wink wrote: Sorin's redesigned second ability (Vampiric Power) creates a support. Does anyone know how many shields that support will have?
wink wrote: wink wrote: Sorin's redesigned second ability (Vampiric Power) creates a support. Does anyone know how many shields that support will have? Oh, in addition, does anyone know how many shields Sorin's 3rd ability (the one that isn't being changed) has?
Pqmtg- wrote: wink wrote: wink wrote: Sorin's redesigned second ability (Vampiric Power) creates a support. Does anyone know how many shields that support will have? Oh, in addition, does anyone know how many shields Sorin's 3rd ability (the one that isn't being changed) has? I think it's 5
MaxMagic420 wrote: All good points taken. But I don't believe the Tyrant requires a fix. That's all I'm really saying. If it was just a rare, maybe. Maybe. But it's a mythic. It's supposed to be a potentially game-changing card, and that's what it is, no more and no less. Besides, with a lvl 60 pw getting 20 mana in a turn is easy. They can fix it or leave it, I'm good either way. The fact that it popped up at all in the update notes was why I brought it up in the first place. I honestly didn't know it was even a bug. It seemed like it was supposed to work that way.
Cragger wrote: but a rare that deals six damage for nine mana seems off the curve.
Cragger wrote: but a rare that deals six damage for nine mana seems off the curve
Corn Noodles wrote: Cragger wrote: but a rare that deals six damage for nine mana seems off the curve You're discounting madness. Any discard gives the card 3 mana but more importantly, the card can't be discarded. That protects the card when you're dealing with discard spells against you and PW powers.
Cragger wrote: Part of the problem there is that every card with "Madness X" has Madness 3. Every rarity has the same value, to the detriment of card design.
Corn Noodles wrote: Cragger wrote: Part of the problem there is that every card with "Madness X" has Madness 3. Every rarity has the same value, to the detriment of card design. You're right about that. If madness numbers were distributed differently based on rarity, I think you'd see it being a better mechanic.