'Civil War' Details - Part II
Comments
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Not a question, just a comment. Getting responses to the questions from someone in the know is great - thanks Anthony! More of this please.0
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What is Plan B for if the servers go down? Plan A of "Go to the pub” hasn't been too successful in the past.0
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These 30 CP tokens for a 10% shot...
is it 10% shot at capt american and another vault that shows 10% for iron man.. Or is it just 5% on each0 -
They have separate "stores". So you can buy a cap token for a 10% chance at 5teve, or an IM token for a shot at 5tark.0
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I understand the comment that alliances should not be able to fully complete both Team sides. But if an Alliance beats one half with time to spare, they could still complete a few rounds of the other side for a few tokens/covers, right? Or cut losses... my Alliance would probably make it into Round 7 but not finish it, and switching at that point could get us through a few rounds on the other side.0
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ZeiramMR wrote:I understand the comment that alliances should not be able to fully complete both Team sides. But if an Alliance beats one half with time to spare, they could still complete a few rounds of the other side for a few tokens/covers, right? Or cut losses... my Alliance would probably make it into Round 7 but not finish it, and switching at that point could get us through a few rounds on the other side.
i imagine this would be a fine alternative if youre going to forego trying for the 5* alliance cover. if you switch and go back to fighting the other early round boss fights, those would probably be at substantially lower point values and may impact your individual progression points and the higher awards on that end.0 -
Has anyone analyzed the bosses to try to figure out which one will be harder to defeat at higher rounds?0
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spatenfloot wrote:Has anyone analyzed the bosses to try to figure out which one will be harder to defeat at higher rounds?
Who cares, team Iron Man has the best rewards. Do you really want Failcap and Fivecapfail?0 -
Linkster79 wrote:What is Plan B for if the servers go down? Plan A of "Go to the pub” hasn't been too successful in the past.
"if"
hahahahahah0 -
notamutant wrote:spatenfloot wrote:Has anyone analyzed the bosses to try to figure out which one will be harder to defeat at higher rounds?
Who cares, team Iron Man has the best rewards. Do you really want Failcap and Fivecapfail?
But 5* Cap looks sweet especially if you combine him with that Falcap passive to activate the one turn countdown tiles.
Hulkbuster is top tier according to many but characters that self harm just aren't for me. I prefer PVE teams especially for fun survival nodes and Falcap is fun for those boosting his own defense tiles0 -
Azoth658 wrote:notamutant wrote:spatenfloot wrote:Has anyone analyzed the bosses to try to figure out which one will be harder to defeat at higher rounds?
Who cares, team Iron Man has the best rewards. Do you really want Failcap and Fivecapfail?
But 5* Cap looks sweet especially if you combine him with that Falcap passive to activate the one turn countdown tiles.
Hulkbuster is top tier according to many but characters that self harm just aren't for me. I prefer PVE teams especially for fun survival nodes and Falcap is fun for those boosting his own defense tiles
If you want an OP survival team, you should be looking at either true healer teams (patch, 2/3daken, x23, xpool) or continuous healing teams (kamala+cheap abilities teammates). By the time you get faptain's protect tiles up and running, your team might be down to 10% health when the last wave in a survival node hits.0 -
So what's everyone planning on doing in 2.5 hrs when the servers go down? For people in the right time zones might be a good time to go watch the movie!
Hehe. Hope it doesn't go down, just eagerly awaiting for the event to start!! And the movie!0 -
Azoth658 wrote:But 5* Cap looks sweet especially if you combine him with that Falcap passive to activate the one turn countdown tiles.
5* Cap's countdown skill always ends the turn, and since they're 1 turn tiles, Falcap isn't going to speed up anything.0 -
I wonder, would it be possible for 1 alliance to defeat both teams? 10 players focus on Team Cap, 10 on Team IM.
Individual progression is 1.23 million x10 would be 12 million on each boss0 -
I think someone said it's 21 million total to clear round 8.0
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Hi,
Been waiting to open a bunch of tokens for Drax to be added - where is he? Wasn't he supposed to be added today?Demiurge_Anthony wrote:He will not be. We are planning on adding Drax to the Legendary packs this Thursday. 4-Stars between normal and Civil War stores will be the same.0 -
BlackSheep101 wrote:I think someone said it's 21 million total to clear round 8.0
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JVReal wrote:Demiurge_Anthony wrote:JVReal wrote:The power descriptions imply that you will not be playing 3 against 1 as is normal for these boss battles. Each one has an ability that calls in reinforcements. Does this mean that we will be fighting 3 vs 3, or 3 vs 2, with 1 or 2 of the enemies being AI controlled characters? Will they have active powers? If they don't, will they be AP feeders like other goons? IM needs AP to call his reinforcements but Cap's ability is Passive, so on Turn 1, he will pull in 1 playable character and create a fortified tile, that if you destroy, gets put right back in (because it is a "solo" battle)... are these characters fully covered, scaled up versions of these characters?
Can you lock the reinforced tile with a force bubble, or do you have to break the reinforcement first? And if you lock the CD Tile, does he generate a new one? If he generates a new one, and then the bubble is broken, and both CD tiles resolve, does he get two reinforcements?0 -
JVReal wrote:Can you lock the reinforced tile with a force bubble, or do you have to break the reinforcement first? And if you lock the CD Tile, does he generate a new one? If he generates a new one, and then the bubble is broken, and both CD tiles resolve, does he get two reinforcements?0
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