hatesuite wrote: Should Magneto's red be tweaked? It destroys team ups but offers no AP. From what I have seen - each one gets grouped together for a single hit for strike purposes. How about changing it so each is a separate act (ala Sentry)?
coffeeandbacon wrote: I'm very torn on respecting. My CMags is currently 5/5/3. I have the covers to go 3/5/5 (or 4/5/4). I have been doing well enough with 5/5/3. The blue seems to do enough damage (and really, it's not often that I have 7R/B on the board to maximize the 5Blue damage), but I never really seem to use the Yellow which makes me consider going 5Blue... In case it make a difference, I usually pair with 5/5/3 X-Force and 5/5/3 DP or maybe 5/5/3 L'Daken...
NorthernPolarity wrote: coffeeandbacon wrote: I'm very torn on respecting. My CMags is currently 5/5/3. I have the covers to go 3/5/5 (or 4/5/4). I have been doing well enough with 5/5/3. The blue seems to do enough damage (and really, it's not often that I have 7R/B on the board to maximize the 5Blue damage), but I never really seem to use the Yellow which makes me consider going 5Blue... In case it make a difference, I usually pair with 5/5/3 X-Force and 5/5/3 DP or maybe 5/5/3 L'Daken... The damage per blue tile increases significantly as well. I don't know about you, but whenever I play XF / CMags, I get such a stupid amount of cascades that I normally get off multiple magnetized projectiles all at once. Like you said, you're never excited casting yellow, but blue is always good, and damage is pretty much everything in this game. The only time yellow is useful is during very high end PvP matches, but for the 90% of the time you use C. Mags otherwise, 3/5/5 is a no brainer.
Phaserhawk wrote: coffeeandbacon wrote: I'm very torn on respecting. My CMags is currently 5/5/3. I have the covers to go 3/5/5 (or 4/5/4). I have been doing well enough with 5/5/3. The blue seems to do enough damage (and really, it's not often that I have 7R/B on the board to maximize the 5Blue damage), but I never really seem to use the Yellow which makes me consider going 5Blue... In case it make a difference, I usually pair with 5/5/3 X-Force and 5/5/3 DP or maybe 5/5/3 L'Daken... I had the exact same issue. I had him 5/5/3 but would end up taking more damage or dying because when I had enough blue it wouldn't do enough damage. Face it, you want matches done quickly, and while shields are great, they only are useful in PvE or if you get a decent cascade. Maxing out damage ineveitably wins you matches faster and thus take less damage. Phantron states that red doesnt get you that much more damage at lvl 5 vs. lvl 3 but I wholeheartedly disagree. First, when C.Mags is boosted oh is that maxed red nice and the difference between lvl 3 and 5 becomes more pronounced. Second, any board shaker and Coercive Force do not work well together. X-Force, Surgical Strike, Polarizing Force, all if cast after Coercive Force take a very large chunk of your shields with them. The arguement comes about high level PvE and that Coercive Force helps more and while that is a valid arguement, if that is why I would have C.Mags there are better options with Spiderman, Captain America and even Falcon. To me Coercive Force is that early game skill, that you shoot for when the board is heavy yellow. This allows you to take less damage over all. I have lost more games or taking more damage because my C.Mags was 5/5/3 then I have at 3/5/5. From experince I think the only two viable builds are 3/5/5 or 5/3/5 I do think 5/5/3 is the worst build since 5 blue really is needed. My prefernce for 3/5/5 is that I love the red as a damage spell and board shaker, but if you have another red user on your go to team, then sure 5/3/5 but not many character have a higher damaging red then C.Mags, assuming even 8 tiles thats 2088 for 8 AP or a 261 per AP avg only Cap, Deadpool, Torch can avg higher rates than that at the 3* level. I see the arguements for 5/3/5, I just think 3/5/5 will win you more games and since I really do like pairing him up with X-Force, why do I want to create shields that are going to be destroyed with 3 and possible 4 skills being X-Force, Surgical Strike, Polarizing Force, and Recovery if it goes off. I don't miss 5 yellow at all so glad I went 3/5/5
locked wrote: Buffed 5r (every villain LR, basically) matters.
Phantron wrote: I almost never use yellow but I still don't see the point of having 5r because the only person whose health is low enough for 3r vs 5r to matter is OBW. Even The Hood can shrug off a Polarized Force level 5 just fine, and it's almost impossible to put together a decent team that cannot kill The Hood with 2 damaging moves. Yes, the situation where 5y comes in handy is pretty far fetched too, but 5r just doesn't hit enough to matter against anyone with more HP than OBW 99% of the time.
NorthernPolarity wrote: Phantron wrote: I almost never use yellow but I still don't see the point of having 5r because the only person whose health is low enough for 3r vs 5r to matter is OBW. Even The Hood can shrug off a Polarized Force level 5 just fine, and it's almost impossible to put together a decent team that cannot kill The Hood with 2 damaging moves. Yes, the situation where 5y comes in handy is pretty far fetched too, but 5r just doesn't hit enough to matter against anyone with more HP than OBW 99% of the time. The difference between dealing 1.5k and 2.5k on an ability that you use at least once a match is obviously going to have a higher probability of mattering than 200 extra protect tile stengrth / removing cds on an ability that you use in say 10% of matches. Yeah, obviously 3 to 5 covers is marginal for both abilties compared to something like surgical, but i dont get why youre so resistant to the idea that when you have a choice between two relatively marginal upgrades, you go for the one that youll use more often.
Druss wrote: Is he ever going to see the light of day?