Upcoming Crash: Star Lord vs. Gamora

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Comments

  • Pwuz_
    Pwuz_ Posts: 1,214 Chairperson of the Boards
    CT1888 wrote:
    Thanks to Peter Gibbons DDQ4 strategy guide over in Tips and Guides, I was inspired to have a go with my 212 level 100 Starlord; 3 attempts with +2r/y, +50%r/y, +100% all gave me Shadowy Acrobatics for my efforts

    Seriously?!?!

    My 2/4/2 Star-Lord at his soft cap of 168 couldn't even dent Gamora!!!

    No matter how hard I tried denying her, she kept getting Green and Black and my Doom!

    Granted it didn't help that Yellow was my only well covered color, and that ability does nothing when I keep collecting all this green and black AP I can't even use!

    Gargh!!!! 1st 4* this run that I couldn't handle too.
  • dswan3rd
    dswan3rd Posts: 205 Tile Toppler
    colwag wrote:
    Oldest Trick in the Book has "Make enemy powers more expensive", but as mentioned, it ain't going to last very long. The Star Lord player may even want it to go away, so it can resolve and do it's big hunk o damage. As a power meant to stall other powers, it kinda feels like it needs more then a few turns of AP Cost Increase for that. How about when you get the punch off, you knock em out of their senses too, and destroy 3 or so AP in their 3 strongest colors?

    Could this one use some DD mechanics in that it makes enemy attacks more expensive while out, but if you match the tile it does like 1/3 or 1/2 the CD resolving damage, moves to another location, and adds a turn to the CD?
  • Buret0
    Buret0 Posts: 1,591
    colwag wrote:
    Everybody With Me is kinda never worth the cost of firing it, you'd need to cast like, 5 abilities to even come out AP-positive on them. It'd need to be either really cheap (Like, 3AP, because I'm dreaming big) or even a passive (Probably at -1 AP instead of -2). If it's still a countdown, resolving it could maybe put a Strike tile on the board for the Inspriationaly Leadership stuff.

    EWM costs 7 yellowtile.png AP. Using three abilities saves you 6 AP (in colors you are trying to use), using four gets a net gain of 1 AP.

    Aside from the fact yellow traditionally has had very few good actives, making a 7 yellowtile.png AP cost ability decent, it reduces the cost of all non-black abilities by 2 per cast for 5 turns.

    PX + SL + DD = 1 purpletile.png AP Dancing that gives you an attack, strike, and protect tile.

    viewtopic.php?f=7&t=36683&start=20#p482275

    Paired with KK, it makes healing faster, especially if you bring a low AP cost character like Ice, Gamora, DD (Healing and dancing), She-Hulk, Rhulk can Gamma Siphon for 5 purpletile.png AP, Nova can send the entire enemy team flying for 12 redtile.png AP, 3Pool can chop and chop and chop for only 4 redtile.png AP a slice. KK can also doubletap Inhuman Stretchiness for 12 purpletile.png AP instead of 16. When SL + Ice + KK come to play, they play rough and they heal often.

    On a side note:

    Can locked tiles and EWM bring the cost of QS' Fist of Fury down to 3 Green? Can Tracking Prey be lowered to 4 purpletile.png AP?