**** Carnage (Cletus Kasady) ****

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Comments

  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    id rather maximize my damage potential to kill of a character about to use an ability than play a game of attrition.
    The way I see it, using a better green will do that too.

    And you're also neglecting to consider that those 6 turns in which black5 is making up for the green3 vs 5 shortfall, are often happening before you've even built up the 11 green ap.
  • dkffiv
    dkffiv Posts: 1,039 Chairperson of the Boards
    simonsez wrote:
    His best build is 5/3/5 cause there's barely a difference between 3>5 black, 34 damage per attack tile.
    3>5 is a HUGE difference, 10 tiles destroyed for 451 damage each special tile destroyed vs 16 tiles destroyed for 651 damage per special tile destroyed.
    This seems like a compelling argument, but if you work out the math, under any assumption of n special tiles on the board, the damage difference (not including extra cascade potential) between green3 and green5 can be equalled by about 5.7 turns of black5 vs black3. And the damage per AP of green is awful. Even if you assume half the entire board is special tiles, it's only doing about 500 damage per AP. Then you've got the downside that it's indiscriminate and can leave you worse off by killing more friendlies. I don't want to end up in a situation where I'm getting killed in a battle of attrition, and black5 and using someone else's green makes sure that doesn't happen.

    I don't think anyone is actively going to play him, you're going to do one match with him and leave him on defense hoping he ruins someone's day. With 5/5/3 you're basically only bringing him for red and I have an extremely difficult time justifying bringing a character with only 1 active color in PvP. PvE wise you can make it work by having the other 2 characters cover the other 5 colors but you're never going to use Carnage in PvE. I think 5/3/5 is the way to go because the way you win in PvP is for the AI to get lucky and generate 20+ AP in a single turn and because of that you want a good active in every color.
  • dkffiv
    dkffiv Posts: 1,039 Chairperson of the Boards
    Without using Daken, Wolverine, or OBW, how many 2*'s does it take to get all 4 Season XVI Carnage node rewards? I've been using Patch/Daken and probably taking 3k+ damage per attempt, this is just highlighting how horrible Carnage is at PvE. I'll eventually try it out on my steam account and update this post to report how many of my guys got murdered by my teammate.
  • Dumb question but I only see one node. How do I unlock more?
  • barrok wrote:
    Dumb question but I only see one node. How do I unlock more?

    He meant "all 4 rewards from the Season XVI Carnage Node". There is only 1 node.

    Challenge is basically how fast can you offer up your team mates to carnage's damage to earn those prizes.
  • elvy75
    elvy75 Posts: 225 Tile Toppler
    6 games played with only ares&2*Thor, no health pack used. Won all rewards, wasn't too hard. Total damage to both ares and Thor was about 3k, and only because I had 2 tiles exploding
  • Ah, thanks. Just completed all four.
  • ThatOneGuyjp189512
    ThatOneGuyjp189512 Posts: 543 Critical Contributor
    dkffiv wrote:
    simonsez wrote:
    His best build is 5/3/5 cause there's barely a difference between 3>5 black, 34 damage per attack tile.
    3>5 is a HUGE difference, 10 tiles destroyed for 451 damage each special tile destroyed vs 16 tiles destroyed for 651 damage per special tile destroyed.
    This seems like a compelling argument, but if you work out the math, under any assumption of n special tiles on the board, the damage difference (not including extra cascade potential) between green3 and green5 can be equalled by about 5.7 turns of black5 vs black3. And the damage per AP of green is awful. Even if you assume half the entire board is special tiles, it's only doing about 500 damage per AP. Then you've got the downside that it's indiscriminate and can leave you worse off by killing more friendlies. I don't want to end up in a situation where I'm getting killed in a battle of attrition, and black5 and using someone else's green makes sure that doesn't happen.

    I don't think anyone is actively going to play him, you're going to do one match with him and leave him on defense hoping he ruins someone's day. With 5/5/3 you're basically only bringing him for red and I have an extremely difficult time justifying bringing a character with only 1 active color in PvP. PvE wise you can make it work by having the other 2 characters cover the other 5 colors but you're never going to use Carnage in PvE. I think 5/3/5 is the way to go because the way you win in PvP is for the AI to get lucky and generate 20+ AP in a single turn and because of that you want a good active in every color.

    I use him for late game hopping, especially for the last couple weeks when he's been powered up. in Patch PVP i was hit a total of 4 times all pvp with one defensive win, so he's definitely a big defensive deterrent.
  • jredd
    jredd Posts: 1,387 Chairperson of the Boards
    blackflag.png

    playing with/playing against, doesn't matter

    i generally dislike and don't use characters with self damaging abilities. but carnage easily takes the cake as the worst.

    change his black from a passive to an active so it's not going off three times every turn. have it a 9-10 ap power. makes 4 friendly and 2 unfriendly.

    thanks.
  • DrStrange-616
    DrStrange-616 Posts: 993 Critical Contributor
    Someone in my alliance pointed out that Carnage must have studied with Fosse. His red animation moves make me laugh out loud now.
  • Look on the bright side: Alien Instincts is a great way to keep your personal scaling in check.

    I always try to bring Juggernaut and Sentry along for a couple nodes in PvE just to help counteract personal scaling. Getting another option in the self-flagellation toolbox is a welcome addition.

    Trying to win a battle with 0 health is also an interesting puzzle in itself, and the rewards can be quite substantially even if they are not easily visible.
  • Nooneelsesname
    Nooneelsesname Posts: 124 Tile Toppler
    I blame Turn Off The Dark.
  • evil panda
    evil panda Posts: 419 Mover and Shaker
    Good observation. I think I'll upvote any member who I see fielding a Carnage/Elektra/Dino dance team in Simulator
  • MarcusGraves
    MarcusGraves Posts: 495 Mover and Shaker
    carnage is not a character for sustained play, you bring him out to go for a crushing win with a 7 cost red that does 4.9k damage to the enemy team. You want alien instincts as a passive anyway so the board keeps filling up with attack tiles to help carnage rules! proc more of its bonus damage from hitting special tiles.
  • Honestly I'm having a ton of fun with this guy. Bring in the loaner and laugh maniacally as it gets shredded to ribbons. Toss in an OD and use red 3x and do 9k across the board and let the attack tiles do their thing. Is he a climbing character? Not a chance but he's solid for quick hops.
  • haha I spent most of yesterday with Dancing Queen stuck on repeat in my head after the Carnage node in round 2. icon_lol.gif
  • ayatorahxephon
    ayatorahxephon Posts: 94 Match Maker
    Who do you team him up with for hopping?
  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    Boldbrute wrote:
    Toss in an OD
    OD?
  • 20three
    20three Posts: 371
    They might as well remain the attack that, it's not any more ridiculous than Carnage Rules...
  • hex706f726368
    hex706f726368 Posts: 421 Mover and Shaker
    simonsez wrote:
    Boldbrute wrote:
    Toss in an OD
    OD?

    I'm assuming he means an imhb tu