mechgouki wrote: Some people have been saying that it is possible to defeat 230 Villains (not minions) without Spidey. I have no idea how though. I assumed they used the buffed chars. Didn't last very long in my case.
pasa_ wrote: mechgouki wrote: Some people have been saying that it is possible to defeat 230 Villains (not minions) without Spidey. I have no idea how though. I assumed they used the buffed chars. Didn't last very long in my case. It definitely is possible -- in the last real hulk event I had no spiderman at all and did win some of those fights. IIRC failed miserably with the one that used a green-feeding goon. But the point was we had only one such game at the end of the "hard" sub, not much happened if you passed that one entirely. I fought it before leaving, so loss had no real consequence. It's entirely different story to have quite all fights like that. Jozier keeps saying that now it's less grinding -- the hell, measured in number of matches maybe, but measured in time definitely not. Even if you can do the 200+ matches reliably it takes way more time and even more time to heal up afterwards. And watching every match on every game closely or get annihilated immediately is not my idea of fun. And getting the 20 iso for the effort doesn't make my mood up either.
mechgouki wrote: Well I don't know about you, but I prefer to spend money on permanent assets than short-term boosts. Granted, those boosts will attract a lot of people. But then it becomes too much of those pay-to-win games, and I can pick out a few Android Apps like those, with my eyes closed. I think what you offered are excellant ideas though. Had D3 used ideas like these, they'll probably make more than Candy Crush Saga. Not that I would actually still play this game had they done that. But I disagree with you. Lower prices means more revenue. The thanks for stopping by thing? Doesn't matter as long as they paid something for it.
pandaberry6 wrote: There was an article saying that mpq has doubled it's revenue per player recently, I think d3 has figured out a good formula to making money in this game - I doubt we will see any major changes in the way of cover pack pricing or whatnot.
mechgouki wrote: pandaberry6 wrote: There was an article saying that mpq has doubled it's revenue per player recently, I think d3 has figured out a good formula to making money in this game - I doubt we will see any major changes in the way of cover pack pricing or whatnot. If that is the case, then I guess everything is working as intended. I'm not so sure about the cover prices, but about the scaling system. If it's earning them money, why would they change it? Did the article happen to mention what were the most purchases made? What things are being purchased the most?
mechgouki wrote: I am having a little doubts about the "Average Revenue Per Daily Active User". Is it really an accurate figure? Because I'm thinking that the gross profit would probably tell more of the general reception. From the pie chart, I wish I could offer you my views. But all I got was this: .............huh? Maybe I'll have something smarter to say once I can understand those statistics, lol.
mechgouki wrote: Yeah, most people who actually assume that I have some smarts usually end up being disappointed. Let's not even talk about the people who assumed that I am sane.
Moghwyn wrote: Add cosmetic stuff, like modified animations/sound effects for your heroes, visible also to the opponent on defense (e.g. Daredevil pointing at you and saying "ha ha" after you hit a red trap). Add your very own hero/villain hideout that you can pay to upgrade for various benefits (e.g. higher limit on boosts, higher boosts stacking, improved chance to find boosts, faster regeneration rate, higher probability at not getting the 20 ISO reward), possibly requiring you to beat some exceedingly tough built-in missions first to qualify for those upgrades.
Puritas wrote: Moghwyn wrote: Add cosmetic stuff, like modified animations/sound effects for your heroes, visible also to the opponent on defense (e.g. Daredevil pointing at you and saying "ha ha" after you hit a red trap). Add your very own hero/villain hideout that you can pay to upgrade for various benefits (e.g. higher limit on boosts, higher boosts stacking, improved chance to find boosts, faster regeneration rate, higher probability at not getting the 20 ISO reward), possibly requiring you to beat some exceedingly tough built-in missions first to qualify for those upgrades. I'd shell out tons right there
Phantron wrote: In the last The Hulk I usually was doing every mission down to 0 on the last refresh, and I didn't even place well in that event. The 230X3s without Daken or Ares is doable with the right personnel without Spiderman/Magneto. If either are present, you'd need a level 100 major boosted character which I doubt anyone has unless you sunk a ton of HP into Black Panther or have extremely good luck on your token pulls. Daken, as always, is some kind of living god at level 230. Ares you at least have some chance of beating him if you deny all the right colors.