Is this a mistake? (1.10.2 cost of entering TotP, new packs)
Comments
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Brigby wrote:Hi Everyone. As of right now, yes the cost of entering this event is 60 . The first match you win is designed to earn you a booster pack, which costs 60 to purchase.
Based on my personal understanding of the event, the idea is that you enter, earn the equivalent of 60 off of the first win, and then the rest you earn can be considered additional rewards.
Then there is a major disconnect between D3 and the community in perception of value. This is similar to the inclusion of runes in vault bundles which D3 seems to think have a real money value, but are trash to players.
For the players a single booster is virtually worthless. Only people who just downloaded the game for the first time would ever consider buying one.0 -
Epic fail.
I won't be playing these events. I won't be a part of this pay to play charade.
I truly feel liked this is a slap in the face.
Thank you but no thanks.0 -
Ugh. I'm hoping there is a typo somewhere... maybe the mythic pack is supposed to be 40 mana jewels? I just joined the event (I'm gold in green) and I'm super-disappointed that I just spent 60 crystals for the potential to win 1 KLD, 8 mana jewels, and 10 crystals.
In addition, it seems that I'll need to pay 60 crystals for each day I want to enter?!
I try not to complain too much about a (basically) free to play game but, wow! Just wow.0 -
I agree completely with regards to the poor way that they have updated this game.
It really is bad business to deter people even further from progressing with this.
Creating a new currency, then making people spend crystals and jumping through hoops to get less that what they paid for. It really isn't fun.
I agree with comment about the D3 QA team being bad. I work in QA myself for a company that supplies the automotive industry and direct line feeds companies like Jaguar, McLaren and Land Rover amongst others as a Quality Director.
Transferring my comment into this game I would never let such poor practice and ininefficient updates ever hitting the public knowing the end result would be negative.
You guys need to take a hard look at your business plan/module and decide of your servicing the paying customer or everyone......0 -
The argumentative logic behind this (pay 60 for something you could also pay 60 for but you never do because it's mostly worthless) is incredibly absurd. Yes, they said that already in the notes but seeing it now and especially the rewards in the events makes it worse than you could've imagined.
To stay competitive in this game, you need crystals. Crystals for boxes (not single boosters) and PWs. Spending that amount of crystals for the chance (!) of getting one (ONE!) really card only works if you decide to spend more actual money. From a company perspective, you coerce people into paying more money. From a player's perspective, there fewer reasons than before to actually play this game.
Btw, the idea of daily events is cool, the idea of super mythic rare masterpiece cards is cool, but putting this behind a de facto paywall, makes me think of trying a new game for the first time since I started playing a year ago. Of course, I can just skip Trial of the Planes, but the feeling of missed opportunities reduces the enjoyment of the gameplay significantly. Let's not even talk about unresolved bugs and messes like the last big event.
Yes. This is a mistake.0 -
Just to chime in again so it's not all negativity:
I do think the format has a lot of promise. There merely seems to be a poor cost/reward ratio at the moment.
I opened 6 single packs after the update to nothing but uncommon/common. It's a poor sample size still, but made the impression that single packs are not a good investment when a five pack will at minimum grant a higher tier card. So the single pack doesn't seem like a great investment by which to measure things.
There needs to be a perceived value of the time it took to accumulate the crystals to even join. At this stage, I'd actually prefer a 300 crystal daily that you can only enter occasionally as a means of getting bonuses ontop of the 5-pack at first reward tier you were going to get anyway.
Valid or no, the current perceived value of a single booster is low, so while it is still indeed a value-added event there's no desire to gamble at the single booster level.
Multiple varied Suggestions:-
* Add a "rare card" reward at a higher score tier into the mix to offset the fact you are not saving for the 300 crystal pack
* Change to a 300 crystal "extras" gamble; scale up jewels appropriately with the initial reward of the 5-pack booster
* Adjust the crystal investment according to mastery tier if not making other adjustments
* Or just improve the jewel rewards to make it feel like you won't take months of play to reach a tangible reward there
I'm optimistic that this can be turned into something desirable.
Thanks again for even taking the time to develop something new!0 -
James13 wrote:Just to chime in again so it's not all negativity:
I do think the format has a lot of promise. There merely seems to be a poor cost/reward ratio at the moment.
I also think it has a lot of promise. I'm simply very disappointed in the implementation.0 -
Brigby wrote:Hi Everyone. As of right now, yes the cost of entering this event is 60 . The first match you win is designed to earn you a booster pack, which costs 60 to purchase.
Noone was buyinng single booster packs... D3 could put 1000 price tag on single booster who cares ?
D3 please stop playing this shameful mind tricks on us this is insulting
Its like charging for the pile of garbage $100 and then offering as a reward this pile of garbage "worth" $1000 -
aenigmaeffect wrote:You can sort of get Mana Jewels for $$$. The bundles in store now give ~150 jewels for $54.99 CAD. At that rate, you need to spend $150 to even buy a mythic pack of 1 card.
I am hoping its a typo on the masterpiece packs and its supposed to be 40 and not 400, then it would be fine (I am not kidding)
Those packs need to be priced at least at half of what they are and increase the cost of jewels per win so an active player at ANY level can earn at least 1 per month. The gap between the tiers should be no more than double between first and last, not nearly 5x!
It is not possible to change the cost of entry depending on the tier you are in since the game cant check your tier level. The solution is to give an additional 60 crystals of reward per tier on top of what that tier normally gets.
They also MUST relook at the amount of mastery required to be in each tier, and this needs to be adjusted at each card set release!0 -
I just can't understand why this event is so expensive for what it is.
I'm in Platinum and I'm not paying (60!) crystals for the privilege of playing against an enraged Mersicide deck.
I made the wildly optimistic assumption before today that you would actually have the chance to win MORE mana crystals than the entry fee, the fact you can win ZERO, is pretty tragic. Not even a self sustaining event if you perfect it.0 -
Brigby wrote:Hi Everyone. As of right now, yes the cost of entering this event is 60 . The first match you win is designed to earn you a booster pack, which costs 60 to purchase.
Based on my personal understanding of the event, the idea is that you enter, earn the equivalent of 60 off of the first win, and then the rest you earn can be considered additional rewards.
Yes, thank you for clarifying, Brigby. I think everyone is on the same page that a single pack costs 60 crystals. The problem is that no one wants to buy a single pack for 60 crystals--it's not a good value.
The problem is that 60 crystals for a chance at winning 1-8 mana jewels is too steep a price to pay when we need 400(!?!) mana jewels for one (1) fancy card that may or may not be a duplicate.
The problem is I couldn't see what the rewards would be until AFTER I had paid to enter.0 -
If devs need/want feedback, here you go: I don't like this, and Baral was my last purchase. Thank you!0
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Sarahschmara wrote:The problem is I couldn't see what the rewards would be until AFTER I had paid to enter.
That was a huge bleep you to players.0 -
Anyone remember when they wanted to nerf Kiora, and they knew that we'd react to it badly, so they deliberately over-nerfed her, there was a massive outcry, and then they un-nerfed her (a bit) and everyone calmed down?
Do you think they're trying that again?0 -
Whale here who reads the forum regularly but rarely participates. The devs and publisher apparently misunderstood us when we complained about dupe rates and bracket sizes.
We complained about dupe rates because we weren't getting the value for our money that we felt we deserved. The devs took this as "They don't like seeing X2 on a card, so we'll give them less cards! That will stop them from seeing X2!" I just spent $100 on crystals. Among the 10 packs I opened, I received 4 different rares 2 OR MORE TIMES. This is not value for our money. You are SQUEEZING US for money by attempting to space our purchases and APPEAR to have more value. But buying in bulk proves this notion wrong.
Second, the update about bracket sizes on ranked events. We asked for smaller brackets because it was an unnecessary race for the top based on speed + talent + willingness to perform poorly at our careers the next day. So the devs said "Okay, they must not like the big number of people! Let's reduce the number of people they see, but make the reward levels smaller/worth less because we don't want to give them too much!" Again, making the gaps smaller negates what we were looking for, which was proper rewards without having to wake up at 1 am PST.
This DOES NOT BUILD TRUST. You've completely alienated people who were willing to give you money if you just gave their money and their time more power. Instead you betrayed them, making things even worse than before. I'm not spending another dime on this game until something changes, and I have no delusions about sunk cost. Give me something worth buying and I'll buy it; squeeze me, and you'll find me not forthcoming.0 -
Sarahschmara wrote:Yes, thank you for clarifying, Brigby. I think everyone is on the same page that a single pack costs 60 crystals. The problem is that no one wants to buy a single pack for 60 crystals--it's not a good value.
The problem is that 60 crystals for a chance at winning 1-8 mana jewels is too steep a price to pay when we need 400(!?!) mana jewels for one (1) fancy card that may or may not be a duplicate.
The problem is I couldn't see what the rewards would be until AFTER I had paid to enter.
When it comes to seeing the rewards before you enter, you can actually go to Events -> Rewards, and then you can select which tier you'd like to view rewards for.0 -
I think this event is FAIR. Maybe not worth it every time, but you all must remember this event will go on on top of the other events, where we have earned free crystals from every single one. This event is also a CHOICE. YOU DON'T HAVE TO ENTER. Nobody is forcing you. If you don't like the rewards or don't think it's worth it, don't enter. I plan to play this event, not every day, but maybe once a week for getting jewels (you also get jewels from other events, so they will add up). Overall, I think this event is a fantastic idea that gives players more options and maybe involves more strategy with spending and gaining resources, which is always a good thing.
ALSO: Every single player ever has been whining about OBJECTIVES and how hard/stupid they are. Here is your event. No objectives. Build your deck the best you can. At the same time, it presents a challenge with the rising difficulty in the nodes.0 -
So,
I've payed 60 crystals to join the event on silver tier and if I'd lucky I can get, 5 jewels, KLD booster, 1750 Runes.
Ok... This is not even fair.
Please refund my crystals or fix this rewards/costs/everything.0 -
Spending 60 to enter thie event and then see the pitiful rewards made me feel the same way I would if I had spent the 60 on 1 BOOSTER PACK.
Ripped off.
Mission Accomplished?0 -
I like the idea, but really got a smack after I paid to get in the new event to get the news that I was only getting 10 and 8 .
Think they need to help us out a little more there......
What if they made dupe Mythics and dupe rares give a small amount of ? Like 1 for a rare, and then 3 for a mythic or something??
I have dropped monies on this game when I felt that it would Speed up my progression, and I was certain that it would be worth it. Like a planeswalker purchase with crystals, or that mythic pack that was within range of my crystal count. Not when I felt that I would need to drop 40 just to get a chance of getting something good.0
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