sagapo wrote: How many times have you lost Rank 1, Top 5, or even Top 10 because they were 300-500 points above you
simonsez wrote: sagapo wrote: How many times have you lost Rank 1, Top 5, or even Top 10 because they were 300-500 points above you The solution is not to give them a head start. You shouldn't be surprised that it's difficult to catch someone who's already had 5 more hops than you. When shields were unlimited you could gain ground, but now that we're all pretty much limited to the same number of hops in a given period of time.
grunth13 wrote: They should just get rid of the name of the person you are attacking so that there won't be sniping from a group and would limit outside communication.
sagapo wrote: I was unlucky and joined a bracket that composed of people from the same alliance in the top 5. I lost rank 1, simply because they were doing this. I try so hard to catch up, and in the end I was only 20 points behind from Rank 1.
wymtime wrote: I will ask the question to the forum this way. The devs put shield cooldowns in place because PVP became pay to win with people scoring crazy scores with shield hopping. Now with the point changing system players are now hitting 1500 points and the PVP is now pay to win again. So the question is will the devs do something about this? Will the devs say put a limit on the number of shields you can use?
Some suggestions involve getting rid of shields or the reasons why they exist. Our aim isn't to get rid of shields - the experience of breaking a shield, biting your nails as you beat a fight as fast as you can, and deciding whether to dare go for another win or shield up is the source of the best adrenaline rush in MPQ for many folks. The thing we're putting a lid on is the number of points that can come from using shields over and over. We still expect that players that use shields well will have an advantage over those who don't - but we're aiming for things to be more about the strategy of when to break a shield, when to re-shield, and how long to stay vulnerable, instead of the top of the leaderboards being decided by the raw number of shields you're willing to use.
Colognoisseur wrote: There is absolutely nothing the devs can do about the out of game communication happening on LINE and elsewhere. The only solution would be to upgrade the in-game chat so that it allowed one-on-one conversations and out of alliance groups. Then it would be available to all within game. The reason this probably won't happen is I imagine the resources necessary to upgrade the in-game chat to this level of functionality is just not available. They aren't going to take programming time away from things that make them money and help most of the players to fix something that affects only a few. As for shielding there is also only one solution to curtail sky-high scores. You get one shield per event and one shield only. There would be no more hopping except for within the final few minutes which would be risky. It would still have the effect of making the time period just before the end a free-for-all with players playing a leapfrogging game of hoping their score will hold up while using their one shield. I don't think you will see either of these things happen.