***** Jean Grey (Phoenix) *****

Jean Grey (Phoenix) 
5 Star Rarity (Epic)
At Level 450: HP: 42480 Tile Damage: 59/428/69/489/550/64/276/4.0x
From the Ashes -
Passive
(PASSIVE) Locked in a cycle of death and rebirth, the Phoenix is eternal. When Jean Grey becomes downed, create a 3 turn Red Countdown Tile that revives Jean with 40% of her health and changes this power to Phoenix Force. This power can fire while Jean Grey is Stunned.
Level Upgrades
AP
Returned with a vengeance, Jean unleashes the destructive elemental power of the Phoenix Force! Deals 4144 damage to the enemy team and 1295 to Jean's teammates.
Dev note: There are no damage upgrades per cover level for this ability. It only gains power off of character levels.
Psychic Rapport - 8
AP
Jean's telepathic abilities create an intense bond with the people she cares about. Converts 3 random Basic tiles to Red.
(PASSIVE) When you match 5, improve 3 random friendly special tiles by 104 and reduce 1 random enemy special tile by 104 (to a minimum of 1).
Level Upgrades
Psychic Flames - 9
AP
Jean unleashes the Phoenix Force on her enemies, but begins to lose her sense of self in its elemental power. Deals 1295 damage and creates 2 strength 104 Strike tiles. If there are 5 or more friendly special tiles, also creates 2 strength 259 Black enemy Attack tiles.
Level Upgrades

5 Star Rarity (Epic)
At Level 450: HP: 42480 Tile Damage: 59/428/69/489/550/64/276/4.0x
From the Ashes -

(PASSIVE) Locked in a cycle of death and rebirth, the Phoenix is eternal. When Jean Grey becomes downed, create a 3 turn Red Countdown Tile that revives Jean with 40% of her health and changes this power to Phoenix Force. This power can fire while Jean Grey is Stunned.
Level Upgrades
-
Level 2: Creates a 3 turn Countdown tile that revives Jean with 48% of her health.
Level 3: Creates a 2 turn Countdown tile that revives Jean with 48% of her health.
Level 4: Creates a 2 turn Countdown tile that revives Jean with 55% of her health.
Level 5: Creates a 1 turn Countdown tile that revives Jean with 55% of her health.

Returned with a vengeance, Jean unleashes the destructive elemental power of the Phoenix Force! Deals 4144 damage to the enemy team and 1295 to Jean's teammates.
Dev note: There are no damage upgrades per cover level for this ability. It only gains power off of character levels.
Psychic Rapport - 8

Jean's telepathic abilities create an intense bond with the people she cares about. Converts 3 random Basic tiles to Red.
(PASSIVE) When you match 5, improve 3 random friendly special tiles by 104 and reduce 1 random enemy special tile by 104 (to a minimum of 1).
Level Upgrades
-
Level 2: Converts 4 Basic tiles to Red. Improves 4 friendly special tiles by 104, reduces 2 enemy special tiles by 104.
Level 3: Converts 5 Basic tiles to Red. Improves 5 friendly special tiles by 130, reduces 2 enemy special tiles by 130.
Level 4: Converts 6 Basic tiles to Red. Improves 6 friendly special tiles by 130, reduces 2 enemy special tiles by 130.
Level 5: Converts 7 Basic tiles to Red. Improves 7 friendly special tiles by 156, reduces 2 enemy special tiles by 130.
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Level 3: Converts 5 Basic tiles to Red. Improves 5 friendly special tiles by 520, reduces 2 enemy special tiles by 520.
Level 4: Converts 6 Basic tiles to Red. Improves 6 friendly special tiles by 520, reduces 2 enemy special tiles by 520.
Level 5: Converts 7 Basic tiles to Red. Improves 7 friendly special tiles by 624, reduces 2 enemy special tiles by 520.
Psychic Flames - 9

Jean unleashes the Phoenix Force on her enemies, but begins to lose her sense of self in its elemental power. Deals 1295 damage and creates 2 strength 104 Strike tiles. If there are 5 or more friendly special tiles, also creates 2 strength 259 Black enemy Attack tiles.
Level Upgrades
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Level 2: Deals 1683 damage, 2 strength 104 Strike tiles. If 5+ friendly special tiles, 2 strength 259 Black enemy Attack tiles.
Level 3: Deals 1683 damage, 3 strength 104 Strike tiles. If 5+ friendly special tiles, 3 strength 259 Black enemy Attack tiles.
Level 4: Deals 2202 damage, 3 strength 104 Strike tiles. If 5+ friendly special tiles, 3 strength 259 Black enemy Attack tiles.
Level 5: Deals 2202 damage, 4 strength 104 Strike tiles. If 5+ friendly special tiles, 4 strength 324 Black enemy Attack tiles.
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Level 3: Deals 6766 damage, 3 strength 416 Strike tiles. If 5+ friendly special tiles, 3 strength 1041 Black enemy Attack tiles.
Level 4: Deals 8849 damage, 3 strength 416 Strike tiles. If 5+ friendly special tiles, 3 strength 1041 Black enemy Attack tiles.
Level 5: Deals 8849 damage, 4 strength 416 Strike tiles. If 5+ friendly special tiles, 4 strength 1301 Black enemy Attack tiles.
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Comments
We hear enough complaints as it is about
Well in 5 star land, there are no purple or green characters yet, so we needed those two. As for red, we already had two, yellow would've been better, or blue.
So basically she gets to revive no matter what since your whole team is stunned while her CD is out
Yeah, but yellow doesn't really represent the Phoenix Force that well, which is what's powering her revival. Yellow is probably the least fitting colour for it.
You only get to revive once.
At Max Level: HP: 42480 Tile Damage: 63/456/68/521/586/74/294/4.0x
Not that it matters much at this point.
Didn't like my idea of the "Stun Everyone" when Phoenix revives? lol
I think you need to change "From Ashes" at Cover 1
Why not start match w your whole team practically dead? Phoenix green 2nd phase happens after she dies. Her 2nd phase green is 9ap for 16k aoe & 5k teammate damage. That 16k aoe is basically enough to kill anyone that isn't 5*
So you can have max Phoenix bagman & yelena as your team. You can keep bagman & yelena at base level so they can revive quickly. Have Phoenix die quick so keep her health low by retreating before matches. Once she dies in match, it's 9 green til the other team is dead. Also you can be collecting while you're trying to kill Phoenix. There's no reason one couldn't keep repeating this nonstop (other than battling anyone that has a 5* cause then Phoenix green 2nd phase won't insta-kill them)
Stun everyone would have been awesome
A) retain what ever remaining health at the end of the fight or