**** Carnage (Cletus Kasady) ****
Comments
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ThatOneGuyjp189512 wrote:id rather maximize my damage potential to kill of a character about to use an ability than play a game of attrition.
And you're also neglecting to consider that those 6 turns in which black5 is making up for the green3 vs 5 shortfall, are often happening before you've even built up the 11 green ap.0 -
simonsez wrote:ThatOneGuyjp189512 wrote:His best build is 5/3/5 cause there's barely a difference between 3>5 black, 34 damage per attack tile.
3>5 is a HUGE difference, 10 tiles destroyed for 451 damage each special tile destroyed vs 16 tiles destroyed for 651 damage per special tile destroyed.
I don't think anyone is actively going to play him, you're going to do one match with him and leave him on defense hoping he ruins someone's day. With 5/5/3 you're basically only bringing him for red and I have an extremely difficult time justifying bringing a character with only 1 active color in PvP. PvE wise you can make it work by having the other 2 characters cover the other 5 colors but you're never going to use Carnage in PvE. I think 5/3/5 is the way to go because the way you win in PvP is for the AI to get lucky and generate 20+ AP in a single turn and because of that you want a good active in every color.0 -
Without using Daken, Wolverine, or OBW, how many 2*'s does it take to get all 4 Season XVI Carnage node rewards? I've been using Patch/Daken and probably taking 3k+ damage per attempt, this is just highlighting how horrible Carnage is at PvE. I'll eventually try it out on my steam account and update this post to report how many of my guys got murdered by my teammate.0
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Dumb question but I only see one node. How do I unlock more?0
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6 games played with only ares&2*Thor, no health pack used. Won all rewards, wasn't too hard. Total damage to both ares and Thor was about 3k, and only because I had 2 tiles exploding0
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Ah, thanks. Just completed all four.0
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dkffiv wrote:simonsez wrote:ThatOneGuyjp189512 wrote:His best build is 5/3/5 cause there's barely a difference between 3>5 black, 34 damage per attack tile.
3>5 is a HUGE difference, 10 tiles destroyed for 451 damage each special tile destroyed vs 16 tiles destroyed for 651 damage per special tile destroyed.
I don't think anyone is actively going to play him, you're going to do one match with him and leave him on defense hoping he ruins someone's day. With 5/5/3 you're basically only bringing him for red and I have an extremely difficult time justifying bringing a character with only 1 active color in PvP. PvE wise you can make it work by having the other 2 characters cover the other 5 colors but you're never going to use Carnage in PvE. I think 5/3/5 is the way to go because the way you win in PvP is for the AI to get lucky and generate 20+ AP in a single turn and because of that you want a good active in every color.
I use him for late game hopping, especially for the last couple weeks when he's been powered up. in Patch PVP i was hit a total of 4 times all pvp with one defensive win, so he's definitely a big defensive deterrent.0 -
playing with/playing against, doesn't matter
i generally dislike and don't use characters with self damaging abilities. but carnage easily takes the cake as the worst.
change his black from a passive to an active so it's not going off three times every turn. have it a 9-10 ap power. makes 4 friendly and 2 unfriendly.
thanks.0 -
Someone in my alliance pointed out that Carnage must have studied with Fosse. His red animation moves make me laugh out loud now.0
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Look on the bright side: Alien Instincts is a great way to keep your personal scaling in check.
I always try to bring Juggernaut and Sentry along for a couple nodes in PvE just to help counteract personal scaling. Getting another option in the self-flagellation toolbox is a welcome addition.
Trying to win a battle with 0 health is also an interesting puzzle in itself, and the rewards can be quite substantially even if they are not easily visible.0 -
I blame Turn Off The Dark.0
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Good observation. I think I'll upvote any member who I see fielding a Carnage/Elektra/Dino dance team in Simulator0
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carnage is not a character for sustained play, you bring him out to go for a crushing win with a 7 cost red that does 4.9k damage to the enemy team. You want alien instincts as a passive anyway so the board keeps filling up with attack tiles to help carnage rules! proc more of its bonus damage from hitting special tiles.0
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Honestly I'm having a ton of fun with this guy. Bring in the loaner and laugh maniacally as it gets shredded to ribbons. Toss in an OD and use red 3x and do 9k across the board and let the attack tiles do their thing. Is he a climbing character? Not a chance but he's solid for quick hops.0
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haha I spent most of yesterday with Dancing Queen stuck on repeat in my head after the Carnage node in round 2.0
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Who do you team him up with for hopping?0
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They might as well remain the attack that, it's not any more ridiculous than Carnage Rules...0
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