New Store - Heroes for Hire (4/11/17)
Comments
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Justice Jacks said:Gari said:Quebbster said:Justice Jacks said:Why on earth would I buy anything in this game anymore when the devs have proven they'll just alter anything of any use and offer pennies on the dollar thereafter? No more nonsense. No more ducking player feedback. It's just mind numbing how badly D3 has missed the mark at this point.
Over 1k days in this far, and I'm gonna give them 30 more to fix this major mistake or I'm outtie 5000.
If you don't like the offer, just vote with your wallet and don't buy it.
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Appears to be a clear violation under most platform's TOS. This is no different than if a user bought a Beetles song on iTunes and thereafter the developers took away the original and gave you a remix version sung by 5 year olds.
For those that were given the initial song for free, there's no TOS issue. But for those of us that have paid (even if only for a random chance at one of the best songs available) . . .
But no need to continue this discussion here. The point was already made.
Also, to presume that someone should recognize your forum name as someone that has supported the game? Are you kidding me? I've supported the game on several occasions, do you recognize me?2 -
Steellatch said:I am SL77 with the 2500 offer. I don't mind the price as its a easy buy if its a hero that 2 colors at 5 and the store has the missing color. But it needs to have a bit more ios. the amount of ios offered wont do a dent in training the hero. But other than that. 2500 for a cover, more iso, a couple elite tokens and a cp, sure why not.
The other offers I have are all at 2500 also and I would definitely buy if it was a character that I had at 2/5/5 since targeted covers are a rarity in the game at the 4* level. I would however prefer the four 3* covers over four elite tokens. Four elite tokens is an 80% dropoff in 3* covers which makes the store a bit less of a value for me.
I like the concept though and if the right cover came along I would definitely spring for it.0 -
So is the 2500 HP vs 3600 HP "A B testing" or is there some shield level where it changes? I've got the 2500 offers and I'm at shield level 90.0
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GritsNGravy said:So is the 2500 HP vs 3600 HP "A B testing" or is there some shield level where it changes? I've got the 2500 offers and I'm at shield level 90.0
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I wonder if the price is based on how much we've spent in the past? Bigger spenders get a better deal?0
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Frustrated1 said:I wonder if the price is based on how much we've spent in the past? Bigger spenders get a better deal?0
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I'm SCL 77 and VIP and it has it listed at 2,500 HP for me.
2,500 HP gets me:
4* Iron Fist (Blue) + 3* Luke Cage (Yellow) + 3* Hulk (Green) + 3* Doctor Strange (Blue) + 3* Black Panther (Yellow) + 4,000 ISO + 1 CP
Based on what I'm reading in this thread (well, skimming, 11 pages is past my limit), t sounds like they're A/B testing the offer to see what works. I'd consider this deal for 1,000 HP. At 2,500 HP I'd only go for it it for a much needed cover. I'd never go for it at 3,600 HP.
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Is random distribution really so hard to believe? They've done price-point checks in the past, iirc.
It seems a bit silly, because the internet, of course, but still very plausible. Any other explanation is, in my mind, far too complex.2 -
I also have the 2500 HP offer. It's a decent value compared to other IAP in this game, and I like that it's been made available. However, my issue continues to be an ISO shortage, not a cover shortage. I am at SL78 with 9 4* champs; I already have multiple current and vaulted 4* that are fully covered or almost there, but I don't have enough ISO to champ them.
This is not a condemnation of the store itself, as it could be of much greater use to someone at a different point in their game. For me, however, I think it's only worth the HP if a specific cover comes up for a desirable vaulted 4* that I have with an unfavorable cover spread (5/5/x).
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DesertTortoise said:Frustrated1 said:I wonder if the price is based on how much we've spent in the past? Bigger spenders get a better deal?
Perhaps it could be linked to how much iso and cp people have. Less than X amount of either and you get the deal that offers you more. Just a thought.0 -
Dartmaster01 said:DesertTortoise said:Frustrated1 said:I wonder if the price is based on how much we've spent in the past? Bigger spenders get a better deal?
Perhaps it could be linked to how much iso and cp people have. Less than X amount of either and you get the deal that offers you more. Just a thought.
I'm 100% convinced it's random. We've gone through all the what-ifs. And lets face it, this game is purposely built around RnG. Why would this test be any different?3 -
pheregas said:Dartmaster01 said:DesertTortoise said:Frustrated1 said:I wonder if the price is based on how much we've spent in the past? Bigger spenders get a better deal?
Perhaps it could be linked to how much iso and cp people have. Less than X amount of either and you get the deal that offers you more. Just a thought.
I'm 100% convinced it's random. We've gone through all the what-ifs. And lets face it, this game is purposely built around RnG. Why would this test be any different?It makes more sense from a dev point of view to randomize it as well. They then get to see how various groups respond to various pricing structures. If everyone in Category A got the 3600 offer and everyone in Category B got the 2500 price, how would they figure out how A players respond to 2500 or B players respond to 3600?
They have RNG, and RNG serves this purpose better than an organized assignment.
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ejm04 said:pheregas said:
I'm 100% convinced it's random. We've gone through all the what-ifs. And lets face it, this game is purposely built around RnG. Why would this test be any different?It makes more sense from a dev point of view to randomize it as well. They then get to see how various groups respond to various pricing structures. If everyone in Category A got the 3600 offer and everyone in Category B got the 2500 price, how would they figure out how A players respond to 2500 or B players respond to 3600?
They have RNG, and RNG serves this purpose better than an organized assignment.
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I see the 2500 price point, and in theory I don't hate the offer at that price, but there's no way they can expect people to buy these on a regular basis. For me particularly, I don't really play enough to make an HP surplus at all, and I'm not going to drop 20 bucks to buy something like this unless the offer matches up extraordinarily well with my roster needs, so this store means little to me.
I anticipate that this will go like the weekly vaults did: an okay value that got progressively less interesting until there was no reason to bother anymore. They'll sub out the covers for tokens and prioritize low-tier 4*s and it'll all turn to pointless ****.
If they made a store that gave people a way to spend their CP, which was competitive with current offerings, I'd be very interested to hear it. But more ways to spend my HP are not interesting unless the offers are very good, because all my HP goes to roster slots, and will, for the foreseeable future.0 -
ejm04 said:pheregas said:Dartmaster01 said:DesertTortoise said:Frustrated1 said:I wonder if the price is based on how much we've spent in the past? Bigger spenders get a better deal?
Perhaps it could be linked to how much iso and cp people have. Less than X amount of either and you get the deal that offers you more. Just a thought.
I'm 100% convinced it's random. We've gone through all the what-ifs. And lets face it, this game is purposely built around RnG. Why would this test be any different?It makes more sense from a dev point of view to randomize it as well. They then get to see how various groups respond to various pricing structures. If everyone in Category A got the 3600 offer and everyone in Category B got the 2500 price, how would they figure out how A players respond to 2500 or B players respond to 3600?
They have RNG, and RNG serves this purpose better than an organized assignment.
Of course, now that people know about the randomization, the results are going to be biased hahaha0 -
I made a mistake buying this thinking I'd get more than I did , also dissapointed I couldn't get the 2500 offer as I'd prefer that0
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It's been said before, but the majority of players aren't on the forums. They are correctly going to judge these based on the overall player base, and I suspect a lot more people will pony up for these kinds of vaults than you'd think, because they don't see it as $20 for 1/13th of a character, they see it as "cool, I always wanted that character".
For myself, I'll make a point of saving up more hp's and grab specific covers such as the iceman green when that day arrives.0 -
so... is this the same thing as always? The cost is the same as emptying out those "limited" vaults that run for 5 days. The rewards are somewhat the same, in some cases they are actually worse. So... for the privilege of swapping out the 4* every day instead of every 5, we are spending the amount to empty an entire limited vault?
So, they are maintaining the status quo. Same **** package, new shiny wrapper. If they decreased the cost, I bet most of us would be jumping all over it. But, 3600hp is way too much to spend on a single 4* and some other small-to-medium prizes. They do realize that 4 stars are not rare anymore, right? Make them more available, not more expensive!
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this should have been the deal:
colorless 4* cover
3 token (special 3*/4* only token)
5k iso
3 CP
all for 2500HP
All the above plus
+1 5* colorless cover
+2 token (special 3*/4* only token)
+5k iso
+2CP
all for 3600HP
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DesertTortoise said:MirrorKnight said:My fervent hope is that the devs don't think this is a valid replacement for the DDQ vault.
I like this addition, but not if it's just so they can take something else away.
Honestly if it is that, I see it as a better deal than those, especially at the 2000 HP mark. Still not great, but I'd do this before those (unless they added a 1 pull option)1
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