stochasticism wrote: Is Green the only color available to be sent as a TU? Purple is out as a passive and Black should be out as it has a self-heal condition. Just want to confirm this.
Piro_plock wrote: stochasticism wrote: Is Green the only color available to be sent as a TU? Purple is out as a passive and Black should be out as it has a self-heal condition. Just want to confirm this. DPX red can be sent as a TU despite self-heal. I think the restriction only applies to self-harm
notamutant wrote: https://youtu.be/N4YE2-ujycA I finally decided to go back and make a video for Moon Knight. He really is not that good. Very mediocre unless boosted.
Vhailorx wrote: notamutant wrote: https://youtu.be/N4YE2-ujycA I finally decided to go back and make a video for Moon Knight. He really is not that good. Very mediocre unless boosted. Interesting. Some of the whales really like him. That nuke is scary on defense. No hiding a squishy support from random targeting. But his other two powers are meh. I think his high damage numbers and not terrible passive make him mid tier.
notamutant wrote: Vhailorx wrote: notamutant wrote: https://youtu.be/N4YE2-ujycA I finally decided to go back and make a video for Moon Knight. He really is not that good. Very mediocre unless boosted. Interesting. Some of the whales really like him. That nuke is scary on defense. No hiding a squishy support from random targeting. But his other two powers are meh. I think his high damage numbers and not terrible passive make him mid tier. I agree he is mid-tier, it is just that being mid-tier is kind of meaningless nowadays with some really strong 4 stars and 5 stars out. Unpredictability makes him much less useful. I think a good way to think if a character is good, is if you would use them when not boosted. Iceman, JG, HB, RH, Peggy, all good even when not boosted.
Our apologies for any confusion or misunderstanding, but what you had experienced was normal gameplay functionality. With the introduction of Moon Knight (Marc Spector), there are enemies who can deal Random damage. Similar to AoE Damage, Random Damage is not blocked by The Thing (Classic)'s Rock Solid or Deadpool (It's Me, Deadpool!)'s Life of the Party abilities, and can deal damage through targets invisibility. So far, only Moon Knight (Marc Spector)'s Moonsilver Blades (Green) and Gwenpool (Gwen Poole)'s Deus Ex Machina (Green) powers deal Random target damage.
sambrookjm wrote: Just heard back from the devs about his green ability. In the most recent sim, his green randomly took out my Scarlet Witch without The Thing's jumping in and taking the damage for her with his Rock Solid ability. I filed a bug report, and they got back to me on it: Our apologies for any confusion or misunderstanding, but what you had experienced was normal gameplay functionality. With the introduction of Moon Knight (Marc Spector), there are enemies who can deal Random damage. Similar to AoE Damage, Random Damage is not blocked by The Thing (Classic)'s Rock Solid or Deadpool (It's Me, Deadpool!)'s Life of the Party abilities, and can deal damage through targets invisibility. So far, only Moon Knight (Marc Spector)'s Moonsilver Blades (Green) and Gwenpool (Gwen Poole)'s Deus Ex Machina (Green) powers deal Random target damage. So it can hit just about anyone in the game; even that annoying invisible Prof X that's tormenting you. A big thanks to the devs for the reply on the day after Thanksgiving, as I certainly wasn't expecting to hear back from them until the weekend was over.
Rick OShay wrote: EDIT: tested XPool and he still heals on the match-ending red power 'out of bullets'. So what gives on MK?
Tatercat wrote: Rick OShay wrote: EDIT: tested XPool and he still heals on the match-ending red power 'out of bullets'. So what gives on MK? Must have something to do with conditional setting of the two powers. Deadpool’s Out Of Bullets will heal you no matter if the target survives or not, so I guess its activated at the same time as the damage being dealt. Moon Knight’s black waits to see if the character is downed before the healing is triggered, so I’m guessing that the VICTORY is programmed to “cut in” before any such conditional effects. I had noticed the lack of heal on the final "kill" of a fight too, but had thought it had always been that way (only champed him last fall).
notamutant wrote: I agree he is mid-tier, it is just that being mid-tier is kind of meaningless nowadays with some really strong 4 stars and 5 stars out. Unpredictability makes him much less useful. I think a good way to think if a character is good, is if you would use them when not boosted. Iceman, JG, HB, RH, Peggy, all good even when not boosted.
Polares wrote: Tatercat wrote: Rick OShay wrote: EDIT: tested XPool and he still heals on the match-ending red power 'out of bullets'. So what gives on MK? Must have something to do with conditional setting of the two powers. Deadpool’s Out Of Bullets will heal you no matter if the target survives or not, so I guess its activated at the same time as the damage being dealt. Moon Knight’s black waits to see if the character is downed before the healing is triggered, so I’m guessing that the VICTORY is programmed to “cut in” before any such conditional effects. I had noticed the lack of heal on the final "kill" of a fight too, but had thought it had always been that way (only champed him last fall). I have not tested it now, but before it did heal you for the final death. Another bug for the list
Rick OShay wrote: Noticed something different about MK recently. His black is a great power, especially when you down an enemy and earn the true heal. However, it is no longer gaining the self-heal when downing the final enemy right as the match ends. This definitely used to take place, I would routinely ensure a Fist of Khonshu ending blow to get health back before the next match. Same thing for XPool if you can do it, heal up during the death blow. Did the dev's mention anything about nerfing this at the end of matches? EDIT: tested XPool and he still heals on the match-ending red power 'out of bullets'. So what gives on MK?[/quote] MK heal is a passive aspect of his power. XFDP is all active.