulting, oml nerf and nerf in general, a/b testing and so on. They definitely have more experience than me in this industry even if they are students but i am keeping my right to judge them because i am playing the game,
Now to the good part
Part of a gm job is to know what the fans want. Of course he should listen to them. Of course he wont be making his trading decisions only because fans want or doesn't want something but he must consider everything.
When for some reason he must take a decision that will make a big part of the fans unhappy what he should do
(or someone else from the team) is to communicate with the fans and explain them why the team took this decision. Was it for money? Was it because he strongly believes the new player/coach is what the team needs? In any case he should communicate with the fans because you want them happy. You need to sell tickets, you need many people come to your home games for advertisement. Players want fans to cheer for them and so on.
If you want to create a good team the key is to find balance. Very difficult thing to do indeed. But you cant have long term success without it.
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- RHulk green expiring in 4 days
- Needing 1 red to reach 13 covers
- 2500 HP offer
Insta-bought!
My only purchase so far and even at 2500 HP I think it is only worthwhile to do it for the 13th cover.
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TazFTW said:- RHulk green expiring in 4 days
- Needing 1 red to reach 13 covers
- 2500 HP offer
Insta-bought!
My only purchase so far and even at 2500 HP I think it is only worthwhile to do it for the 13th cover.
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No second red. Next offer is chos green1
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nickaraxnos said:
Part of a gm job is to know what the fans want. Of course he should listen to them. Of course he wont be making his trading decisions only because fans want or doesn't want something but he must consider everything.
When for some reason he must take a decision that will make a big part of the fans unhappy what he should do
(or someone else from the team) is to communicate with the fans and explain them why the team took this decision. Was it for money? Was it because he strongly believes the new player/coach is what the team needs? In any case he should communicate with the fans because you want them happy. You need to sell tickets, you need many people come to your home games for advertisement. Players want fans to cheer for them and so on.
I don't know how to better explain myself without repeating what I've said in previous posts.
Bottom line: The goal of Demiurge is to efficiently create a quality product for the purposes of generating profits. Any change made to the game is designed with this goal in mind, and is based on information and expertise that they have that we don't, because most of us aren't in the mobile gaming industry and none of us have access to their data. They do not make changes to deliberately anger their customers and ruin your day. Changes that they know will result in some player backlash have an upside to them, relative to their goals and not necessarily yours in-game. Your goals in-game are different than their goals in creating the game. As such, changes they make to the game aren't always going to benefit you.
If you spent thousands of dollars champing OML, which resulted in the competitive scaling of your game going to absolute heck in a hand-basket, only to see him nerfed, you should probably be angry, but the best way to counteract what they did is not to feel personally insulted and rant on here like a lunatic (not calling out anyone in particular). I might argue you shouldn't even be surprised it happened. Nerfs happen all the time in a lot of games. They've happened in THIS game. That's one of the risks you run when you put resources into a single major move on your roster. Just like Demiurge is taking on some risk by making a major change to their game. But they're doing exactly the same thing the player did by committing resources to something that might end up backfiring.
For the H4H store, they are undoubtedly collecting data about the different price points. They knew it was going to get out that people are seeing two different prices. The fact that they did it anyway tells me that they knew the backlash from that decision wasn't as significant as what they stood to gain. It'll work or it won't, but they know what they expect to see. They're not idiots who hate you. They're people with jobs and families to support looking to make money off of you.
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Borstock said:
. Changes that they know will result in some player backlash have an upside to them, relative to their goals and not necessarily yours in-game.
If you spent thousands of dollars champing OML, which resulted in the competitive scaling of your game going to absolute heck in a hand-basket, only to see him nerfed, you should probably be angry, but the best way to counteract what they did is not to feel personally insulted and rant on here like a lunatic (not calling out anyone in particular). I might argue you shouldn't even be surprised it happened. Nerfs happen all the time in a lot of games. They've happened in THIS game. That's one of the risks you run when you put resources into a single major move on your roster. Just like Demiurge is taking on some risk by making a major change to their game. But they're doing exactly the same thing the player did by committing resources to something that might end up backfiring.
For the H4H store, they are undoubtedly collecting data about the different price points. They knew it was going to get out that people are seeing two different prices. The fact that they did it anyway tells me that they knew the backlash from that decision wasn't as significant as what they stood to gain. It'll work or it won't, but they know what they expect to see. They're not idiots who hate you. They're people with jobs and families to support looking to make money off of you.You assume they knew there would be backlash and the level of it. Companies miscalculate customers responses all the time. See Pepsi for an example. I can't understand why you're so convinced that D3/Demi have the perfect pulse of the games community just because they have data we don't have.
Nerfs do happen. However, never to a character as you stated people had pumped thousands of dollars or hours into. Also, off the data they've shared, didn't make a rational reason. OML wasn't the strongest player but a good utility player. Does this move encourage anyone to invest money into other characters?
Once again you are drawing conclusions to fit your argument. You have zero evidence they knew there would be backlash. You also have zero evidence they're not idiots. Perhaps they were given a quota to hit for the quarter and are trying to hit without any thought to the long term impact. We don't know and they won't tell us.
You have a lot of blind faith in a company that's had a rough few months. I hope you're right, but colour me skeptical.
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Borstock said:For the H4H store, they are undoubtedly collecting data about the different price points. They knew it was going to get out that people are seeing two different prices. The fact that they did it anyway tells me that they knew the backlash from that decision wasn't as significant as what they stood to gain. It'll work or it won't, but they know what they expect to see. They're not idiots who hate you. They're people with jobs and families to support looking to make money off of you.And what if the Demiurge team had reduced the OML powers only on a percentage of players? I think that this is the main difference between this actions. Now every players have OML nerfed. Of course who spents thousand of dollars champing him are damaged but I found no discrimination in this. Why I can't have the same chance to power-up a 4* compared to other players? Why they could become more powerful than me without any explicit reason?1
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Qubort said:
You assume they knew there would be backlash and the level of it. Companies miscalculate customers responses all the time. See Pepsi for an example. I can't understand why you're so convinced that D3/Demi have the perfect pulse of the games community just because they have data we don't have.
Nerfs do happen. However, never to a character as you stated people had pumped thousands of dollars or hours into. Also, off the data they've shared, didn't make a rational reason. OML wasn't the strongest player but a good utility player. Does this move encourage anyone to invest money into other characters?
Once again you are drawing conclusions to fit your argument. You have zero evidence they knew there would be backlash. You also have zero evidence they're not idiots. Perhaps they were given a quota to hit for the quarter and are trying to hit without any thought to the long term impact. We don't know and they won't tell us.
You have a lot of blind faith in a company that's had a rough few months. I hope you're right, but colour me skeptical.
To your second paragraph - Actually, that happens all the time. As for their rationale, I feel it was poorly communicated. They should have just stated, "We never intended for this game to be OML Puzzle Quest, and based on what we know, that's what it's turned into, so we're nerfing him" -> But in a diplomatic way.
To your third paragraph - I don't have zero evidence. They're professionals working for a 15 year old company. I don't think it's unfair to assume they could have expected people would be upset about a nerf and about two different price points for the H4H store. To assume otherwise is ridiculous.
To your fourth paragraph - Nowhere have I indicated that I think these decisions will work. I don't have enough information to draw that conclusion.
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Stussi said:And what if the Demiurge team had reduced the OML powers only on a percentage of players? I think that this is the main difference between this actions. Now every players have OML nerfed. Of course who spents thousand of dollars champing him are damaged but I found no discrimination in this. Why I can't have the same chance to power-up a 4* compared to other players? Why they could become more powerful than me without any explicit reason?
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Borstock said:Stussi said:And what if the Demiurge team had reduced the OML powers only on a percentage of players? I think that this is the main difference between this actions. Now every players have OML nerfed. Of course who spents thousand of dollars champing him are damaged but I found no discrimination in this. Why I can't have the same chance to power-up a 4* compared to other players? Why they could become more powerful than me without any explicit reason?Of course the reason is to make more money. I have no doubt about that. But this time they are wrong because there is no explicit reason for the difference in price and therefore the reason can be any. What if the reason is based on gender? Or race? Or age? The application is connected to facebook and they know a lot of things about myself.What if coca cola would sell with a price higher for the gay people? And what if Nike would sell a pair of shoes with higher price for black people? @Brigby and D3 still not answering about that.0
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Stussi said:Of course the reason is to make more money. I have no doubt about that. But this time they are wrong because there is no explicit reason for the difference in price and therefore the reason can be any. What if the reason is based on gender? Or race? Or age? The application is connected to facebook and they know a lot of things about myself.What if coca cola would sell with a price higher for the gay people? And what if Nike would sell a pair of shoes with higher price for black people? @Brigby and D3 still not answering about that.
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Ok, I'll made simpler without provocations: Why they don't gives to us the reason of this difference of price?
It's random? Ok. It's based on the amount of money spended in game? Fine. It's based on the number of OML covers that I have as a reward? Fine.0 -
Stussi said:Ok, I'll made simpler without provocations: Why they don't gives to us the reason of this difference of price?
It's random? Ok. It's based on the amount of money spended in game? Fine. It's based on the number of OML covers that I have as a reward? Fine.
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I have no reason to believe it's anything but random. They can interpret the 'results' by any demographic they like afterwards.
If you were randomly (or however) chosen to see a 1-day, 3600 hp store, I can understand how that might not be a satisfying or comforting answer.0 -
I was angry at the price point difference until I learned that the 3600 hp pack had more to it than the cheaper one. I might not agree that the 1100 point difference was worth it, but at least it was a different package. Would it have been just as valuable research to offer a HFH at 2500 and a 3600 Deluxe Platinum VIP Package on the same screen and see what people choose?
I still bought at 3600. It is pretty equivalent to buying out a 20 item vault, and for a cover i really needed. I am super excited to get Rulk champed, and that was worth the HP i put out to get him.1 -
I seem to only get the 2500 minus the first day. Any idea why people are getting different rates? Ps, I know they give different rewards0
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Borstock said:Stussi said:Ok, I'll made simpler without provocations: Why they don't gives to us the reason of this difference of price?
It's random? Ok. It's based on the amount of money spended in game? Fine. It's based on the number of OML covers that I have as a reward? Fine.
1) these are test prices, to determine the optimal price point
2) these are permanent prices
If it is the first case, then the individuals in the two groups *must* be randomly selected. A comparison between the behaviour of two groups requires that the selection of each group's members be unbiased. Deliberately selecting members for each group introduces an insurmountable confounding variable, and makes any conclusions drawn from this analysis unreliable at best. If you don't understand this, I can't help you.
OK, so let's look at the second case. These are permanent prices. This fits with your trade secrets and optimizing revenue theory. But it also means that D3 has committed to a game design that is structurally unfair; that will always give some players a competitive advantage over others. If this is the case, then the game is inherently and deliberately unfair, and any short term revenue gains will be wiped out when players begin leaving the game in droves.
Pick one.0 -
I assumed the pricing distribution was random. I'm not sure where I gave the impression I felt otherwise.0
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Borstock said:Stussi said:Ok, I'll made simpler without provocations: Why they don't gives to us the reason of this difference of price?
It's random? Ok. It's based on the amount of money spended in game? Fine. It's based on the number of OML covers that I have as a reward? Fine.
Random selection is not a trade secret. It's fundamental to any comparative study.
So either you were talking about something else, or just filling space with nonsense.
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