**** Peggy Carter (Captain America) ****

Peggy Carter (Captain America) 
4 Star Rarity (Legendary) Wiki Link
At Max Level: HP: 14956 Tile Damage: 74/83/65/13/12/11/4.5x
AP
When Captain America has a mission, no one gets in her way. Peggy lands a well-placed blow, ignoring any Protect tiles and dealing 806 damage to the target.
Level Upgrades
Legendary Presence - 0
AP
(PASSIVE) Tales of Captain America’s combat prowess are told far and wide, so when she enters the battle, her enemies panic and falter. While Peggy’s health is greater then 50%, all enemy powers cost 2 AP more.
Level Upgrades
Do as Peggy Says- 11
AP
Captain America lands a direct hit with her shield, disabling the enemy team and helping her allies get the drop on their target. Stuns all enemies but the target for 3 turns and places one 3-turn Blue Countdown tile (that deals 102 damage) for each active ally.
Level Upgrades

4 Star Rarity (Legendary) Wiki Link
At Max Level: HP: 14956 Tile Damage: 74/83/65/13/12/11/4.5x

When Captain America has a mission, no one gets in her way. Peggy lands a well-placed blow, ignoring any Protect tiles and dealing 806 damage to the target.
Level Upgrades
-
Level 2: Deals 1136 damage.
Level 3: Deals 1475 damage.
Level 4: Deals 2136 damage.
Level 5: Deals 3466 damage.
-
Level 3: Deals 2873 damage.
Level 4: Deals 4161 damage.
Level 5: Deals 6751 damage.
Legendary Presence - 0

(PASSIVE) Tales of Captain America’s combat prowess are told far and wide, so when she enters the battle, her enemies panic and falter. While Peggy’s health is greater then 50%, all enemy powers cost 2 AP more.
Level Upgrades
-
Level 2: While Peggy’s health is greater then 40%, all enemy powers cost 2 AP more.
Level 3: While Peggy’s health is greater then 40%, all enemy powers cost 3 AP more.
Level 4: While Peggy’s health is greater then 30%, all enemy powers cost 3 AP more.
Level 5: While Peggy’s health is greater then 30%, all enemy powers cost 4 AP more.
-
Level 3: While Peggy’s health is greater then 40%, all enemy powers cost 3 AP more.
Level 4: While Peggy’s health is greater then 30%, all enemy powers cost 3 AP more.
Level 5: While Peggy’s health is greater then 30%, all enemy powers cost 4 AP more.
Do as Peggy Says- 11

Captain America lands a direct hit with her shield, disabling the enemy team and helping her allies get the drop on their target. Stuns all enemies but the target for 3 turns and places one 3-turn Blue Countdown tile (that deals 102 damage) for each active ally.
Level Upgrades
-
Level 2: Disable all enemies but the target for 3 turns and place one 3-turn Blue Countdown tile that deals 167 damage for each active ally.
Level 3: Disable all enemies but the target for 3 turns and place one 3-turn Blue Countdown tile that deals 482 damage for each active ally.
Level 4: Disable all enemies but the target for 3 turns and place one 3-turn Blue Countdown tile that deals 1113 damage for each active ally.
Level 5: Disable all enemies but the target for 3 turns and place one 3-turn Blue Countdown tile that deals 2726 damage for each active ally.
-
Level 3: Disable all enemies but the target for 3 turns and place one 3-turn Blue Countdown tile that deals 936 damage for each active ally.
Level 4: Disable all enemies but the target for 3 turns and place one 3-turn Blue Countdown tile that deals 2160 damage for each active ally.
Level 5: Disable all enemies but the target for 3 turns and place one 3-turn Blue Countdown tile that deals 5292 damage for each active ally.
0
Comments
That passive is hot.
Yellow passive dealing with AP
Stun that creates special tile(s)
4* Captain Marvel
My thoughts too. Even his red counters Captain Falcon's yellow pretty well.
Ignores protection - hydra MO is to remove protection.
Increases cost - double agents are there to reduce efficiency
The colours don't make too much sense if it is captain hydra but the powers do.
Hope I'm wrong and this will be the only version of cap I don't roster
This red power should give us a good indication. Without the "bypass protect tiles" it's just pay 9 AP to do X damage. Hulkbuster's Rocket Punch provides a baseline expectation - 630 damage per AP. I would expect this ability to deal less than 5670, unless power creep is being purposefully introduced. That said, let's assume that no power creep happens - a touch over 5.5k is not very much damage in the 4* champ & 5* tiers; I'd sooner bring Hulkbuster and just collect more red or use Strike tiles to go over the top of enemy protects.
Ultimately, I think I would have preferred if the ability were Black, did huge damage and still ignored protect tiles but also generated a decently strong enemy protect tile on each use - the more you use it, the more you have to use it since you're mitigating your own damage from other sources.
Yes, most definitely.
Looks to be a beast of a character. I suspect the red will be a bit underwhelming damage wise, but 3 turn stun on two characters and that passive.. very nice.
Hero reimagined. Ms marvel.. binary.. warbird...captain marvel. Carol has been reimagined plenty.
Mar-Vell. Not Carol but it's "re-imagined".
He/She would be a monster in PvE where the goons can't move tiles. Imagine it increasing Muscle threaten CD from a cost of 3 to 5+ or a Kishu Caltops from 7 to 9+. Even feeder nodes (Wolvie+red feeders in EOTS) will be a lot less deadly if the costs are increased by 2+. This power could single-handedly change PvE.
KGB
Also, my guess is Nazi Cap.
by Phaentom » Mon Jun 13, 2016 10:13 pm
Could it be.... Captain America Hydra Agent?
That was my guess when this was first posted, and with the colors being