Dormammu wrote: I hope Spider-Man is left alone. He's really not that over-powered. HIs heal takes a lot of matches to be effective (OBW is a much more effective healer), and beyond his stun he doesn't have that much to offer with low health and no offensive capability beyond match damage.
KaioShinDE wrote: Dormammu wrote: I hope Spider-Man is left alone. He's really not that over-powered. HIs heal takes a lot of matches to be effective (OBW is a much more effective healer), and beyond his stun he doesn't have that much to offer with low health and no offensive capability beyond match damage. I lol'ed. "Beyond his stun..." doesn't matter when his stun is completely game breaking.
Dormammu wrote: KaioShinDE wrote: Dormammu wrote: I hope Spider-Man is left alone. He's really not that over-powered. HIs heal takes a lot of matches to be effective (OBW is a much more effective healer), and beyond his stun he doesn't have that much to offer with low health and no offensive capability beyond match damage. I lol'ed. "Beyond his stun..." doesn't matter when his stun is completely game breaking. How does his stun 'break the game'? It's not like the AI has any idea how to use it right, so if you're fighting against a Spidey he's pretty easy to take down. When I'm facing a team with Spidey I save him for last because I know he won't pull off some monster offensive power ability and cripple me. If he stuns me a bit here and there I can live with that, I have 2 other characters to roll on with.
Entropic01 wrote: Let’s go to an extreme situation where the devs make this fight against Galactus. Galactus has 100,000 HP and has an ability that costs 1 of any AP and that ability instantly kills your entire team. Is this encounter beatable? Yes Is this encounter beatable w/o Spider-man? No If you don’t see how that restricts design space and limits what devs can do for a challenging encounter and how it pigeonholes you into specific rosters, that’s fine but we have very different design philosophies. I think Spidey does far more damage in PVE than PVP but I think he clearly warps both environments.
entropic01 wrote: I put an argument together in another thread on why I think Spidey needs to be nerfed and nerfed hard. Entropic01 wrote: Let’s go to an extreme situation where the devs make this fight against Galactus. Galactus has 100,000 HP and has an ability that costs 1 of any AP and that ability instantly kills your entire team. Is this encounter beatable? Yes Is this encounter beatable w/o Spider-man? No If you don’t see how that restricts design space and limits what devs can do for a challenging encounter and how it pigeonholes you into specific rosters, that’s fine but we have very different design philosophies. I think Spidey does far more damage in PVE than PVP but I think he clearly warps both environments.
Phantron wrote: Just look at the difference between enemy levels on Heroic Jugg and Simulator Basic if you need to be convinced of how Spiderman distorts PvE scaling.
UncleSam wrote: Phantron wrote: Just look at the difference between enemy levels on Heroic Jugg and Simulator Basic if you need to be convinced of how Spiderman distorts PvE scaling. That's not a fair comparison. I don't disagree about spidey distorting PvE, but he doesn't do it alone. Jugg had a very limited roster selection so many probably didn't have maxed characters to choose from. With no roster limits people can field their best teams. Plus, Sim has several boosted characters where Juggs only had mThor and he was still very new. 5 blue Spidey is not that common.
Kavel wrote: You don't balance characters around completely made-up fights that will never be in the game. I could dream up a dozen crazy scenarios beatable only by one specific character. The risk with Spidey is running out of blue even just long enough (or not gathering enough blue soon enough) to prevent a chain of specials. That happens, and when it does, things can go bad quickly.
IceIX wrote: The funbalancing queue still exists. It's still on a burner (not the back one), but we don't have much heat on it at the moment. Getting stronger Alliance controls and features are higher up on the list at the moment and taking up more of the designer time. We still intend to get back to these at some point.
GumisK wrote: Spider-Man breaking PvE is a serious issue, and that's a fact. However, as I stated before, I don't find him too powerful in regular PvP tourneys. The question is, can the devs make the nerf with such carfeul consideration and finesse, that he no longer destroys PvE, but still is a reasonable option in PvP? How about locking him out of most PvE events, and leaving him there for the players to use in PvP? I know it's not an elegant solution at all, but just a thought that crossed my mind. Would we need an all-230 Ares/Juggs/Moonstone node to make the fight really challenging, if Spidey was out of reach?