simonsez wrote: NorthernPolarity wrote: Okay yeah, after playing around with the team a bit, I'm now convinced that X-Force C Mags is the best 2 character combination in the game Yeah, it makes total sense that if you remove two colors from the board via their red and black, what's left over has some incredible match potential. My only problem is that on defense, the AI is only going to sequence those abilities by accident. I was thinking Deadpool would be the most idiot-proof partner for the AI.
NorthernPolarity wrote: Okay yeah, after playing around with the team a bit, I'm now convinced that X-Force C Mags is the best 2 character combination in the game
NorthernPolarity wrote: 1. Patch's TBTI is mediocre. 14AP takes almost twice-three times the amount of time it takes to get 9AP, and you need Patch to be tanking at least 2 colors for it to even be cost efficient (a tall order when he's not the featured character in most cases).
NorthernPolarity wrote: 2. Supernova is terrible at sustained pushing, to the point where I don't use it in almost any circumstance unless I'm desperate.
NorthernPolarity wrote: 3. She-Hulk - I didn't include red powers of unplayable characters because you would never run an unplayable character over a playable character.
NorthernPolarity wrote: 4. Why would you even have 4 cover LT? If you're comparing characters, you need to compare them with the builds that they're actually played in, which in this case is 3/5/5 for LazyThor.
NorthernPolarity wrote: 5. Rag - Unplayable.
NorthernPolarity wrote: High end abilities (CTS / fireball / etc) have an AP ratio of 500 damage / AP. If C. Mags red generates a SINGLE cascade (which I think on average it does? wheres mischief when you need him) on a typical say 8 TU tile board, then it deals 3.8k damage, which has a very respectable ratio of 400 damage / AP. This is probably in the average case: if you get more than one cascade or more TU tiles, then the damage easily hits over 500 damage/AP, which is in line with top tier skills. All of this for 9 red AP, which is pretty damn fast.
Phaserhawk wrote: So it's better than you thought. OTERSEY'S an idiot if he doesnt' understand the new C.Mags. I've been playing him regularly and honestly like him more than before.
OTERSEY wrote: Whoa! Whoa! Whoa! NorthernPolarity, who died and made you Boss? I completely don't care what local «cool kids» think cool or playable. So, if someone prefer 3/5/5 LT or can't play with 5 red Sentry it's not my problems. All my builds made by choice. And excellent working. Currently I need respec only BP, Red Magneto and Lil'Daken. NorthernPolarity wrote: 1. Patch's TBTI is mediocre. 14AP takes almost twice-three times the amount of time it takes to get 9AP, and you need Patch to be tanking at least 2 colors for it to even be cost efficient (a tall order when he's not the featured character in most cases). Mediocre? One-shot any char is mediocre? Ok. And yes, I may have even 4 or 5 colours if this needed. If you can't build right combo and mindless leveled all chars to max, I gratz you. NorthernPolarity wrote: 2. Supernova is terrible at sustained pushing, to the point where I don't use it in almost any circumstance unless I'm desperate. I'm big fan of Supernova. It's one of most powerful AoE in whole game (also WWW) and with right team, played fun and super effective. NorthernPolarity wrote: 3. She-Hulk - I didn't include red powers of unplayable characters because you would never run an unplayable character over a playable character. I very like She-Hulk and for me she one of most useful chars now. In all modes. On any part of time. NorthernPolarity wrote: 4. Why would you even have 4 cover LT? If you're comparing characters, you need to compare them with the builds that they're actually played in, which in this case is 3/5/5 for LazyThor. Why? Cuz I need and want that. Like 3/5/5? Great. I don't. Btw, 4/5/4 is true 166 3/5/5 ** Thor by stats. NorthernPolarity wrote: 5. Rag - Unplayable. Looking where, looking with someone. If character don't have win button it's not mean, what he useless or unplayable. NorthernPolarity wrote: High end abilities (CTS / fireball / etc) have an AP ratio of 500 damage / AP. If C. Mags red generates a SINGLE cascade (which I think on average it does? wheres mischief when you need him) on a typical say 8 TU tile board, then it deals 3.8k damage, which has a very respectable ratio of 400 damage / AP. This is probably in the average case: if you get more than one cascade or more TU tiles, then the damage easily hits over 500 damage/AP, which is in line with top tier skills. All of this for 9 red AP, which is pretty damn fast. I don't care about ratio. Absolutely. Who said that everyone should play by this system? I play in MY way. And it's worked. So, please, stop try forcing me play in that way. Thanks. Phaserhawk wrote: So it's better than you thought. OTERSEY'S an idiot if he doesnt' understand the new C.Mags. I've been playing him regularly and honestly like him more than before. Another one.... Who is you? Member of forums circlejerk? Why do you all think that everything has to be just your manner? And watch your mouth. I'm not your mom.
OTERSEY wrote: Mediocre? One-shot any char is mediocre? Ok. And yes, I may have even 4 or 5 colours if this needed. If you can't build right combo and mindless leveled all chars to max, I gratz you.
Phaserhawk wrote: I do need to switch to 3/5/5 from my 5/5/3.
simonsez wrote: Phaserhawk wrote: I do need to switch to 3/5/5 from my 5/5/3. You guys convinced me that this is where my ISO needs to go next, but why not 5/3/5? Seems worth getting the extra protects and countdown overwrite possibility, with no loss in red's board shakeup, which seems more the point, than the damage it does.
NorthernPolarity wrote: simonsez wrote: Phaserhawk wrote: I do need to switch to 3/5/5 from my 5/5/3. You guys convinced me that this is where my ISO needs to go next, but why not 5/3/5? Seems worth getting the extra protects and countdown overwrite possibility, with no loss in red's board shakeup, which seems more the point, than the damage it does. Dealing almost twice the damage (~1.8k to 3.5k for instance) is very significant. The most important case for this is against Hood: 3 red wouldn't even deal half of his hp in damage, whereas 5 red AP will almost kill him. Also, red is just that much more important than yellow that you're going to be using it a lot more than yellow since you'll prioritize it higher, and it's also good to level the skills that you use more.
Phantron wrote: For yellow, it's not very good for PvP but it is extremely good for PvE.
HairyDave wrote: Phantron wrote: For yellow, it's not very good for PvP but it is extremely good for PvE. It does however make sustained pushing extremely easy - one blast of Coercive Field and you don't need to concern yourself with match damage anymore. Less health pack usage means longer play sessions.
LoreNYC wrote: Best build arguments always work in a vacuum fine but in the real world scenario you can't just say who has better powers at that color. Clearly his blue is 5 - obvious Yellow 5 is a ton better for defensive - AI and much much better for PVE Red 5 is pretty good for LR cutting through weak opponents it comes down to an avg difference of about 1k more damage with 5 red vs 3 red in a short match (roughly 100 per TU tile and say an avg of 10 tiles) 1 time before enemy is wiped VS 450 defense instead of 250 (again rough numbers) with the ability to overwrite any enemy tile. There are many many better red and yellow abilities both so that argument is kind of silly but in the pve world where there's a bigger chance you'll be limited for what you can put with CMag, I'd say 535 is a lot better. For PVP - well I won't use Cmag anymore but for people still working on their 3* rosters, he's definitely viable and if you always need a red user - his is a good option if you're not using LCap, Deadpool, Torch, She Hulk, (Sentry defensively), Patch (board dominance) or Colossus. Same deal with Yellow - better yellows in pvp are very abundant as well - Fury, BP, Sentry, Thor - ok not as many but those 4 are all much much better
Phaserhawk wrote: Don't understimate C.Mags in PvP. Combined with X-Force, he is scary good. Playing him lots in PvP and PvE I have found that not having 5 in blue really hurts him. Being able to do darn near 5K damage is too good, and I always end up with 10 blue numerous times, especially with X-Force. That then brings the debate to 5 yellow or 5 red, which before I was having the debate with 5 yellow or 5 blue, blue answered quite convincingly, Blue must be 5. So how to evaluate the other two? Well red hits hard at 5, assuming 9 TU's out this skill will be hitting for 2349, vs. 1413 at lvl 3. Almost a 1K damage difference, and when combined with Surgical Strike it is oh so lethal. I think it's up there with the best reds' in the game although limited by the board, but I like to run X-Force and C.Mags and with X-Force it doesn't make much sense to run Coercive Force as X-Force will just blow it up.