Heroic Venom PvE Discussion Thread 4/10 - 4/17
Comments
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sms4002 wrote:So how did SHIELD manage to do those wins? I didn't see them in top 10 in either event until the last day and they somehow made it top in both. Tell us your ways so we don't have to do another 3 days of this ****! enter with 24 hours left? This is just an iso boost to me at this point with all the same rewards.
Sauce, we made a charter that had 3 simple requirements. 1) you had to refi your home and purchase as many stark salaries as the bank allowed; 2) you had to hire a Russian coach who put you through vigorous finger exercises. A couple bloody fingers and thumbs were needed for quick match 3 reflexes; and 3) your blood to red bull concentration had to be 2 to 1 minimum. One member suggested have fun should be on the list. That nameless person was soundly beaten and forced to iso grind shield training for each other member. Otherwise, it may have been just dumb luck.0 -
EvilSonGoku wrote:One member suggested have fun should be on the list. That nameless person was soundly beaten and forced to iso grind shield training for each other member. Otherwise, it may have been just dumb luck.
For the record I'm still not over this... Everytime the game loads and I see that on the prologue page my eye twitches 6 times and I have to take 16 deep breaths.0 -
When I think of it the second run gives the chance to other - weaker/ smaller/ more casual Alliances to place well and earn some Cap covers. Good job Devs!
Most of the scAvengers plan to play it totally casually, I'll try to do well anyway (but without waking up in the early morning) just for the ISO from rewards.0 -
sms4002 wrote:So how did SHIELD manage to do those wins? I didn't see them in top 10 in either event until the last day and they somehow made it top in both. Tell us your ways so we don't have to do another 3 days of this ****! enter with 24 hours left? This is just an iso boost to me at this point with all the same rewards.
They're trying to prove how badly the rubberbanding functions right now. The message they're showing is '"It's better to not play the game until the end then grind the final 2 clears (looks like most of them did 2nd to last clear and last clear as close to finish time as possible"
The rubberbanding is much too extreme as it is now but atleast it makes the game casual, not hard core. Just feels like you're rewarded more for not playing much as it's currently implemented.
The reward system for Alliances still should reflect the pvp reward system more closely than it does.
It also shows that it takes 20 people to do well, 17 or 18 won't cut it, let alone 10 or 5.
Are we going to have more events (other than lightning rounds) without alliance rewards so we can take some off? Starting to feel a raid-like weekly grind here. .0 -
The Laboratory with 17 people finished top 100 in all three events this weekend. It is still possible really, but being size 20 seems to no longer be a lock for covers.
And the curve gets steeper as time goes on, so my statement may already be obsolete0 -
Emeryt wrote:When I think of it the second run gives the chance to other - weaker/ smaller/ more casual Alliances to place well and earn some Cap covers. Good job Devs!
And the ending times are more friendly for us European players. Which makes my mad grinding at the first round seem even more silly. I would've saved a lot of emerging gray hairs if I had taken the first run easy and focused more in this second chance. Now there's no need or energy left in me. On my defense though I didn't know for sure that second round would be almost completely identical to the first. I was hoping/fearing that 3* prizes would change to LazyThor or even Humane Torch.0 -
I grabbed top top 10 on easy, top 20 on deadly, and top 5 on bad/good. Actually got to sell a yellow cover and am now sitting on a 3/5/4 Lazyshield. I'm actually not too upset about the re-run since it means I get to spend more of my vacation this week actually doing vacation stuff. As long as my alliance manages to place in one of the two I'll max Lazyshield. Huzzah.0
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LoreNYC wrote:sms4002 wrote:So how did SHIELD manage to do those wins? I didn't see them in top 10 in either event until the last day and they somehow made it top in both. Tell us your ways so we don't have to do another 3 days of this ****! enter with 24 hours left? This is just an iso boost to me at this point with all the same rewards.
They're trying to prove how badly the rubberbanding functions right now. The message they're showing is '"It's better to not play the game until the end then grind the final 2 clears (looks like most of them did 2nd to last clear and last clear as close to finish time as possible"
The rubberbanding is much too extreme as it is now but atleast it makes the game casual, not hard core. Just feels like you're rewarded more for not playing much as it's currently implemented.
The reward system for Alliances still should reflect the pvp reward system more closely than it does.
It also shows that it takes 20 people to do well, 17 or 18 won't cut it, let alone 10 or 5.
Are we going to have more events (other than lightning rounds) without alliance rewards so we can take some off? Starting to feel a raid-like weekly grind here. .
Plenty of SHIELD members played multiple refreshes.0 -
If there was actually a strategy for SHIELD winning this round it'd be convincing people to only do it at the last 2 hours because that's most certainly not what SHIELD did.
Unlike the previous events SHIELD actually started in a good position all along instead of hoping to snipe in the last 2 hours which means they've been active throughout the entire event. It's reminiscient of how DjangoUnbuffed had the lead in Simulator Basic pretty much the whole time and never looked back. For whatever reason most of the alliances that would normally be competitive had a lot of no shows. I think 5DeadlyVenom was the only alliance I noticed that didn't have anyone below 10000 not counting SHIELD (I don't know if they have any 0s as those wouldn't show up on the scoring). I dont' know if it's a time issue or burnout or that the heroics are simply too hard if you don't have a high level BP + HT. The scoring is actually pretty low on average. I think SHIELD finished under 600K for Deadly, and people are scoring in 36K+ range easily for just top 10 which would extrapolate to an alliance score of 720K. Compared to this, Simulator Basic you had alliance score that was about 2000 points lower per person compared to the #1 person in a bracket in an event where people come close to hitting 270K individually. My guess is that the difficulty seriously burned out most people so SHIELD won for being able to slog through it.0 -
With 2 minutes to go I was 18th in deadly and 21st in normal mode. I gave it one last shot on normal to bump be up to top 20, hoping I wouldn't drop in deadly. In the end, I didn't complete that last game. I also got passed in the deadly bracket and ended up with top 50 reward.
So...I was going for 2 top 20 but ended up with 2 top 50, missing out on yellow Cap in both. Unlucky...or karma came to bite me for my greed.0 -
Phantron wrote:If there was actually a strategy for SHIELD winning this round it'd be convincing people to only do it at the last 2 hours because that's most certainly not what SHIELD did.
Unlike the previous events SHIELD actually started in a good position all along instead of hoping to snipe in the last 2 hours which means they've been active throughout the entire event. It's reminiscient of how DjangoUnbuffed had the lead in Simulator Basic pretty much the whole time and never looked back. For whatever reason most of the alliances that would normally be competitive had a lot of no shows. I think 5DeadlyVenom was the only alliance I noticed that didn't have anyone below 10000 not counting SHIELD (I don't know if they have any 0s as those wouldn't show up on the scoring). I dont' know if it's a time issue or burnout or that the heroics are simply too hard if you don't have a high level BP + HT. The scoring is actually pretty low on average. I think SHIELD finished under 600K for Deadly, and people are scoring in 36K+ range easily for just top 10 which would extrapolate to an alliance score of 720K. Compared to this, Simulator Basic you had alliance score that was about 2000 points lower per person compared to the #1 person in a bracket in an event where people come close to hitting 270K individually. My guess is that the difficulty seriously burned out most people so SHIELD won for being able to slog through it.
I would attribute the wins mainly to how the heroics were really hard if you didn't have a high level BP/HT. If you look at our rosters, you can see that most of us do have either one of the two characters available, so I think a big part of it was that most of our alliance was able to actually do the event efficiently. We (like most alliances I'm guessing) didn't really have a strategy going into the event: we pretty much just discussed different ways to approach the event (a slow steady grind vs abusing rubberbanding), drew our own conclusions from the discussion, and went off to do whatever strategy we personally wanted to do. I don't think we rose to 1st until the very last day of the event (I recall us lurking in top 10-20), because that's when the people who wanted to do rubberbanding joined the event.0 -
beezer37_84 wrote:jozier wrote:Plenty of SHIELD members played multiple refreshes.
And some (maybe most) of us played more than we normally do since it was so easy to wipe out on random nodes.
Exactly what they WANT us to think!
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In all honesty I did one clear at the start and just did high point nodes to keep pace with the front pack. The last 3 hours was when I made my move and left my highest scoring node till last on hard mode and took first with a clear 1300 between me and second. In easy mode I did the smallest point nodes 8 hours before the end, left the high point nodes then came in the last 45mins and stole second by just 80points. Rubber banding and keeping track with the pack seemed to be the strategy. Some of us started later then others however we all got ourselves into positions where we could push top 20 easy. I think a majority of the player base shot to early and it was left wide open for us to swoop in. I could see the venoms still chasing in PVP and then they were pushing in both easy and hard mode heroic. I thought they spread themselves to thin but they kept good pressure on us. Plus having a lvl 128 HT meant I ended games a lot faster then others. In the time people were clearing 1 game I was doing 3. I also saved all my boosts for that final push so in the end I had a good weekend.0
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NorthernPolarity wrote:I would attribute the wins mainly to how the heroics were really hard if you didn't have a high level BP/HT. If you look at our rosters, you can see that most of us do have either one of the two characters available, so I think a big part of it was that most of our alliance was able to actually do the event efficiently. We (like most alliances I'm guessing) didn't really have a strategy going into the event: we pretty much just discussed different ways to approach the event (a slow steady grind vs abusing rubberbanding), drew our own conclusions from the discussion, and went off to do whatever strategy we personally wanted to do. I don't think we rose to 1st until the very last day of the event (I recall us lurking in top 10-20), because that's when the people who wanted to do rubberbanding joined the event.
Yeppers. With health packs being such a major constraint, having HT, BP, and/or Psylocke (my personal MVP for Rd. 1) at high levels is a significant edge down the stretch. Those three can take a beating and still survive for prologue healing, while Wolvie's eating your rezzes like Pez(zes?).
I think I played 3 refreshes total for this one, others did 5-6, and I think maybe 3 of us joined last day and did 1 or 2, when we were already Top 10, so I think survivability due to rosters was one of the biggest factors. Rubberbanding would maybe get us to the leaderboard, but wouldn't put us over.0 -
Phantron wrote:If there was actually a strategy for SHIELD winning this round it'd be convincing people to only do it at the last 2 hours because that's most certainly not what SHIELD did.
Unlike the previous events SHIELD actually started in a good position all along instead of hoping to snipe in the last 2 hours which means they've been active throughout the entire event. It's reminiscient of how DjangoUnbuffed had the lead in Simulator Basic pretty much the whole time and never looked back. For whatever reason most of the alliances that would normally be competitive had a lot of no shows. I think 5DeadlyVenom was the only alliance I noticed that didn't have anyone below 10000 not counting SHIELD (I don't know if they have any 0s as those wouldn't show up on the scoring). I dont' know if it's a time issue or burnout or that the heroics are simply too hard if you don't have a high level BP + HT. The scoring is actually pretty low on average. I think SHIELD finished under 600K for Deadly, and people are scoring in 36K+ range easily for just top 10 which would extrapolate to an alliance score of 720K. Compared to this, Simulator Basic you had alliance score that was about 2000 points lower per person compared to the #1 person in a bracket in an event where people come close to hitting 270K individually. My guess is that the difficulty seriously burned out most people so SHIELD won for being able to slog through it.
I believe we actually had 3 people under 10k, partially because they had terrible luck with the roster permissions, partially from vacation. Probably cost us about 80-90k points. That emphasizes the problem with the scoring system for alliances beyond rubberbanding. Unless you have 20 dedicated people who can always stop what they're doing to put in several hours a day, you can't compete for the top spot. Top 50 isn't as hard to crack and since there's no distinction yet between 2 and 50 you basically get the same reward (fix coming?).
If you were able to buy your torch covers or bp covers with a hoard of hp either from buying or rewards from events, you were basically set with 1 of those 2 3*s and storm and *insert 3rd character*. Anyone who had these 2 buffed had a huge advantage in the event as the scaling from speaking with alliance members didn't increase alot if you had high levels of those characters relative to people who did not.
Meaning . . people without those two who still had high level enemies were screwed0 -
sms4002 wrote:beezer37_84 wrote:jozier wrote:Plenty of SHIELD members played multiple refreshes.
And some (maybe most) of us played more than we normally do since it was so easy to wipe out on random nodes.
Exactly what they WANT us to think!
Actualy Phantron is correct, I want everyone to think we all entered with hours left and did one clear0 -
Phantron wrote:Unlike the previous events SHIELD actually started in a good position all along instead of hoping to snipe in the last 2 hours which means they've been active throughout the entire event. It's reminiscient of how DjangoUnbuffed had the lead in Simulator Basic pretty much the whole time and never looked back.0
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HailMary wrote:Phantron wrote:Unlike the previous events SHIELD actually started in a good position all along instead of hoping to snipe in the last 2 hours which means they've been active throughout the entire event. It's reminiscient of how DjangoUnbuffed had the lead in Simulator Basic pretty much the whole time and never looked back.
Foolish fools, it was catering or hp, you made your choice0 -
beezer37_84 wrote:Foolish fools, it was catering or hp, you made your choice
Your pastry chef is wonderful, though. Truly superlative breadanimals: https://www.youtube.com/watch?v=7ZTD4jAoIro0
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