Nerf OML

carrion pigeonscarrion pigeons Age Unconfirmed Posts: 942 Critical Contributor
edited April 2016 in MPQ Character Discussion
Probably troll-bait, but you all know it needs to happen.
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Comments

  • mpqr7mpqr7 Posts: 2,642 Chairperson of the Boards
    Don't you dare.
  • fmftintfmftint Posts: 3,643 Chairperson of the Boards
    Probably troll-bait, but you all know it needs to happen.
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  • ronin_sanronin_san Posts: 980 Critical Contributor
    I don't know that it needs to happen. Come on, man. Enough with the nerf threads.
  • tanis3303tanis3303 Posts: 855 Critical Contributor
    Why? So we can start 101 "Nerf Green Goblin" threads? 5*s are broken, they have been since they were introduced, it's by design. We have to accept that their over the top match damage, RNGesus dependent acquisition, and clearly OP skill sets/damage is intentional, purposeful design. Either pay up and (maybe) get them, play hard and (maybe) get them, or ignore them/play around them, but they're not going to nerf them...if their power levels weren't intentional design, it would have already happened.
  • simonsezsimonsez Posts: 4,663 Chairperson of the Boards
    I'm going to guess that the degree to which one agrees with this is inversely proportional to the level of one's OML
  • HaywireIIHaywireII Age Unconfirmed Posts: 568 Critical Contributor
    How about we discuss something positive like what kind of character would be a good counter to him in PvP? It would have to be a 5* so the abilities could be something new that don't exist currently. Like:

    Passive: Prevents enemy team from regenerating health (20% to 100% at 1 to 5 covers).
  • TheOncomingStormTheOncomingStorm Posts: 489 Mover and Shaker
    tanis3303 wrote:
    Why? So we can start 101 "Nerf Green Goblin" threads? 5*s are broken, they have been since they were introduced, it's by design. We have to accept that their over the top match damage, RNGesus dependent acquisition, and clearly OP skill sets/damage is intentional, purposeful design. Either pay up and (maybe) get them, play hard and (maybe) get them, or ignore them/play around them, but they're not going to nerf them...if their power levels weren't intentional design, it would have already happened.

    There's no way 5*s are broken. There have been countless posts saying 5*s are broken, developers read the posts, and there have been changes to everyone but the 5*s. Obviously, 5*s are not broken. That would mean the developers don't read posts or....
  • OrionOrion Posts: 1,295 Chairperson of the Boards
    My OML is level 420, so I'm quite aware about how OP he is. It's not just the ridiculous healing (over 3k/turn), or the crazy strike tiles (3*800). It's the insane match damage which is over and above even the other 5*s. My OML does 1400 for a simple black match-3. A match-5 that leads to a match-4 can do 8000+ damage. And that's with him not even firing any powers at all. It's completely nuts.

    Do I want him nerfed? Obviously not. But I can understand where people are coming from.
  • TheOncomingStormTheOncomingStorm Posts: 489 Mover and Shaker
    HaywireII wrote:
    How about we discuss something positive like what kind of character would be a good counter to him in PvP? It would have to be a 5* so the abilities could be something new that don't exist currently. Like:

    Passive: Prevents enemy team from regenerating health (20% to 100% at 1 to 5 covers).

    If your car breaks down, you can be positive there is a chance mechanics can fix it or another model car will be good. However, the reality is if every mechanic tells you your car isn't broken and they refuse to work on it, it doesn't matter how many new models come out, your car is still broken.
  • halirinhalirin Posts: 295 Mover and Shaker
    Agreed. They should make it so he can be stunned. Otherwise there's no way to stop his healing or match damage.
  • Redrobot30Redrobot30 Age Unconfirmed Posts: 348 Mover and Shaker
    Orion wrote:
    My OML is level 420, so I'm quite aware about how OP he is. It's not just the ridiculous healing (over 3k/turn), or the crazy strike tiles (3*800). It's the insane match damage which is over and above even the other 5*s. My OML does 1400 for a simple black match-3. A match-5 that leads to a match-4 can do 8000+ damage. And that's with him not even firing any powers at all. It's completely nuts.

    Do I want him nerfed? Obviously not. But I can understand where people are coming from.

    My OML from the year 2019 looks forward to doling out this much damage.
  • simonsezsimonsez Posts: 4,663 Chairperson of the Boards
    halirin wrote:
    They should make it so he can be stunned.
    They already did.
  • JaedenkaalJaedenkaal Posts: 3,338 Chairperson of the Boards
    Orion wrote:
    It's the insane match damage which is over and above even the other 5*s.
    Spider-Man's match damage is (somewhat) higher.
  • TxMooseTxMoose Age Unconfirmed Posts: 4,319 Chairperson of the Boards
    pretty sure this will happen days after I get a yellow.
  • DayvDayv Posts: 4,449 Chairperson of the Boards
    simonsez wrote:
    halirin wrote:
    They should make it so he can be stunned.
    They already did.
    I think you may have stepped in some dry wit.
  • HxiiiKHxiiiK Posts: 195 Tile Toppler
    HaywireII wrote:
    How about we discuss something positive like what kind of character would be a good counter to him in PvP? It would have to be a 5* so the abilities could be something new that don't exist currently. Like:

    Passive: Prevents enemy team from regenerating health (20% to 100% at 1 to 5 covers).

    the best kind of counter in pvp is RNGesus who refuses to grant me a yellow cover
  • SnowcaTTSnowcaTT Posts: 3,282 Chairperson of the Boards
    When I see all these folks saying "OML or it doesn't matter". When 2/2/2's rule the roost. So much complaints about it not being in both token types (hard to imagine when it's % goes down).

    If it wasn't RNG only, I don't know that it would matter as much.

    But OML severely needs a nerf. They messed up - they must know it, everyone knows it, and no one says anything because they want (or have) OML. But the other 5*'s (outside of GG maybe) don't compete - and OML has been around the 2nd longest so lots already have him. This nerf talk will only grow as more 5*'s come out and folks have less chance to get him.
  • wiriuswirius Age Unconfirmed Posts: 667
    Look, if you opened 5 LT's a week, it would take you over a year and a half to get a fully maxed OML. 5*'s are hooks, not actually intended for you to get. Of course they're OP. They want desperate people with poor math skills to spend lots of time and money getting these. No balance was ever intended. Looks like their goal is working.
  • Cousin SimpsonCousin Simpson Age Unconfirmed Posts: 1,086 Chairperson of the Boards
  • FierceKiwiFierceKiwi Age Unconfirmed Posts: 505 Critical Contributor
    tanis3303 wrote:
    Why? So we can start 101 "Nerf Green Goblin" threads? 5*s are broken, they have been since they were introduced, it's by design. We have to accept that their over the top match damage, RNGesus dependent acquisition, and clearly OP skill sets/damage is intentional, purposeful design. Either pay up and (maybe) get them, play hard and (maybe) get them, or ignore them/play around them, but they're not going to nerf them...if their power levels weren't intentional design, it would have already happened.

    Because D3/Demi has a long history of addressing obviously broken things quickly? Last time I checked they move at glacial speeds on pretty much everything. If anything they'll end up releasing something that makes him completely irrelevant and then hit him into oblivion with the nerf bat too.
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