Demiurge_Anthony wrote: Hey everyone, I wanted to take a moment to explain what happened with the Gauntlet level scaling. There are a couple different things that you will see in this run of the gauntlet that are different from the previous runs of the event. The first is that you will see 5-Star characters. This is new because we were not able to have them scale below their minimum level (which you'd see if you were a new player). The next is that the levels are taking advantage of the new levels system that was introduced with the champion feature. When updating The Gauntlet for these features, the levels for players ended up being too high and thus too difficult. We apologize for the unintended change to the difficulty to the Gauntlet. It was our intention to have the difficulty similar to previous runs and hope the update tomorrow will alleviate that frustration for a lot of players.
Stax the Foyer wrote: When you say that you were not able to have them scale below their minimal level, do you mean that they're still unable to do so, or that this is something that is now possible?
Stax the Foyer wrote: When you talk about the "new levels system," what does that mean, and how does that effect the Gauntlet design? From the player perspective, PvE opponents have always been able to scale up well past their maximum level (395 Juggs, for example).
Vhailorx wrote: Thanks for the update. I am sure you guys were busy with the civil war rollout, but I think it would have been a good idea to announce this change in advance. Secondly, this seems to be a direct result of the exponential match damage\health scaling implemented with champion levels (I.e. now that ai enemies get champ levels, their damage and health scales exponetially. But players will only have a few champs, so their strength scales linearly). This goes back to the 3* boost nerf and ultimately to the scaling changes needed to balance 5*s. Can you comment on the long term plans regarding both issues? There are a few other long-standing problems in the game (iso, 4* transition speed, etc), but scaling is among the most vexing for players.
Demiurge_Anthony wrote: Stax the Foyer wrote: When you say that you were not able to have them scale below their minimal level, do you mean that they're still unable to do so, or that this is something that is now possible? Characters are now able to scale below their minimum level (this can been seen in DDQ). "Weird" things happened when you did this before. Ultimately, this feature was added to give the mission designers greater flexibility in the opponents you are facing. Stax the Foyer wrote: When you talk about the "new levels system," what does that mean, and how does that effect the Gauntlet design? From the player perspective, PvE opponents have always been able to scale up well past their maximum level (395 Juggs, for example). Part of the Champion feature was that characters can scale past a "ceiling" that was in the game (that was the 395 part that you are referring to). When that "ceiling" was removed, the characters ended up scaling way too high in this Gauntlet run.
Stax the Foyer wrote: Demiurge_Anthony wrote: Hey everyone, I wanted to take a moment to explain what happened with the Gauntlet level scaling. There are a couple different things that you will see in this run of the gauntlet that are different from the previous runs of the event. The first is that you will see 5-Star characters. This is new because we were not able to have them scale below their minimum level (which you'd see if you were a new player). The next is that the levels are taking advantage of the new levels system that was introduced with the champion feature. When updating The Gauntlet for these features, the levels for players ended up being too high and thus too difficult. We apologize for the unintended change to the difficulty to the Gauntlet. It was our intention to have the difficulty similar to previous runs and hope the update tomorrow will alleviate that frustration for a lot of players. Thanks Anthony, I know that fixing this is more important than followup questions, but if you can give us some additional clarification on a few of these points at some point in the future, it'd be appreciated. I think that sometimes the language and terminology that we use is different from the language that you use internally. When you say that you were not able to have them scale below their minimal level, do you mean that they're still unable to do so, or that this is something that is now possible? When you talk about the "new levels system," what does that mean, and how does that effect the Gauntlet design? From the player perspective, PvE opponents have always been able to scale up well past their maximum level (395 Juggs, for example). I know that these questions sound trivial, but making sure that players and developers know what the other is talking about will help us get the most out of the developer comments when they happen, and allow us to give you more clear and actionable feedback. If we understand the limitations that you're facing in event design, we can make suggestions that might be easier to implement.
Demiurge_Anthony wrote: Vhailorx wrote: Thanks for the update. I am sure you guys were busy with the civil war rollout, but I think it would have been a good idea to announce this change in advance. Secondly, this seems to be a direct result of the exponential match damage\health scaling implemented with champion levels (I.e. now that ai enemies get champ levels, their damage and health scales exponetially. But players will only have a few champs, so their strength scales linearly). This goes back to the 3* boost nerf and ultimately to the scaling changes needed to balance 5*s. Can you comment on the long term plans regarding both issues? There are a few other long-standing problems in the game (iso, 4* transition speed, etc), but scaling is among the most vexing for players. That's my bad. My boss (Demiurge_Bagman) told me to inform you guys about the change to the 5-Stars being available in the Gauntlet and I dropped the ball on it. Civil War's been crazy =p As for the long-term scaling question: I don't have a good response for you at this moment. I can tell you that we are paying a lot of attention to mission difficulty, player success rate and how long people are playing events. I'll have more to talk on this when we get ready for the 4th run of the new mission difficulty system.
Pylgrim wrote: Since Vhailorx touched on the topic of the nerf to powered up 3*s following championing and we have the rare chance of having a developer talking to us, can we please get an official pronouncement on this matter?
Vhailorx wrote: You think there is basically no difference between "attempting and failing to implement a positive change" and "incompetence"?
Akari wrote: Demiurge_Anthony wrote: Hey everyone, I wanted to take a moment to explain what happened with the Gauntlet level scaling. There are a couple different things that you will see in this run of the gauntlet that are different from the previous runs of the event. The first is that you will see 5-Star characters. This is new because we were not able to have them scale below their minimum level (which you'd see if you were a new player). The next is that the levels are taking advantage of the new levels system that was introduced with the champion feature. When updating The Gauntlet for these features, the levels for players ended up being too high and thus too difficult. We apologize for the unintended change to the difficulty to the Gauntlet. It was our intention to have the difficulty similar to previous runs and hope the update tomorrow will alleviate that frustration for a lot of players. When Civil War first started, before the insane scaling bump, there was a node with a level 100 OML. Your statement is false...