STOPTHIS wrote: "David wrote: Moore"]Demiurge Quote: “While we were developing Champions, we took a close look at the balance of characters above their max level,particularly the fact that 1-stars, 2-stars, and 3-stars could be significantly stronger than 4-stars and 5-stars of the same level. Funny how this isn't a problem when it comes to PvE. You guys are a-OK with Juggernaut taking out an entire 3*/4* team. I can't help but feel there's an intentional slow down on progression. The 3* level is now harder to get into for 2* transitioners thanks to a tinykitty redesigned DDQ. And it's harder to get out of now that you can't do as well in PvP thank to this nerf. Not to mention championing has pushed back the final progression for the level. The 4* level now can't be bought as easily. So, you need luck when it comes to covers or drop a high amount of CmdPts for one cover. Meanwhile, characters are still being released rather fast, but their drop rate isn't becoming any better. The amount of 4* that can be earned in PvE is now limited with the vault change. Championing extends this level as well. The 5* level requires an ungodly amount of CmdPts for one cover or tons of luck. And of course the iso cap is stopping all levels of players from getting anywhere with any kind of speed. This is tinykitty is deflating my confidence in the game.
"David wrote: Moore"]Demiurge Quote: “While we were developing Champions, we took a close look at the balance of characters above their max level,particularly the fact that 1-stars, 2-stars, and 3-stars could be significantly stronger than 4-stars and 5-stars of the same level.
scottee wrote: Eh, things are still better than when there were no weekly boosts.
Pylgrim wrote: ...what are we supposed to do? Wait for a year or so until we gather 100 covers of our 3*s and they return to their former power level ...