ZeiramMR wrote: I understand the comment that alliances should not be able to fully complete both Team sides. But if an Alliance beats one half with time to spare, they could still complete a few rounds of the other side for a few tokens/covers, right? Or cut losses... my Alliance would probably make it into Round 7 but not finish it, and switching at that point could get us through a few rounds on the other side.
spatenfloot wrote: Has anyone analyzed the bosses to try to figure out which one will be harder to defeat at higher rounds?
Linkster79 wrote: What is Plan B for if the servers go down? Plan A of "Go to the pub” hasn't been too successful in the past.
notamutant wrote: spatenfloot wrote: Has anyone analyzed the bosses to try to figure out which one will be harder to defeat at higher rounds? Who cares, team Iron Man has the best rewards. Do you really want Failcap and Fivecapfail?
Azoth658 wrote: notamutant wrote: spatenfloot wrote: Has anyone analyzed the bosses to try to figure out which one will be harder to defeat at higher rounds? Who cares, team Iron Man has the best rewards. Do you really want Failcap and Fivecapfail? But 5* Cap looks sweet especially if you combine him with that Falcap passive to activate the one turn countdown tiles. Hulkbuster is top tier according to many but characters that self harm just aren't for me. I prefer PVE teams especially for fun survival nodes and Falcap is fun for those boosting his own defense tiles
Azoth658 wrote: But 5* Cap looks sweet especially if you combine him with that Falcap passive to activate the one turn countdown tiles.
mpqrulz wrote: So what's everyone planning on doing in 2.5 hrs when the servers go down?
Demiurge_Anthony wrote: He will not be. We are planning on adding Drax to the Legendary packs this Thursday. 4-Stars between normal and Civil War stores will be the same.
BlackSheep101 wrote: I think someone said it's 21 million total to clear round 8.
JVReal wrote: Demiurge_Anthony wrote: JVReal wrote: The power descriptions imply that you will not be playing 3 against 1 as is normal for these boss battles. Each one has an ability that calls in reinforcements. Does this mean that we will be fighting 3 vs 3, or 3 vs 2, with 1 or 2 of the enemies being AI controlled characters? Will they have active powers? If they don't, will they be AP feeders like other goons? IM needs AP to call his reinforcements but Cap's ability is Passive, so on Turn 1, he will pull in 1 playable character and create a fortified tile, that if you destroy, gets put right back in (because it is a "solo" battle)... are these characters fully covered, scaled up versions of these characters? The battle starts as a battle against the boss and reinforcements come out if they are able to activate their abilities. Iron Man Drones function very similarly to the playable character's power and Steve Rogers summons an ally that has normal abilities. So the Cap boss battle will always be 3 vs 2 due to his passive. Stun the reinforcement and target Steve. Kind of lame to be fighting a boss with 6 abilities.
Demiurge_Anthony wrote: JVReal wrote: The power descriptions imply that you will not be playing 3 against 1 as is normal for these boss battles. Each one has an ability that calls in reinforcements. Does this mean that we will be fighting 3 vs 3, or 3 vs 2, with 1 or 2 of the enemies being AI controlled characters? Will they have active powers? If they don't, will they be AP feeders like other goons? IM needs AP to call his reinforcements but Cap's ability is Passive, so on Turn 1, he will pull in 1 playable character and create a fortified tile, that if you destroy, gets put right back in (because it is a "solo" battle)... are these characters fully covered, scaled up versions of these characters? The battle starts as a battle against the boss and reinforcements come out if they are able to activate their abilities. Iron Man Drones function very similarly to the playable character's power and Steve Rogers summons an ally that has normal abilities.
JVReal wrote: The power descriptions imply that you will not be playing 3 against 1 as is normal for these boss battles. Each one has an ability that calls in reinforcements. Does this mean that we will be fighting 3 vs 3, or 3 vs 2, with 1 or 2 of the enemies being AI controlled characters? Will they have active powers? If they don't, will they be AP feeders like other goons? IM needs AP to call his reinforcements but Cap's ability is Passive, so on Turn 1, he will pull in 1 playable character and create a fortified tile, that if you destroy, gets put right back in (because it is a "solo" battle)... are these characters fully covered, scaled up versions of these characters?
JVReal wrote: Can you lock the reinforced tile with a force bubble, or do you have to break the reinforcement first? And if you lock the CD Tile, does he generate a new one? If he generates a new one, and then the bubble is broken, and both CD tiles resolve, does he get two reinforcements?