**** Kate Bishop (Hawkeye) ****
Comments
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OneLastGambit wrote:I think it would be far more useful to have her anti healing be a permanent passive effect or a much cheaper (6ap) much lower damage ability to make it worthwhile.
A passive would be too powerful an effect, but they could have certainly made it a conditional passive like Redwing so it works when you have more than x ap in that colour and if that was still too powerful then have the player lose one ap per turn from that colour.0 -
What if the effect had scaling numbers like Quake's passive AoE block?
Like at 3 covers maybe it passively reduces healing by up to 500, but at 5 covers it increases to 1200.
Would make sense given her tier, but wouldn't be too excessive. Mainly would serve as a good counter-balance to heals over time, BotB from KK, and some other stuff, but not let her rummage through the top tiers nor force her to be an inconvenient means of doing so.0 -
I know why they made her blue 12 AP it is because of all the Ragnorok team ups I get playing PVE. His red TU for 6AP can put more blue on the board so I can do 10k damage to Daken and he will not heal himself.
Overall she has some really interacting powers even with the draw backs. She feels really expensive with 2 powers over 10AP. Some people are saying bring IM40 along but the reality is by the time I have her level her I might be more of a 5* player and having IM40 with such low health just makes it harder.0 -
wymtime wrote:I know why they made her blue 12 AP it is because of all the Ragnorok team ups I get playing PVE. His red TU for 6AP can put more blue on the board so I can do 10k damage to Daken and he will not heal himself.
Overall she has some really interacting powers even with the draw backs. She feels really expensive with 2 powers over 10AP. Some people are saying bring IM40 along but the reality is by the time I have her level her I might be more of a 5* player and having IM40 with such low health just makes it harder.
Why would you use her to kill Daken? Any 4 can easily kill daken
The only good healer in 5 land is x23 (Reed in a Carnage team is ok too, but... who cares ) so adding a power just to stop x23 is odd. Then any 5 can kill her before she has time to get to 12 AP. I guess the only chance to really use her against OML is when she is buffed, then her blue will do around 18k damage, and even though this can't kill OML, the countdown will help killing him with another power.
It really looks like devs are thinking more and more of how these 4s work when buffed, and it is obvious most of them are just useful when buffed (as an example Drax is completely useless normally, but when buffed his numbers are so high that maybe he will be worth using). I think she is going to be in the same group of just useful when buffed over 270 when her black is going to do 14k, and her blue 18k.
This strategy has a problem though, with the current amount of resources, when she is finally covered and leveled there is going to be much more powerful chars in 5 land ...0 -
Polares wrote:wymtime wrote:I know why they made her blue 12 AP it is because of all the Ragnorok team ups I get playing PVE. His red TU for 6AP can put more blue on the board so I can do 10k damage to Daken and he will not heal himself.
Overall she has some really interacting powers even with the draw backs. She feels really expensive with 2 powers over 10AP. Some people are saying bring IM40 along but the reality is by the time I have her level her I might be more of a 5* player and having IM40 with such low health just makes it harder.
Why would you use her to kill Daken? Any 4 can easily kill daken
The only good healer in 5 land is x23 (Reed in a Carnage team is ok too, but... who cares ) so adding a power just to stop x23 is odd. Then any 5 can kill her before she has time to get to 12 AP. I guess the only chance to really use her against OML is when she is buffed, then her blue will do around 18k damage, and even though this can't kill OML, the countdown will help killing him with another power.
It really looks like devs are thinking more and more of how these 4s work when buffed, and it is obvious most of them are just useful when buffed (as an example Drax is completely useless normally, but when buffed his numbers are so high that maybe he will be worth using). I think she is going to be in the same group of just useful when buffed over 270 when her black is going to do 14k, and her blue 18k.
This strategy has a problem though, with the current amount of resources, when she is finally covered and leveled there is going to be much more powerful chars in 5 land ...0 -
Polares wrote:Now, Kate, I am also very surprised why a character like this has been included in the game, yeah Hawkeye series has been fairly good recently but including a secondary character, instead of the other much more well known chars we still don't have is ... Strange. (You see what I did there )
?.
They're obviously saving the release of Strange for the movie...0 -
slantedandenchanted wrote:Polares wrote:Now, Kate, I am also very surprised why a character like this has been included in the game, yeah Hawkeye series has been fairly good recently but including a secondary character, instead of the other much more well known chars we still don't have is ... Strange. (You see what I did there )
?.
They're obviously saving the release of Strange for the movie...
Hahaha yeah I know, but I NEEDED to do the pun, it was so obvious
And Doc Strange is 100% guarantee a 5.wymtime wrote:
I do agree when buffed she will do damage. The issue is her powers cost so much. Even buffed to generate 12 blue takes too many matches and other than cyclops and pro X there are no AP accelerators. The problem is cyclops uses blue and professor X needs someone to fast or someone to create match 5's.
Well this is why I her best build is probably 3/5/5. Black is just 8, very cheap and with a lot of punch, and purple is 10 which is also ok. If the countdown is matched you still get some decent strike tiles and if it resolves it does some good damage. But 12 AP for 20k damage is not that bad (always talking when buffed), Cyclops needs 20 AP for that, so it is still some serious damage for that cost.
If it was easier to cover and level 4s, she would be a nice addition to the 4 roster (her numbers are really strong, even though her powers are 'boring'), but in the current state of the game where just having 5 good 4s matter, and then you are better just getting as many 5s as possible, she is completely forgettable.0 -
Idk, I love Kate Bishop(the character itself) and I'm glad she's in the game. I do think her powers cost way too much for so-so damage though. It's a little silly.0
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Polares wrote:wymtime wrote:
I do agree when buffed she will do damage. The issue is her powers cost so much. Even buffed to generate 12 blue takes too many matches and other than cyclops and pro X there are no AP accelerators. The problem is cyclops uses blue and professor X needs someone to fast or someone to create match 5's.
Well this is why I her best build is probably 3/5/5. Black is just 8, very cheap and with a lot of punch, and purple is 10 which is also ok. If the countdown is matched you still get some decent strike tiles and if it resolves it does some good damage. But 12 AP for 20k damage is not that bad (always talking when buffed), Cyclops needs 20 AP for that, so it is still some serious damage for that cost.
If it was easier to cover and level 4s, she would be a nice addition to the 4 roster (her numbers are really strong, even though her powers are 'boring'), but in the current state of the game where just having 5 good 4s matter, and then you are better just getting as many 5s as possible, she is completely forgettable.
I agree with your build, but her do arisen to cyclops is off. Cyclops yellow and blue can accelerate his red to get to that 20AP. Getting 12 blue on it's own can be really slow. You can bring an iceman purple TU, or board shake TU to try and accelerate the process, but overall for as hard as she hits she is slow.
After playing her in Venom Bomb her black is under rated and can defiantly be 5 covers and useful. For 8 AP you get good damage and then you just need to match the CD to avoid the damage.
The one thing I don't like is she is very CD dependent. Her purple gives good strike tiles but it seems the CD that gets placed is too random and gets matched way too easy. She is an aimiming specialist so players should be able to place the CD a-la her 2* counter part. Placing the CD makes her so much more dangerous with her purple. As it is now that cd is just to easy to match and for 10 AP should be more reliable.0 -
Called her "Hawkatniss" in another thread. Whaddya think?0
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JarvisJackrabbit wrote:Called her "Hawkatniss" in another thread. Whaddya think?
too long, but otherwise not bad.
4/5 stars; would portmanteau with again. . .0 -
Black and purple are her best powers. 3/5/5 seems like the best build if you had to choose. both relatively fast, hit pretty hard for the 4* tier, and have very manageable downsides. Blue is slow and costs extra ap for a secondary benefit (no enemy healing) that just isn't useful very often!0
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If only that secondary effect was a stun, a la 2* Hawkeye. Then you'd have 3 good to great skills and more of a choice in build.0
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Didn't see if this was mentioned, but her fires off regardless if there are available tiles. You get and no cooldown.0
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BigBZ32 wrote:Didn't see if this was mentioned, but her fires off regardless if there are available tiles. You get and no cooldown.
Good to know. What about her black? can you fire it without placing the CD if there are no basic black tiles available?0 -
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So, anti-healing CD and Phoenix resurrection. What happens?0
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Vhailorx wrote:JarvisJackrabbit wrote:Called her "Hawkatniss" in another thread. Whaddya think?
too long, but otherwise not bad.
4/5 stars; would portmanteau with again. . .0 -
Hmm... Hawk+Kate=HawK80
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Heh, Hard Nock Life. Not a bad name!0
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