mechgouki wrote: Eddiemon wrote: It is what you want. You are still here. You still play. The devs look at that and know that there is no issue. You claim there is an issue and cry a lot but your actions which are truer than your words say there is no issue. They value the stats from the game over the echo chamber on here. Selective hearing, basically. Thanks for telling. Surprising as this might seem, I am not the only person who has expressed discontent at the scaling system. When many people agree on the same thing, could there actually be a legitimate concern?
Eddiemon wrote: It is what you want. You are still here. You still play. The devs look at that and know that there is no issue. You claim there is an issue and cry a lot but your actions which are truer than your words say there is no issue. They value the stats from the game over the echo chamber on here.
jozier wrote: Yes, it was entirely broken in TaT. They fixed it considerably since. The problem with TaT is that the same grinding mechanics were present and the scaling was completely uneven across the board - especially since there was no community scaling. Community scaling is a huge change that has benefited the high level players and I prefer it to the original version of scaling.
MarvelMan wrote: jozier wrote: The problem is that a lot of tinykitty people are claiming to speak for everyone. "We" don't need you to speak up for us. I like scaling. It reduces grind and rewards high level players the most. Little correction here, it rewards LOW players first and high level players second. Not sure I like agreeing with mech, but he is right that it wipes out the middle ground. My roster is nowhere near as high as yours: 3x 85 plus one over 100 (at 101) but Im getting 3x 210 in the EASY sub.
jozier wrote: The problem is that a lot of tinykitty people are claiming to speak for everyone. "We" don't need you to speak up for us. I like scaling. It reduces grind and rewards high level players the most.
DaveyPitch wrote: I thought it'd been a few days since a mechgouki moan thread, so I guess we were about due one.
mechgouki wrote: Eddiemon wrote: The scaling system is to avoid having to grind everything. A grind is fantastic for people who don't have jobs. The same people who don't pay anything towards the game. That's why they are putting in scaling, so short bursts of quality play are more value than constant grinding. Correct me if I am wrong here. But wasn't that what rubberbanding was for? And bracketing too, most likely putting you in the same leaderboard where the same people have the same grind time. Feel free to correct me if I am wrong anywhere here. From what I know, scaling doesn't directly help you with not grinding. What it does is effectively wipe out the middle ground of the player group. The ones left behind are those low-tiers, the high levels, and those middle-tiers with Spider-man or a lot of dedication. Your competition is reduced to the new players, the top players, and those who have the heart and means to battle those endless 230 mobs. Those stuck in the middle, will probably have to use Spider-man, burn a lot ISOs on boosts, and possibly spend no less than 15 minutes on every single battle as well. The end result is a lot less people to compete with you. Thus you grind less. Those who want to compete for top place, either has to already have a strong team, a newbie team, or be willing to slug it out against enemies having much higher levels than them, burning a lot of boosts, using whatever cheap trick they can dig up (Spidey), and spend a colossal amount of time per battle, consuming almost every health pack they have. You only need to grind a little more than the second highest player to get the highest score. Or, in the case of the Brotherhood Submissions, you only need to grind a little more than the 6th highest player. Basically, I believe the reason you didn't have to grind so hard was the lax in competition. If somehow, miraculously, the top 6 players in your Sub bracket decide to slug it out and grind like hell, you're definitely going to have to grind like hell too to get in top 5. Same case for the top 10 in main. Now this is just an observation and a hypothesis. Not a complaint. Feel free to correct me if I am wrong any where here.
Eddiemon wrote: The scaling system is to avoid having to grind everything. A grind is fantastic for people who don't have jobs. The same people who don't pay anything towards the game. That's why they are putting in scaling, so short bursts of quality play are more value than constant grinding.
Eddiemon wrote: mechgouki wrote: Eddiemon wrote: The scaling system is to avoid having to grind everything. A grind is fantastic for people who don't have jobs. The same people who don't pay anything towards the game. That's why they are putting in scaling, so short bursts of quality play are more value than constant grinding. Correct me if I am wrong here. But wasn't that what rubberbanding was for? And bracketing too, most likely putting you in the same leaderboard where the same people have the same grind time. Feel free to correct me if I am wrong anywhere here. From what I know, scaling doesn't directly help you with not grinding. What it does is effectively wipe out the middle ground of the player group. The ones left behind are those low-tiers, the high levels, and those middle-tiers with Spider-man or a lot of dedication. Your competition is reduced to the new players, the top players, and those who have the heart and means to battle those endless 230 mobs. Those stuck in the middle, will probably have to use Spider-man, burn a lot ISOs on boosts, and possibly spend no less than 15 minutes on every single battle as well. The end result is a lot less people to compete with you. Thus you grind less. Those who want to compete for top place, either has to already have a strong team, a newbie team, or be willing to slug it out against enemies having much higher levels than them, burning a lot of boosts, using whatever cheap trick they can dig up (Spidey), and spend a colossal amount of time per battle, consuming almost every health pack they have. You only need to grind a little more than the second highest player to get the highest score. Or, in the case of the Brotherhood Submissions, you only need to grind a little more than the 6th highest player. Basically, I believe the reason you didn't have to grind so hard was the lax in competition. If somehow, miraculously, the top 6 players in your Sub bracket decide to slug it out and grind like hell, you're definitely going to have to grind like hell too to get in top 5. Same case for the top 10 in main. Now this is just an observation and a hypothesis. Not a complaint. Feel free to correct me if I am wrong any where here. Rubber banding was meant to allow people who missed one refresh to catch up. It also gave people who did badly in earlier subs a better chance in later subs because they had a multiplier edge. But someone who grinds every mission out will always win. Scaling helps fantastically with not grinding, and you covered it yourself. Those who win burn boosts, have better strategies and teams, play the game better, maybe have better luck. But nobody seems to complete every single iteration of every mission without running out of health packs. So players become selective based on their skills and capabilities and it stops being about grinding. The brackets for the last PvE missions didn't have people with maxed rosters 100k points ahead of the pack because the missions were all easy mode. They weren't for anyone. But if you could beat 10 to 15 missions every 12 hours you could get top 30 in your main. You didn't need to beat 48 missions every 8 hours to be relevant. If somehow, miraculously the top 5 players in my sub bracket decide to grind it out past 230 Ares and juggernaut then fair play to them. I hate to think what they are spending on health packs and boosts and I am not interested in buying my way to 'victory'.
Phantron wrote: The problem with the so-called mid tier guys is that they're trying to pump all their iso8 into one character that's level 141, but unless that guy is Magneto, it's not going to be enough to matter.
gamar wrote: jozier wrote: Yes, it was entirely broken in TaT. They fixed it considerably since. The problem with TaT is that the same grinding mechanics were present and the scaling was completely uneven across the board - especially since there was no community scaling. Community scaling is a huge change that has benefited the high level players and I prefer it to the original version of scaling. No, your previous complaint was that lvl 230 characters kept you locked out of the event. Now that they aren't a problem for you, you think they're great and everyone complaining about lvl 230 characters is an idiot. There's nothing wrong with liking mechanics because you feel they give you an advantage. But at least be honest about it.
gamar wrote: But why does that necessitate such severe community scaling? I'm sure there would be some people still complaining even if scaling was more gradual, but I think most people just don't want to be hit with teams 100 levels above them straight out of the gate. If a node goes up to level 230 after a player has beaten it 3 or 4 times, fine, but give players a chance to see the storyline, get 2 or 3 of the node completion rewards, some event progression rewards, don't just lock them out from playing!
DD-The-Mighty wrote: gamar wrote: jozier wrote: Yes, it was entirely broken in TaT. They fixed it considerably since. The problem with TaT is that the same grinding mechanics were present and the scaling was completely uneven across the board - especially since there was no community scaling. Community scaling is a huge change that has benefited the high level players and I prefer it to the original version of scaling. No, your previous complaint was that lvl 230 characters kept you locked out of the event. Now that they aren't a problem for you, you think they're great and everyone complaining about lvl 230 characters is an idiot. There's nothing wrong with liking mechanics because you feel they give you an advantage. But at least be honest about it. Funfact: Jozie Complained all throughout the last PVE event and still came in 1st place. true story.
mechgouki wrote: Only Internet Superheroes have the right to complain. The rest of us will get a kick in the **** for trying to do the same.
Impulse wrote: mechgouki wrote: Only Internet Superheroes have the right to complain. The rest of us will get a kick in the **** for trying to do the same. Maybe it's just because you complain constantly, about everything.
Impulse wrote: Phantron wrote: The problem with the so-called mid tier guys is that they're trying to pump all their iso8 into one character that's level 141, but unless that guy is Magneto, it's not going to be enough to matter. I think that's probably most of it. If the character you've been focusing all your iso in isn't buffed, you're gonna have a bad time. Having a rooster that gives you flexibilty and making use of boostered characters helps a lot.