MojoWild wrote: Demiurge_Anthony wrote: Hey everyone, I wanted to take a moment to explain what happened with the Gauntlet level scaling. There are a couple different things that you will see in this run of the gauntlet that are different from the previous runs of the event. The first is that you will see 5-Star characters. This is new because we were not able to have them scale below their minimum level (which you'd see if you were a new player). The next is that the levels are taking advantage of the new levels system that was introduced with the champion feature. When updating The Gauntlet for these features, the levels for players ended up being too high and thus too difficult. We apologize for the unintended change to the difficulty to the Gauntlet. It was our intention to have the difficulty similar to previous runs and hope the update tomorrow will alleviate that frustration for a lot of players. Will there be an official announcement stickied post, and/or an in game splash to let people know that have given up or are dropping ISO on boosts and hp on health packs?
Demiurge_Anthony wrote: Hey everyone, I wanted to take a moment to explain what happened with the Gauntlet level scaling. There are a couple different things that you will see in this run of the gauntlet that are different from the previous runs of the event. The first is that you will see 5-Star characters. This is new because we were not able to have them scale below their minimum level (which you'd see if you were a new player). The next is that the levels are taking advantage of the new levels system that was introduced with the champion feature. When updating The Gauntlet for these features, the levels for players ended up being too high and thus too difficult. We apologize for the unintended change to the difficulty to the Gauntlet. It was our intention to have the difficulty similar to previous runs and hope the update tomorrow will alleviate that frustration for a lot of players.
TheRealJRad wrote: MojoWild wrote: Demiurge_Anthony wrote: Hey everyone, I wanted to take a moment to explain what happened with the Gauntlet level scaling. There are a couple different things that you will see in this run of the gauntlet that are different from the previous runs of the event. The first is that you will see 5-Star characters. This is new because we were not able to have them scale below their minimum level (which you'd see if you were a new player). The next is that the levels are taking advantage of the new levels system that was introduced with the champion feature. When updating The Gauntlet for these features, the levels for players ended up being too high and thus too difficult. We apologize for the unintended change to the difficulty to the Gauntlet. It was our intention to have the difficulty similar to previous runs and hope the update tomorrow will alleviate that frustration for a lot of players. Will there be an official announcement stickied post, and/or an in game splash to let people know that have given up or are dropping ISO on boosts and hp on health packs? Yea, I'd like to know when I can play again...just a rough ETA would suffice.
Leadggb wrote: Demiurge_Anthony wrote: Hey everyone, I wanted to take a moment to explain what happened with the Gauntlet level scaling. There are a couple different things that you will see in this run of the gauntlet that are different from the previous runs of the event. The first is that you will see 5-Star characters. This is new because we were not able to have them scale below their minimum level (which you'd see if you were a new player). The next is that the levels are taking advantage of the new levels system that was introduced with the champion feature. When updating The Gauntlet for these features, the levels for players ended up being too high and thus too difficult. We apologize for the unintended change to the difficulty to the Gauntlet. It was our intention to have the difficulty similar to previous runs and hope the update tomorrow will alleviate that frustration for a lot of players. Thank you for the response. Can you acknowledge the concerns from this thread about a fundamental issue with this game: As your roster gets better, everything scales up, but the rewards remain the same. In fact, you get put into a harder bracket, so you actually get worse rewards for upgrading your roster. Is it intentional that you get punished for progressing your roster? If not, what are you doing to improve on this aspect of the game?
madsalad wrote: Once the scaling dropped about 60 levels I was able to get through the last 7 nodes with only using one health pack, and I didn't have any of the boosted 4* dudes. My opponents were in the 360 range for those last 7 nodes. I actually felt most of Sub 2 was harder due to Iron Man and Wolverine being used on liberally on the opponent teams and thusly locking out my OML and Hulkbuster. I even went back and hit the final nodes on the subs in order to get the 1k and 2k iso. Once the scaling was adjusted this felt like good ol' gauntlet. Challenging and fun but not crazy hard.
Crowl wrote: madsalad wrote: Once the scaling dropped about 60 levels I was able to get through the last 7 nodes with only using one health pack, and I didn't have any of the boosted 4* dudes. My opponents were in the 360 range for those last 7 nodes. I actually felt most of Sub 2 was harder due to Iron Man and Wolverine being used on liberally on the opponent teams and thusly locking out my OML and Hulkbuster. I even went back and hit the final nodes on the subs in order to get the 1k and 2k iso. Once the scaling was adjusted this felt like good ol' gauntlet. Challenging and fun but not crazy hard. Challenging fun for your OML and HB, sounds like there's nothing wrong with that scaling then.