New Store - Heroes for Hire (4/11/17)

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Comments

  • Spudgutter
    Spudgutter Posts: 743 Critical Contributor
    Gari said:
    Quebbster said:
    Why on earth would I buy anything in this game anymore when the devs have proven they'll just alter anything of any use and offer pennies on the dollar thereafter?  No more nonsense. No more ducking player feedback. It's just mind numbing how badly D3 has missed the mark at this point. 

    Over 1k days in this far, and I'm gonna give them 30 more to fix this major mistake or I'm outtie 5000. 

    If you don't like the offer, just vote with your wallet and don't buy it.
    Er, theres no proof that he even put in any money to begin with? 
    \
    You must be new around here. For those that actually pay, there's plenty of proof as we've been in many buys together. Not a whale, certainly, but not insignificant either.  And even if I were insignificant individually, I am certainly not alone in this thinking.  In fact, I know players that have gotten their spend from the last 90 days back for this change from Apple (and others I believe as well, though can't confirm that at the moment). 

    Appears to be a clear violation under most platform's TOS. This is no different than if a user bought a Beetles song on iTunes and thereafter the developers took away the original and gave you a remix version sung by 5 year olds. 

    For those that were given the initial song for free, there's no TOS issue. But for those of us that have paid (even if only for a random chance at one of the best songs available) . . .

    But no need to continue this discussion here. The point was already made. 
    I hate to say it, but it doesn't violate TOS, and your analogy doesn't work. This, and pretty much all other mobile games, operate with an in game currency. You spend money to get the posted amount of in game currency, and you are free to use that currency on whatever you wish. 

    Also, to presume that someone should recognize your forum name as someone that has supported the game?  Are you kidding me?  I've supported the game on several occasions, do you recognize me?
  • revskip
    revskip Posts: 1,019 Chairperson of the Boards
    I am SL77 with the 2500 offer. I don't mind the price as its a easy buy if its a hero that 2 colors at 5 and the store has the missing color. But it needs to have a bit more ios. the amount of ios offered wont do a dent in training the hero. But other than that. 2500 for a cover, more iso, a couple elite tokens and a cp, sure why not. 
    Pretty much how I feel.  I really like the first offer I have available except that 4* Danny is in tokens right now so no real desire to chase it.  

    The other offers I have are all at 2500 also and I would definitely buy if it was a character that I had at 2/5/5 since targeted covers are a rarity in the game at the 4* level.  I would however prefer the four 3* covers over four elite tokens.  Four elite tokens is an 80% dropoff in 3* covers which makes the store a bit less of a value for me.  

    I like the concept though and if the right cover came along I would definitely spring for it.  
  • GritsNGravy
    GritsNGravy Posts: 114 Tile Toppler
    So is the 2500 HP vs 3600 HP "A B testing" or is there some shield level where it changes?  I've got the 2500 offers and I'm at shield level 90.
  • DesertTortoise
    DesertTortoise Posts: 392 Mover and Shaker
    So is the 2500 HP vs 3600 HP "A B testing" or is there some shield level where it changes?  I've got the 2500 offers and I'm at shield level 90.
    We haven't figured out the correlation. It's not platform, shield rank, days played, VIP status or a number of other factors we've tried to decipher.
  • Frustrated1
    Frustrated1 Posts: 68 Match Maker
    I wonder if the price is based on how much we've spent in the past? Bigger spenders get a better deal?
  • DesertTortoise
    DesertTortoise Posts: 392 Mover and Shaker
    I wonder if the price is based on how much we've spent in the past? Bigger spenders get a better deal?
    We debunked that too. Got no idea what it's based on. It's probably random.
  • mega ghost
    mega ghost Posts: 1,156 Chairperson of the Boards
    I'm SCL 77 and VIP and it has it listed at 2,500 HP for me.

    2,500 HP gets me:

    4* Iron Fist (Blue) + 3* Luke Cage (Yellow) + 3* Hulk (Green) + 3* Doctor Strange (Blue) + 3* Black Panther (Yellow) + 4,000 ISO + 1 CP

    Based on what I'm reading in this thread (well, skimming, 11 pages is past my limit), t sounds like they're A/B testing the offer to see what works. I'd consider this deal for 1,000 HP. At 2,500 HP I'd only go for it it for a much needed cover. I'd never go for it at 3,600 HP.
  • Jaedenkaal
    Jaedenkaal Posts: 3,357 Chairperson of the Boards
    Is random distribution really so hard to believe? They've done price-point checks in the past, iirc.

    It seems a bit silly, because the internet, of course, but still very plausible. Any other explanation is, in my mind, far too complex.
  • bigsmooth
    bigsmooth Posts: 375 Mover and Shaker
    I also have the 2500 HP offer. It's a decent value compared to other IAP in this game, and I like that it's been made available. However, my issue continues to be an ISO shortage, not a cover shortage. I am at SL78 with 9 4* champs; I already have multiple current and vaulted 4* that are fully covered or almost there, but I don't have enough ISO to champ them.

    This is not a condemnation of the store itself, as it could be of much greater use to someone at a different point in their game. For me, however, I think it's only worth the HP if  a specific cover comes up for a desirable vaulted 4* that I have with an unfavorable cover spread (5/5/x).
  • Dartmaster01
    Dartmaster01 Posts: 634 Critical Contributor
    I wonder if the price is based on how much we've spent in the past? Bigger spenders get a better deal?
    We debunked that too. Got no idea what it's based on. It's probably random.

    Perhaps it could be linked to how much iso and cp people have. Less than X amount of either and you get the deal that offers you more. Just a thought.
  • pheregas
    pheregas Posts: 1,721 Chairperson of the Boards
    I wonder if the price is based on how much we've spent in the past? Bigger spenders get a better deal?
    We debunked that too. Got no idea what it's based on. It's probably random.

    Perhaps it could be linked to how much iso and cp people have. Less than X amount of either and you get the deal that offers you more. Just a thought.

    I'm 100% convinced it's random.  We've gone through all the what-ifs.  And lets face it, this game is purposely built around RnG.  Why would this test be any different?
  • ejm04
    ejm04 Posts: 47 Just Dropped In
    pheregas said:
    I wonder if the price is based on how much we've spent in the past? Bigger spenders get a better deal?
    We debunked that too. Got no idea what it's based on. It's probably random.

    Perhaps it could be linked to how much iso and cp people have. Less than X amount of either and you get the deal that offers you more. Just a thought.

    I'm 100% convinced it's random.  We've gone through all the what-ifs.  And lets face it, this game is purposely built around RnG.  Why would this test be any different?

    It makes more sense from a dev point of view to randomize it as well. They then get to see how various groups respond to various pricing structures.  If everyone in Category A got the 3600 offer and everyone in Category B got the 2500 price, how would they figure out how A players respond to 2500 or B players respond to 3600?

    They have RNG, and RNG serves this purpose better than an organized assignment.

  • pheregas
    pheregas Posts: 1,721 Chairperson of the Boards
    ejm04 said:
    pheregas said:


    I'm 100% convinced it's random.  We've gone through all the what-ifs.  And lets face it, this game is purposely built around RnG.  Why would this test be any different?

    It makes more sense from a dev point of view to randomize it as well. They then get to see how various groups respond to various pricing structures.  If everyone in Category A got the 3600 offer and everyone in Category B got the 2500 price, how would they figure out how A players respond to 2500 or B players respond to 3600?

    They have RNG, and RNG serves this purpose better than an organized assignment.


  • carrion_pigeons
    carrion_pigeons Posts: 942 Critical Contributor
    I see the 2500 price point, and in theory I don't hate the offer at that price, but there's no way they can expect people to buy these on a regular basis.  For me particularly, I don't really play enough to make an HP surplus at all, and I'm not going to drop 20 bucks to buy something like this unless the offer matches up extraordinarily well with my roster needs, so this store means little to me.

    I anticipate that this will go like the weekly vaults did: an okay value that got progressively less interesting until there was no reason to bother anymore.  They'll sub out the covers for tokens and prioritize low-tier 4*s and it'll all turn to pointless ****.

    If they made a store that gave people a way to spend their CP, which was competitive with current offerings, I'd be very interested to hear it.  But more ways to spend my HP are not interesting unless the offers are very good, because all my HP goes to roster slots, and will, for the foreseeable future.
  • justsing
    justsing Posts: 512 Critical Contributor
    edited April 2017
    ejm04 said:
    pheregas said:
    I wonder if the price is based on how much we've spent in the past? Bigger spenders get a better deal?
    We debunked that too. Got no idea what it's based on. It's probably random.

    Perhaps it could be linked to how much iso and cp people have. Less than X amount of either and you get the deal that offers you more. Just a thought.

    I'm 100% convinced it's random.  We've gone through all the what-ifs.  And lets face it, this game is purposely built around RnG.  Why would this test be any different?

    It makes more sense from a dev point of view to randomize it as well. They then get to see how various groups respond to various pricing structures.  If everyone in Category A got the 3600 offer and everyone in Category B got the 2500 price, how would they figure out how A players respond to 2500 or B players respond to 3600?

    They have RNG, and RNG serves this purpose better than an organized assignment.

    Right. If this is about testing price points to see which maximizes profits, then you have to randomize the price assignment. It could be simple randomization where everyone is randomly assigned or stratified randomization where people are grouped (maybe by how much they've spent in the past) and randomized within each group (to ensure you have a good balance of price point assignments in each spending group). But either way, it doesn't make sense for this to not be mostly random.

    Of course, now that people know about the randomization, the results are going to be biased hahaha
  • turbomoose
    turbomoose Posts: 809 Critical Contributor
    I made a mistake buying this thinking I'd get more than I did , also dissapointed I couldn't get the 2500 offer as I'd prefer that 
  • crackninja
    crackninja Posts: 444 Mover and Shaker
    It's been said before, but the majority of players aren't on the forums.  They are correctly going to judge these based on the overall player base, and I suspect a lot more people will pony up for these kinds of vaults than you'd think,  because they don't see it as $20 for 1/13th of a character, they see it as "cool, I always wanted that character".
    For myself, I'll make a point of saving up more hp's and grab specific covers such as the iceman green when that day arrives.
  • Crnch73
    Crnch73 Posts: 504 Critical Contributor
    so... is this the same thing as always? The cost is the same as emptying out those "limited" vaults that run for 5 days. The rewards are somewhat the same, in some cases they are actually worse. So... for the privilege of swapping out the 4* every day instead of every 5, we are spending the amount to empty an entire limited vault?

    So, they are maintaining the status quo. Same **** package, new shiny wrapper. If they decreased the cost, I bet most of us would be jumping all over it. But, 3600hp is way too much to spend on a single 4* and some other small-to-medium prizes. They do realize that 4 stars are not rare anymore, right? Make them more available, not more expensive!
  • killerkoala
    killerkoala Posts: 1,185 Chairperson of the Boards
    this should have been the deal:

    colorless 4* cover
    3  token (special 3*/4* only token)
    5k iso
    3 CP

    all for 2500HP
     


    All the above plus

    +1 5* colorless cover
    +2 token (special 3*/4* only token)
    +5k iso
    +2CP

    all for 3600HP


  • broll
    broll Posts: 4,732 Chairperson of the Boards
    My fervent hope is that the devs don't think this is a valid replacement for the DDQ vault.
    I like this addition, but not if it's just so they can take something else away.
    I view it as a replacement to the 3600 HP weekly character vaults. 

    Honestly if it is that, I see it as a better deal than those, especially at the 2000 HP mark.  Still not great, but I'd do this before those (unless they added a 1 pull option)