mbpm1 wrote: Got the third cap cover this week from the heroic token. This game really wants me to level Captain America. At least I have him in ideal configuration, 5/3/5.
Chimaera wrote: mbpm1 wrote: Got the third cap cover this week from the heroic token. This game really wants me to level Captain America. At least I have him in ideal configuration, 5/3/5. I would argue vehemently that his proper build is 3/5/5. His strength lies in his ability to overrright countdown tiles, and that build lets him do his job.
mbpm1 wrote: Chimaera wrote: mbpm1 wrote: Got the third cap cover this week from the heroic token. This game really wants me to level Captain America. At least I have him in ideal configuration, 5/3/5. I would argue vehemently that his proper build is 3/5/5. His strength lies in his ability to overrright countdown tiles, and that build lets him do his job. Actually you're probably right. I eyeballed his powers just for a moment and thought for a second that the red seemed pretty meh. But i keep forgetting how horribly expensive yellow is. Seriously, what the hell.
faustianpact wrote: I'm going to chime in on the discussion about Captain America. I currently have him at 5/5/3, which I feel works out for my particular team set-up, as in particular in this event I don't have any characters that have a yellow skill, and when it's maxed I can usually line the yellow tiles up to take down any counters and I might be able to have enough AP to use it again. If you want to use it straight for the protect tiles, they can be decent too. I have him at level 42 and 4 protect tiles can take off almost 300 damage. At the very least it creates cascades/critical tiles which I find very useful. His red at 5 can also overwrite any goon tiles and the damage is decent and the AP return means I can fire it off at the very least in another 3 turns. I find that I will basically always have a character with a better blue that can be used for a lower AP cost, such as MBW stun which only costs 9 when maxed, so due to having red be able to do the overwrite job already I don't need two skills with the same purpose.
faustianpact wrote: Did you do then before or after the event reset? This is now the second round of that event. If you did do them in the second round then you should probably put in a ticket for support.
mouser wrote: Probably more the case of your particular roster. If you have a full roster of characters, both LThor and IM40 are better and cheaper yellow options in this event. And the same argument about Blue can be applied just as easily to Red--you should almost always have a character with a better Red option. Having both Red and Blue tile overwrite abilities simply gives you more flexibility.
jozier wrote: His attack also pairs nicely with 2* Wolverine's green attack. You use Wolvie's green, you then use the now strike tile boosted red shield attack
vudu3 wrote: jozier wrote: His attack also pairs nicely with 2* Wolverine's green attack. You use Wolvie's green, you then use the now strike tile boosted red shield attack Can you explain how this works? I'm not familiar with this tactic. Do you target a friendly strike tile? Or do the strike tiles just increase Cap's red attack by default?
muffinmonger wrote: I second 5/5/3 or 5/4/4 Cap build. His ONLY useful ability is his yellow, so why not play to his strength? It has a unique effect with the fifth cover,and if you are down to having to use his red/blue (regardless of your spec) you have probably lost already. I'm 5/4/4 and have never missed the points in red/blue.