Is this a mistake? (1.10.2 cost of entering TotP, new packs)

12357

Comments

  • MightyKrakyn
    MightyKrakyn Posts: 64
    edited March 2017
    theBeard wrote:
    What can I say that hasn't already been said. This update is a gong show. I think we are all hoping with enough public outcry you guys will rethink this model.

    I think this needs to be explicitly said because of how horribly our complaints were interpreted during this update. WE WANT YOU TO SUCCEED D3/HIBERNUM. WE ARE NOT YOUR ENEMY.

    We want you to have respect for us as consumers. We want you to not attempt to manipulate us. If you give our money power, we will give it to you. If you take away the power our money has like this, you won't get any. That's why this is happening, not because we don't think you should have our money. You're looking at us ravenously instead of cooperatively and you're making us feel like YOU see us as an enemy.

    We want you to be consumer friendly, not close your doors for good. But this update is heading the opposite direction.
  • aenigmaeffect
    aenigmaeffect Posts: 55 Match Maker
    killwind wrote:
    Alrighty, trying to figure out how many events I will need to play in to earn enough Unobtainium to buy my first Masterpiece Pack. It looks like you can earn 15 just from progression rewards. So lets forget about even winning the event. Lets just go with hitting progression. You need 300 more Unobtanium to purchase that pack. So just with proression rewards you will need to complete 20 events at 15 per event. There are 2 maybe 3 events per week. Just to be safe lets go with 2 events per week that you can earn Unobtainium.


    15x2=30x for 1 week. You will need to play 10 weeks to earn enough Unobtainium to buy that very first Masterpiece Pack.

    They said these "Trials" are every weekday, so 5 times a week of 15 a day.... Still not that much better.

    Edit: Added quote, so it's less out of context (replies are coming up so fast!)
  • cwashley
    cwashley Posts: 11 Just Dropped In
    I wanted to voice my opinion in this thread as well.

    From reading the forums I would be what some would consider a "whale" as well, having spent hundreds of dollars in this game.

    I logged into the update, bought the new exclusive mythic, then learned about your complete change in strategy from pay to win to pay to play.

    I have requested a refund from Apple. That is real money, not crystals, that you did not make today D3.

    I will not spend any money on this game until rewards have been adjusted or the buy in price from Trial of the Planes has been eliminated. I changed my review of you on iTunes to 1 star.
  • madwren
    madwren Posts: 2,259 Chairperson of the Boards
    Here's an idea floated by one of my coalitionmates:

    If the powers that be actually believe that the 60 crystal entry fee is equivalent value to the booster pack earned with a single victory, then how about a compromise?

    Get rid of both the entry fee and the booster pack. Voila. Problem solved.
  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    madwren wrote:
    Here's an idea floated by one of my coalitionmates:

    If the powers that be actually believe that the 60 crystal entry fee is equivalent value to the booster pack earned with a single victory, then how about a compromise?

    Get rid of both the entry fee and the booster pack. Voila. Problem solved.

    Charge runes for entry. High level players have been clamoring for a use for them, and new players can even grind that out to enter if desired.
  • Yvendros
    Yvendros Posts: 202 Tile Toppler
    MTG_Mage wrote:
    Yvendros wrote:
    As far as making money for the devs: I have a couple other games I play. And I've dropped a fair amount of money on them. Because the IAP's are small! I don't miss a dollar here or there, and so I keep spending a dollar at a time. I think this is your ticket to making more money. I know I would've spent $0.99 way more times than $30 once.
    Several small IAP's is a proven successful business model and definitely more profitable than the few large IAP model.
    Its sad that this has to be pointed out to the Devs. Do they not do any market research? I guarantee they would not only have more transactions with a higher total income, but it would increase the staying power and hold on each player.
    Unfortunately the time has come to point this out after seeing the level of quality control on this version release. What kind of reception were they expecting? They must be informed of this just to try and hang on to the remaining player base. This is as much for keeping the community alive as the Devs success.
    Exactly. You know how often I'd be spending $1 for a pack? even $5 for a premium card is MORE than reasonable.

    Another fix for this whole fiasco could be to charge 100 manacrystal.png for a whole weeks worth of challenges. I'd be super happy with that.
  • Lagartha
    Lagartha Posts: 186 Tile Toppler
    wereotter wrote:
    Charge runes for entry. High level players have been clamoring for a use for them, and new players can even grind that out to enter if desired.
    Could not agree with this more.
  • tomatus89
    tomatus89 Posts: 66 Match Maker
    madwren wrote:
    Here's an idea floated by one of my coalitionmates:

    If the powers that be actually believe that the 60 crystal entry fee is equivalent value to the booster pack earned with a single victory, then how about a compromise?

    Get rid of both the entry fee and the booster pack. Voila. Problem solved.

    This. Enough said.

    This new event and currency are clearly a way to make us spend Crystals that otherwise we would save for the next expansion.
  • madwren
    madwren Posts: 2,259 Chairperson of the Boards
    wereotter wrote:
    madwren wrote:
    Here's an idea floated by one of my coalitionmates:

    If the powers that be actually believe that the 60 crystal entry fee is equivalent value to the booster pack earned with a single victory, then how about a compromise?

    Get rid of both the entry fee and the booster pack. Voila. Problem solved.

    Charge runes for entry. High level players have been clamoring for a use for them, and new players can even grind that out to enter if desired.

    My original supposition would be that it was something like:

    10 crystals for entry, if you score past a certain amount you get the 10 crystals back.

    How far off I was!
  • Mainloop25
    Mainloop25 Posts: 1,959 Chairperson of the Boards
    madwren wrote:
    wereotter wrote:
    madwren wrote:
    Here's an idea floated by one of my coalitionmates:

    If the powers that be actually believe that the 60 crystal entry fee is equivalent value to the booster pack earned with a single victory, then how about a compromise?

    Get rid of both the entry fee and the booster pack. Voila. Problem solved.

    Charge runes for entry. High level players have been clamoring for a use for them, and new players can even grind that out to enter if desired.

    My original supposition would be that it was something like:

    10 crystals for entry, if you score past a certain amount you get the 10 crystals back.

    How far off I was!

    That was what I assumed as well, and I think is one the big reasons for so much upset.
  • madwren
    madwren Posts: 2,259 Chairperson of the Boards
    As a PSA, the devs did post something new at the top of the forum:

    viewtopic.php?f=31&t=60891&view=unread#unread
  • Feyda
    Feyda Posts: 105
    This must be the required reading for the developers....

    51JIXefuQlL.jpg
  • MTG_Mage
    MTG_Mage Posts: 224 Tile Toppler
    Looking at the content of the packs, 5 of 8 are mythics...thats VERY high odds of not getting a masterpiece.

    How about making 3 kinds of elite packs:
    20 mana jewels for a rare pack
    100 mana jewels for a mythic pack
    200 mana jewels for a masterpiece pack

    this way you at least get the same level of card you save up for.
  • Monkeynutts
    Monkeynutts Posts: 566 Critical Contributor
    i just a refund?!

    i clicked claim but the game lagged.
    i got 10 gems and something else.
  • voodoo_gremlin
    voodoo_gremlin Posts: 61 Match Maker
    According to my bad math you can essentially but a masterpiece pack for $150.00. You get a random CHANCE at a masterpiece for $150.00! There's a chance to get a mythic too let's not forget that. I get that these are OP cards and a lot of people are worried of a warping format. However, last week we could purchase a CONFIRMED busted mythic for $40.00. I'm seeing a bit of price disparity. Fellas, have a quality product before gauging your clients.
  • Houdin
    Houdin Posts: 182 Tile Toppler
    So silly me, I was very excited for this update. I was low on crystals and really wanted a masterpiece right off the hop. So I bought crystals. 3000 for $99. I thought hey maybe I can get a couple of them.
    I actually ended up having 600 other crystals from recent event to go with it.
    So that's 3600 crystals or 12 of the new mega packs.
    562 cards in total.
    Wait for it....I got......
    Nothing.
    Not a single masterpiece.
    Not a single mythic.
    Not even a single new card to my collection.

    D3 you just stole my money.
  • MightyKrakyn
    MightyKrakyn Posts: 64
    edited March 2017
    Houdin wrote:
    So silly me, I was very excited for this update. I was low on crystals and really wanted a masterpiece right off the hop. So I bought crystals. 3000 for $99. I thought hey maybe I can get a couple of them.
    I actually ended up having 600 other crystals from recent event to go with it.
    So that's 3600 crystals or 12 of the new mega packs.
    562 cards in total.
    Wait for it....I got......
    Nothing.
    Not a single masterpiece.
    Not a single mythic.
    Not even a single new card to my collection.

    D3 you just stole my money.

    Exactly how I felt when I dropped my hundred. Normally I'd get maybe two new cards, but this time I just got one. In $100. If that's how many new cards paying gets you, why pay?
  • Delnai
    Delnai Posts: 187 Tile Toppler
    According to my bad math you can essentially but a masterpiece pack for $150.00. You get a random CHANCE at a masterpiece for $150.00! There's a chance to get a mythic too let's not forget that. I get that these are OP cards and a lot of people are worried of a warping format. However, last week we could purchase a CONFIRMED busted mythic for $40.00. I'm seeing a bit of price disparity. Fellas, have a quality product before gauging your clients.
    I think this is a very concise way to summarize the reason people are so upset. When you look at the value we're getting from Masterpiece packs, it's just not comparable to the value we got buying Baral or Olivia, or even spending crystals to buy mythics or legendary creatures in the limited promotions from a few months ago.
  • DSidey
    DSidey Posts: 33 Just Dropped In
    I'm boycotting it until they change it. I encourage others to post their boycott.
  • Ohboy
    Ohboy Posts: 1,766 Chairperson of the Boards
    bken1234 wrote:
    The new event costs 60 crystals to enter and you only win 10-- and that's only if I can beat Killwind or Mersicide Supercharged and Enraged without having the same ability?

    Shouldn't it be the other way around?

    I would love this event if it actually netted me some kind of reward, but I'm not PAYING D3 / Hibernum ANY crystals for this -- especially when they haven't bothered to come up with a way for us to spend our runes -- yet have devalued our crystal purchases by reducing the Premium packs to a third of what is in a Big Box yet only reducing the cost by half.

    What a waste of time and crystals.

    So much forced P2P coming in. Would be better to first develop a game worth paying for.

    1) excess runes or still struggling to max out your 8th planeswalker to this day. Those were the choices. They actually gave us a good deal here by multiplying rune gains by a factor of 6. Hard to take complaints about bad deals seriously when there are complaints about the very good ones.

    2) prices were always going to increase. As people's collections fill up, they will spend less(especially when they get free cards like candy). To maintain income, the game can power creep, increase prices or require entry fees to events. I've touched on this before. This week, we experienced all three. Going forward, this will be the norm, not the exception. You could make the case for less free stuff to be thrown to players to slow down this march towards complete p2p, but I think you already know how well that suggestion will be received by the playerbase.

    3) This is obviously a bonus event that no one is forced to play. It's a currency converter disguised as an event. This is just an alternative path to opening boosters that require delayed gratification. If you do the math, I think you'll find that the conversion rate is actually quite reasonable(it depends on how many mythics you already have in your collection, and to a smaller extent, rares. More = higher value). My only gripe is that you can only convert a set amount every day, and that the mythic pool seems set dependent. I feel it should be available to players anytime they want to play/convert, and the mythic pool should be randomly seeded from all expansions.

    This new tech path is designed for players like yourself who have many existing mythics. I'm surprised no one has pointed that out yet. It's understandably bad value for people who don't have a big mythic collection.