**** Wolverine (X-Force) **** [PRE 2015-04]
Comments
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stephen43084 wrote:The probelm is not that 2*'s have to play 3*'s. The problem is that the reward structure does nothing to help 2*'s transition. Likewise, the problem is not that 3*'s ahve to play 4*'s. The problem is that the reward structure does not do much to help 3*'s transition.
This. A million times this. The reward structure should be less competitive and more accessible.
Take off the top 5 cover, move it to the progression rewards at 500. Replace it with MOAR ISO.
Move the 4* cover down around 7-800.
Ignore the whiners.0 -
Nellobee wrote:stephen43084 wrote:The probelm is not that 2*'s have to play 3*'s. The problem is that the reward structure does nothing to help 2*'s transition. Likewise, the problem is not that 3*'s ahve to play 4*'s. The problem is that the reward structure does not do much to help 3*'s transition.
This. A million times this. The reward structure should be less competitive and more accessible.
Take off the top 5 cover, move it to the progression rewards at 500. Replace it with MOAR ISO.
Move the 4* cover down around 7-800.
Ignore the whiners.
whiner here..... 700 is way too low for 4* cover0 -
rednailz wrote:whiner here..... 700 is way too low for 4* cover
Imagine you have no 4* covers, and a random smattering fully covered 3*'s. That is the kind of player who needs to be able to reach 4* covers.
Keep in mind you now get 270/270 Thorverine teams smacking you down once you hit around 600. Beating them requires health packs.0 -
evil panda wrote:my L270 XF featured teams lose with some frequency to Cstorm + Mmags 2* teams
Tempting...but I'd still need to get my defense team back up without losing points somehow...0 -
bonfire01 wrote:You could always just kill the XForce teams. Rather than thinking of it as some unwinnable fight just compare it to fighting an over scaled ares in PvE whch ppl end up fighting and beating a lot. You need to deny 2 colours (green and black in XF case) and if you do that it's really not a big deal. This obviously goes better if you have a use for the colours you are denying.
A Patch + Hulk team can beat anything barring bad cascades (hulk needs 5 in anger) for example. There are actually quite a few pairings that can comfortably kill an XForce. After all, even a 270 XF has less health than a 166 Hulk and chewing through that health is easy enough.
Just be super sure not to let them get 11 black... an Xforce going off is a pain (mostly because of the cascade risk and cascades are the only way the AI gets wins really) BUT Surgical Strike is the ability that can literally win a match.
One final note. Consider hero placement carefully. If you manipulate where your heroes are placed you can at least make sure a SS doesn't get the AI any useful colours (always hits highest damage and if damage is even will go center>right>left in priority).
Agree with this big time. i use xforce hood/doom/daken in pvp and players crush me all the time....with all sorts of teams, even 2 stars, i sit and wonder how they smashed me but i figure it really isnt too hard. Just control the greens and blacks and youre good.0 -
stephen43084 wrote:It's not funny. But it is interesting.
It would help alleviate the problem if older 3*'s became the 2*'s with multiple cover levels like when multiple 2* covers use to be given. Newer 3*'s are given a little further down.
I assume you are meaning in progressions, or as end rewards outside of T-100? I agree with this. I remember the days when I was 2* transition and really looking forward to ending T-400 to get that 2*. Then they started raining 2*'s like candy, and well before I went into 3* transition I found it insulting to get a 2* as a progression or final reward. Honestly, just replace these all with heroic tokens at this point - it's still almost a guaranteed 2*, but at least there is a slim, slim hope it is something worthwhile.0 -
A bit of variety might help. Instead of nerfing X-Force or LadyThor, create new 4*s (or rebalance old ones like IW) that are just as good as them and can comfortably used instead of them. You'll still see a 270 wall, and the problems with tier transition will still largely exist, but at least the gameplay at the top won't be so stale.0
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CNash wrote:A bit of variety might help. Instead of nerfing X-Force or LadyThor, create new 4*s (or rebalance old ones like IW) that are just as good as them and can comfortably used instead of them. You'll still see a 270 wall, and the problems with tier transition will still largely exist, but at least the gameplay at the top won't be so stale.
Can't agree more. Every "I hate X-force!" thread is full of ways that X-force isn't a problem to beat. Why everyone has him is he has been around forever, everyone already -had- him covered. As Elektra goes on in time you'll see more of her, you see plenty of 4hor as folks bought her to go along with the X-force they already had.
If (and I hope when) IW is buffed you'll see her everywhere - like X-force, many people already have her covers. Not a huge fan of "lots" more 4*'s, but that's what D3 says is coming - I expect we'll get a new one every fourth season to keep season rewards fresh. Getting more of those covers, outside of buying them, will remain an issue.0 -
SnowcaTT wrote:CNash wrote:A bit of variety might help. Instead of nerfing X-Force or LadyThor, create new 4*s (or rebalance old ones like IW) that are just as good as them and can comfortably used instead of them. You'll still see a 270 wall, and the problems with tier transition will still largely exist, but at least the gameplay at the top won't be so stale.
Can't agree more. Every "I hate X-force!" thread is full of ways that X-force isn't a problem to beat. Why everyone has him is he has been around forever, everyone already -had- him covered. As Elektra goes on in time you'll see more of her, you see plenty of 4hor as folks bought her to go along with the X-force they already had.
If (and I hope when) IW is buffed you'll see her everywhere - like X-force, many people already have her covers. Not a huge fan of "lots" more 4*'s, but that's what D3 says is coming - I expect we'll get a new one every fourth season to keep season rewards fresh. Getting more of those covers, outside of buying them, will remain an issue.0 -
X-Force's abilities (mostly) read 'does not generat AP'... But all 3 currently do, as such, anyone who has him fully covered should abuse the **** out of this guy until he's fixed (and pretty sure they have been since his re-balancing, that took him from being one of the worst 2-star-level heroes, to the best (at the time) 4-star-level one).
Fix this guy's infinite AP, please.0 -
I'm not sure about Green and Yellow, but I'm 90% sure that Black doesn't generate AP until the fifth cover.0
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The rule of thumb in MPQ is that if an ability does not say 'do not generate AP', then it does generate AP. Level 5 Surgical Strike does not say 'do not generate AP', so it does generate AP. Level 4 or lower Surgical Strike all say 'do not generate AP', and they do not generate AP.
Green and yellow most definitely do not generate AP for the tiles destroyed, but do generate AP for any resulting cascade, and since both creates significant cascades they'll usually get quite a few AP back in the process. His abilities are generally overpowered but there's nothing secretive or ambigious about why he's overpowered.0 -
What did he do?0
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If you check the spoiler in the first post here, it shows. Fair to say, he was well upgraded.
viewtopic.php?f=14&t=5520 -
He was worse than bag man0
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Square wrote:If you check the spoiler in the first post here, it shows. Fair to say, he was well upgraded.
viewtopic.php?f=14&t=552
I literally laughed to tears
Oh my god that's trash0 -
Hence his name for a long time : X-Farce.0
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He was garbage. here:Wolverine (X-Force)
4 Star Rarity (Legendary) Discussion link. Wiki link
At Max Level: HP:9328 Tile damage: 55/62/10/9/70/9
X-Force - Green 15 AP
Wolverine shreds, creating a 3x3 X-shaped pattern of Strike tiles centered on the selected tile's location. Only transforms basic color tiles.
Level Upgrades
Level 2: 5x5 slash.
Level 3: Also affects Strike and Protect tiles.
Level 4: 7x7 slash.
Level 5: Affects all tile types.
Max Level: Damage increased by 15 per Strike tile
Enraged Slash - Red 15 AP
Wolverine slashes the enemy, dealing 420 to the current target and shredding the selected tile's row.
Level Upgrades
Level 2: +25% damage
Level 3: Slashes rows above and below the selected tile instead of one row.
Level 4: +25% damage
Level 5: Slashes three rows centered on the selected tile.
Max Level: 2313 damage
Recovery - Yellow 10 AP
Wolverine starts the process of regeneration. Creates a 5 turn Countdown tile that heals 420 damage, and another 42 for every yellow AP.
Level Upgrades
Level 2: Reduces countdown to 3 turns.
Level 3: +20% base heal.
Level 4: +40% base heal.
Level 5: +300% base heal. Increases countdown to 7.
Max Level: Heals 4626HP and additional 153HP per yellow AP
It's under the spoiler tag in this thread:
viewtopic.php?f=14&t=5520 -
I heard that before his buff he was mainly working as a mall security gaurd, but got fired after a kid strongarmed him in the Toys R Us one day.0
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