Pylgrim wrote: Akari wrote: Demiurge_Anthony wrote: Hey everyone, I wanted to take a moment to explain what happened with the Gauntlet level scaling. There are a couple different things that you will see in this run of the gauntlet that are different from the previous runs of the event. The first is that you will see 5-Star characters. This is new because we were not able to have them scale below their minimum level (which you'd see if you were a new player). The next is that the levels are taking advantage of the new levels system that was introduced with the champion feature. When updating The Gauntlet for these features, the levels for players ended up being too high and thus too difficult. We apologize for the unintended change to the difficulty to the Gauntlet. It was our intention to have the difficulty similar to previous runs and hope the update tomorrow will alleviate that frustration for a lot of players. When Civil War first started, before the insane scaling bump, there was a node with a level 100 OML. Your statement is false... Read the further clarification. Changes made to the scaling of 5*s in CW were part of the problem with the gauntlet.
Akari wrote: Demiurge_Anthony wrote: Hey everyone, I wanted to take a moment to explain what happened with the Gauntlet level scaling. There are a couple different things that you will see in this run of the gauntlet that are different from the previous runs of the event. The first is that you will see 5-Star characters. This is new because we were not able to have them scale below their minimum level (which you'd see if you were a new player). The next is that the levels are taking advantage of the new levels system that was introduced with the champion feature. When updating The Gauntlet for these features, the levels for players ended up being too high and thus too difficult. We apologize for the unintended change to the difficulty to the Gauntlet. It was our intention to have the difficulty similar to previous runs and hope the update tomorrow will alleviate that frustration for a lot of players. When Civil War first started, before the insane scaling bump, there was a node with a level 100 OML. Your statement is false...
Demiurge_Anthony wrote: Hey everyone, I wanted to take a moment to explain what happened with the Gauntlet level scaling. There are a couple different things that you will see in this run of the gauntlet that are different from the previous runs of the event. The first is that you will see 5-Star characters. This is new because we were not able to have them scale below their minimum level (which you'd see if you were a new player). The next is that the levels are taking advantage of the new levels system that was introduced with the champion feature. When updating The Gauntlet for these features, the levels for players ended up being too high and thus too difficult. We apologize for the unintended change to the difficulty to the Gauntlet. It was our intention to have the difficulty similar to previous runs and hope the update tomorrow will alleviate that frustration for a lot of players.
Bryan Lambert wrote: Vhailorx wrote: You think there is basically no difference between "attempting and failing to implement a positive change" and "incompetence"? Not the way I meant it, no. Incompetence the noun, as in in this case people were not competent. Not incompetent the adjective, as in "these people are as a general rule incompetent". If I make a good faith effort to make your car run better and cut your brake lines, my good intentions don't absolve me of my mistake. In this case, it seems like a good faith effort to improve the player experience by letting us fight five-star characters in the Gauntlet led to a spke in scaling that snuck through all the playtestings. Which is more detail than we often get, which I appreciate, even if it leaves a lot of the "why" and "how" unanswered.
Vhailorx wrote: You think there is basically no difference between "attempting and failing to implement a positive change" and "incompetence"?
Leadggb wrote: Demiurge_Anthony wrote: Hey everyone, Can you acknowledge the concerns from this thread about a fundamental issue with this game: As your roster gets better, everything scales up, but the rewards remain the same. In fact, you get put into a harder bracket, so you actually get worse rewards for upgrading your roster. Is it intentional that you get punished for progressing your roster? If not, what are you doing to improve on this aspect of the game?
Demiurge_Anthony wrote: Hey everyone, Can you acknowledge the concerns from this thread about a fundamental issue with this game: As your roster gets better, everything scales up, but the rewards remain the same. In fact, you get put into a harder bracket, so you actually get worse rewards for upgrading your roster. Is it intentional that you get punished for progressing your roster? If not, what are you doing to improve on this aspect of the game?
carrion pigeons wrote: Electrovirus wrote: You need more subs to play in Gauntlet. 3 Subs for the whole spectrum of levels and power is not enough. Set the scaling to the way it was but with one or two more subs. Have the last subs for high level 4 star and 5 star rosters with rewards suited for them. You have stretched out and increased the levels and power the heroes can get but kept the number of subs the same, trying to cater beginners and top end rosters with thre subs has made the difficulty increase way to fast. I was looking forward to maybe finishing gauntlet for the first time but after about 2/3 the way through the first sub I was like enough of that Im gonna go play some PVP. I really don't think the problem is the number of subs. After all, more subs just means more need for health packs and a longer grind. And the whole idea of "rewards suited for [high level rosters]" is a pipe dream - if they made the experience longer, it'd just mean more grinding for the same rewards, not more grinding for more rewards.
Electrovirus wrote: You need more subs to play in Gauntlet. 3 Subs for the whole spectrum of levels and power is not enough. Set the scaling to the way it was but with one or two more subs. Have the last subs for high level 4 star and 5 star rosters with rewards suited for them. You have stretched out and increased the levels and power the heroes can get but kept the number of subs the same, trying to cater beginners and top end rosters with thre subs has made the difficulty increase way to fast. I was looking forward to maybe finishing gauntlet for the first time but after about 2/3 the way through the first sub I was like enough of that Im gonna go play some PVP.
Vhailorx wrote: This gauntlet scaling thing was a fairly big oversight as far as this game goes. But cutting brake lines is hardly a fair analogy.
Electrovirus wrote: Why should someone get more rewards when their roster gets better?
Bryan Lambert wrote: Vhailorx wrote: This gauntlet scaling thing was a fairly big oversight as far as this game goes. But cutting brake lines is hardly a fair analogy. I had a feeling that wqas the part you'd get hung up on. It wasn't meant to be analagous to the severity. I just don't have a huge list of things that can go wrong with cars at the ready, and most of them are from 70's cop shows. That's why I went and put a whole chunk in about what they actually did after making the point that you can't type 'they meant well, but screwed up" without "they screwed up". Screwing up is classified under incompetence. Not as a character flaw, not as a general indicator of an overall ability to do their job. That'd require a regular, consistent pattern of making mistakes like this.
Xidex wrote: I have maxed 4* Cyclop and pass out Gauntlet's 2 of 3 stages without ANY problem (now passing part 3). Once I used whales of dp 3* on the node with cyc 3* and thor 3* (because I can't use my 4* versions). All other missions wasn't difficult. Yes, it looks scary when you see level 400 enemies, but with boosted 4* they can't do nothing! The only problem - healthpacks if you get couple of punches from enemies. But they are free if you are not in a hurry!
Vhailorx wrote: Civil war was a great example of how to do pve without the need for scaling. Everyone plays the same event. But the difficult ratchets up with each round, gradually shrinking the pool of players able to get the top rewards. And because there were two events no one was ever unable to play anything. Weaker teams that cpuodbhabdle rounds 6-8 could just switch to the other side and keep playing. The gauntlet theoretically offers the same experience (but not when nodes hit 300+ before the end of the first sub!) (note, this only refers to the boss nodes. The sub nodes were scaled, and we're a bit too high, a la the gauntlet.)
Electrovirus wrote: Leadggb wrote: Demiurge_Anthony wrote: Hey everyone, Can you acknowledge the concerns from this thread about a fundamental issue with this game: As your roster gets better, everything scales up, but the rewards remain the same. In fact, you get put into a harder bracket, so you actually get worse rewards for upgrading your roster. Is it intentional that you get punished for progressing your roster? If not, what are you doing to improve on this aspect of the game? Why should someone get more rewards when their roster gets better?
Vhailorx wrote: Yes, boosted 4* champs are incredibly powerful right now (that's an underlying part of the scaling problem in that champion levels are now much much more important than regular levels. This is why normal boosted 3*s are weaker than they used to be. Only boosted 3* champs are really useful anymore).
MojoWild wrote: Demiurge_Anthony wrote: Hey everyone, I wanted to take a moment to explain what happened with the Gauntlet level scaling. There are a couple different things that you will see in this run of the gauntlet that are different from the previous runs of the event. The first is that you will see 5-Star characters. This is new because we were not able to have them scale below their minimum level (which you'd see if you were a new player). The next is that the levels are taking advantage of the new levels system that was introduced with the champion feature. When updating The Gauntlet for these features, the levels for players ended up being too high and thus too difficult. We apologize for the unintended change to the difficulty to the Gauntlet. It was our intention to have the difficulty similar to previous runs and hope the update tomorrow will alleviate that frustration for a lot of players. Will there be an official announcement stickied post, and/or an in game splash to let people know that have given up or are dropping ISO on boosts and hp on health packs?
madsalad wrote: MojoWild wrote: Demiurge_Anthony wrote: Hey everyone, I wanted to take a moment to explain what happened with the Gauntlet level scaling. There are a couple different things that you will see in this run of the gauntlet that are different from the previous runs of the event. The first is that you will see 5-Star characters. This is new because we were not able to have them scale below their minimum level (which you'd see if you were a new player). The next is that the levels are taking advantage of the new levels system that was introduced with the champion feature. When updating The Gauntlet for these features, the levels for players ended up being too high and thus too difficult. We apologize for the unintended change to the difficulty to the Gauntlet. It was our intention to have the difficulty similar to previous runs and hope the update tomorrow will alleviate that frustration for a lot of players. Will there be an official announcement stickied post, and/or an in game splash to let people know that have given up or are dropping ISO on boosts and hp on health packs? Was just coming here to ask this since, remember, the forum community is not representative of the player base at large, think about all of those non-forumites that must be like "tinykitty this!" Some communication regarding when exactly you'll be flipping the difficulty switch off would be nice.