Wonko33 wrote: Colognoisseur wrote: There is absolutely nothing the devs can do about the out of game communication happening on LINE and elsewhere. The only solution would be to upgrade the in-game chat so that it allowed one-on-one conversations and out of alliance groups. Then it would be available to all within game. The reason this probably won't happen is I imagine the resources necessary to upgrade the in-game chat to this level of functionality is just not available. They aren't going to take programming time away from things that make them money and help most of the players to fix something that affects only a few. As for shielding there is also only one solution to curtail sky-high scores. You get one shield per event and one shield only. There would be no more hopping except for within the final few minutes which would be risky. It would still have the effect of making the time period just before the end a free-for-all with players playing a leapfrogging game of hoping their score will hold up while using their one shield. I don't think you will see either of these things happen. yeah shields were originally implemented to stop the free for all stuff that forced all top players to be playing at the end, so probably not. I think just removing the names would but a big damper with coordinating, just show the name once you won to keep some of the fun of it being PvP I guess. Someone said they would just organize using time and teams but that would really make it a guessing game because at the end there most 45+ point matches are the same teams. MAybe you could tell by watching their rosters but that is time consuming
Colognoisseur wrote: There is absolutely nothing the devs can do about the out of game communication happening on LINE and elsewhere. The only solution would be to upgrade the in-game chat so that it allowed one-on-one conversations and out of alliance groups. Then it would be available to all within game. The reason this probably won't happen is I imagine the resources necessary to upgrade the in-game chat to this level of functionality is just not available. They aren't going to take programming time away from things that make them money and help most of the players to fix something that affects only a few. As for shielding there is also only one solution to curtail sky-high scores. You get one shield per event and one shield only. There would be no more hopping except for within the final few minutes which would be risky. It would still have the effect of making the time period just before the end a free-for-all with players playing a leapfrogging game of hoping their score will hold up while using their one shield. I don't think you will see either of these things happen.
grunth13 wrote: They should just get rid of the name of the person you are attacking so that there won't be sniping from a group and would limit outside communication.
scottee wrote: I've missed #1 a couple of times because of going up against coordinated players. I am perfectly okay with that fact. My alliance is on Line, lots of top players are on Line, and I could easily download it and join them. I've made the choice not to, because I don't want a separate app just for this game. So I know that means I'll miss out on the coordination. And I'm 100% ok with that. Sometimes I win, sometimes I don't. (I actually revel on the times I do take #1 without using any outside communication.)
OnesOwnGrief wrote: grunth13 wrote: They should just get rid of the name of the person you are attacking so that there won't be sniping from a group and would limit outside communication. There are other ways to communicate if this is implemented. Wouldn't be difficult for someone to field a specific team to look for during a hop to find for points. Would just add an extra layer on top of things already available. Also, if they would go as far to remove names from people, there will be a lot more of you people having problems as lowbies actually get skipped from plenty of people at the top.
sagapo wrote: As I stated, the whole point of an alliance is to work together and I understand that, but it is still a disadvantage when you aren't in these alliance. I like the alliance I am in, although we are not top, they are nice people to talk to, I shouldn't be obligated to leave my alliance to join a stronger one just to do well.
sagapo wrote: Lol, I am just as competitive as any other player, sure I may not have every 4* to max as those in the top alliance do, but that doesn't mean I have no chance at getting Rank 1. All you need are 3 solid characters during a PvP event to be competitive, of course that involves having 4*'s, but you don't need to have every single one because they aren't being used anyways. As I stated, the whole point of an alliance is to work together and I understand that, but it is still a disadvantage when you aren't in these alliance. I like the alliance I am in, although we are not top, they are nice people to talk to, I shouldn't be obligated to leave my alliance to join a stronger one just to do well. Some people have stated that "You are not as competitive". When you spend the same amount of HP on shields, use the same amount of shields, do the same 1-2 matches between shields (which is also spending the same amount of time during a PvP event), that's pretty competitive there. The only thing that you aren't doing is the coordination, and my point is that you shouldn't, I don't mind a friend telling a friend to attack me when I unshield, that's fine (that's what PvP is all about), but if I can't find a target worth points during a shield hop, then that's a problem. Allowing everyone to gain a decent amount of points even without coordination (waiting for someone to unshiled) would probably introduce another issue with points being a lot higher (though I don't have an issue with that since people score high right now anyway with coordination).
GothicKratos wrote: You're not. Read these posts again. You can get on LINE and participate in Battle Chats without joining a big Alliance. ...but even if that wasn't the case, that's you weighing the social elements of your current Alliance heavier than the potential competitive advantages of another. There's always going to be a top and if you're not willing to make the choices to be there, other people will.
sagapo wrote: I left the comments about LINE out because installing an app for an app is something I don't want to do. I'd rather take the loss. You can say I am not as competitive since I choose to not use outside coordination, and you're right, but I am competitive in every other aspect. Also there are different aspect of PvP, if it's 3v3 PvP, then coordination is a must. However, this game is mostly 1v1, and even then it's against the AI, so I fail to see why you need to coordinate? Anyway, the whole point is to ask the BA's/Dev's for a change for players that want to compete without the need of coordination.
sagapo wrote: Also there are different aspect of PvP, if it's 3v3 PvP, then coordination is a must. However, this game is mostly 1v1, and even then it's against the AI, so I fail to see why you need to coordinate?
GothicKratos wrote: It gives them an advantage. That's it.
LXSandman wrote: GothicKratos wrote: It gives them an advantage. That's it. You are right Gothic. That's the simplified answer - It gives you an advantage to coordinate out of the game. Here is a question though - Do people think it's right that you should get an advantage by using a source external to the game? If you use scripting to get an advantage in another game isn't that considered cheating? Clearly the developers don't mind people doing this, so I have to assume they don't consider it cheating at all. I imagine they are quite happy with how the system works right now, since everyone needs to buy shields and do hops.... and I imagine that shield hoping might be less common if you couldn't coordinate to get large targets. I don't know... It's a messed up system... but i don't see it changing anytime soon.
OnesOwnGrief wrote: sagapo wrote: I left the comments about LINE out because installing an app for an app is something I don't want to do. I'd rather take the loss. You can say I am not as competitive since I choose to not use outside coordination, and you're right, but I am competitive in every other aspect. Also there are different aspect of PvP, if it's 3v3 PvP, then coordination is a must. However, this game is mostly 1v1, and even then it's against the AI, so I fail to see why you need to coordinate? Anyway, the whole point is to ask the BA's/Dev's for a change for players that want to compete without the need of coordination. Sir, what exactly is your issue? Not being able to perform as well as other people because of their "coordination"? Because from what I'm seeing is that you pick bad times to shield hop, you don't follow your scoreboard, you fail to understand that the top end will shield to protect their points from you, and that what you think is competitive is actually not. I do quite well for myself when I choose to and can easily place in top 5 depending on my bracket/effort I want to invest in PvP. Me, out of majority of Django's members, do not actively participate in coordinating my attacks. I may extend a courtesy once I hit 1K and choose to go higher to ask if a person is shielded or not before I hit them but that's about as far as it goes. I don't participate any known truces between various alliances to make climbing easier or chats that would help me make 1300 even easier. This is a choice I made because I do not want to devote the time investment in doing such things. Your reasons for not doing something are your own but at least be intelligent enough to understand that due to those choices you are where you are. If you want to do better, make choices that will help that. Don't go crying on the forums that you want a particular aspect gone because you decided to make a choice that works against you. On your comment that this is a 1v1 game? You're entirely incorrect. There are 499 other people in your bracket. Triple or more in your shard who are out to place as well. It is far from a 1v1 game in PvP. Despite facing mainly AI, points are real and you just haven't grasped that concept yet.
sagapo wrote: My issue was very clear, not being able to find targets worth points since I don't coordinate (and I feel that you don't need to, of course that's how it is today because that's what you MUST do in order to do well), I'm asking for that to change. I consistently hit 1k as well, and when the reward is worth it, 1.3k as well since it costs HP to do so. I'm not the only person with this issue, I am the person that is vocal about it to try and get it addressed, that's what the forums is for? Or maybe this should have been posted in the suggestions instead. This is how the game IS, and I am asking for a change, not a big deal. Lastly, let me help you clarify that my friend. It is a bracket of 500 people, but it is still 1v1. I am not facing 500 people in a match, that would be impossible to win. Hearthstone is 1v1. WoW Arena has 3v3, with many people in the bracket, it still is a 3v3 arena match. Each match in this game is a 1v1 with 3 characters, which the exception of survival nodes in PvE. Points are real, no one said that it wasn't, however points are not easily obtained without communication! Someone also suggested to spend ISO and search, this is what I've been doing, I probably spend 4 times the ISO and still can't find a good opponent, there are times when you do catch someone shield hopping though (this is all w/o communication). I don't mind spending ISO, but even when you spend a lot and still can't find anyone worth points? That's an issue.
sagapo wrote: but even when you spend a lot and still can't find anyone worth points? That's an issue.