arktos1971 wrote: That's far lower than usual. So in the end, the new PvE system is not as rewarding as the "common" version.
famousfoxking wrote: arktos1971 wrote: That's far lower than usual. So in the end, the new PvE system is not as rewarding as the "common" version. Or, since HBIM is being given out during Enemy of the State the regular way, you could think of it as 40 MORE covers than would normally go out (plus however many of the red and blue covers). If HBIM were only available from Ultron, that would well and truly suck, but I'm not seeing a lot of people taking into consideration the fact that it's available the regular way, through regular PVE PLUS the special Ultron event. My guess is that the Tacos and Best will end up with 7 covers in total, not counting any that individuals pull from tokens.
Vhailorx wrote: Additionally, in a vacuum
TheOncomingStorm wrote: It was definitely a stark contrast for the second run of ultron compared to the first run. 1. The first run was some of the best fun to date on mpq. The second run from over scaling too early to absurd points needed each level felt like one of the most tedious and anti-fun events in a long time. 2. They could write a detailed faq for the first run, but could not give warning of the increased difficulty or answer any player's technical questions for the second run. Sad, the first run with the problems with players reaching million point progressives and more widespread server issues seems to have been the better event from players' perspective. Now that's saying a lot about the second run.
LoreNYC wrote: Kudos for the refreshed nodes actually giving awards at least - and decent ones at that
Colognoisseur wrote: First I wasn't miserable I had a blast working with my teammates trying to figure out if we could do it at all. As for the repetition I only know I was rotating through very different teams depending on the essential character. I also really liked the sentries as enemies. Took me a couple rounds to get the hang of them but once I did there was a purposeful strategy to each wave that got me through. Compare that to grinding down another set of morale boosts, rockets, pistols, threaten tiles and backroom deals. That's misery. I'm playing EotS but my heart is just not in it because I got my new covers through Ultron. I like the concurrent PvE and Ultron for a new 4* though. It allows for a player to choose an individual or team route or if truly dedicated go for both. You want Hulkbuster covers there are many ways to get them and that is a very good thing. Yes there were issues with the first two runs but that has been the norm with almost every new thing they've tried. Those who remember the global life meters to open up nodes on PvE know how poorly they estimate what players will do. Since I know how much they dearly love metrics and now that they have two events worth I think they can tune this to a more appropriate level in the future. If this isn't better run for the third run I'll be very surprised.
Vhailorx wrote: I only partially agree with you foxking. It's true that IMHB is being given out in two events. But the amount of grinding necessary to excell at both events is insane: perfect play by all 20 (!!!) members of an alliance for Ultron, and near perfect play in PVE (including end-of-sub grinds) in EOTS for PVE. And those events overlapped for 4 days. That is an awful lot to ask of one's playerbase, especially when a PVP season is also starting at the same time.
TheOncomingStorm wrote: 1. The first run was some of the best fun to date on mpq. The second run from over scaling too early to absurd points needed each level felt like one of the most tedious and anti-fun events in a long time.
LoreNYC wrote: Congratulations to Best and DPT for getting black hb in spite of mpq ' s best effort to make sure no one got it.
Another half hearted attempt at making something good without the necessary micromanagement on the design end to make a great event.
Pylgrim wrote: arktos1971 wrote: That's far lower than usual. So in the end, the new PvE system is not as rewarding as the "common" version. Agreed. For the comparatively minuscule amount of players that would normally top 5 in a "normal" 4* rewarding PVE, this event was not as rewarding. For almost everybody else, this event was much, much, much more rewarding. Vhailorx wrote: I only partially agree with you foxking. It's true that IMHB is being given out in two events. But the amount of grinding necessary to excell at both events is insane: perfect play by all 20 (!!!) members of an alliance for Ultron, and near perfect play in PVE (including end-of-sub grinds) in EOTS for PVE. And those events overlapped for 4 days. That is an awful lot to ask of one's playerbase, especially when a PVP season is also starting at the same time. And yet I (and you too, likely) will walk away from these combined events with a 1/1/2 IMHB as opposed to the 0/0/2 we'd have got from a single old-style PVE alone. Could we have gotten yet another cover? Yep. In fact, we could have another 10 covers and hope that they gave it away after a single round of Ultron, but that's not how games work. TheOncomingStorm wrote: 1. The first run was some of the best fun to date on mpq. The second run from over scaling too early to absurd points needed each level felt like one of the most tedious and anti-fun events in a long time. It's almost as though the second event was awarding rewards that were twice as valuable as the first event! Like, you know, the difference between a 3*-awarding "normal" PVE and a 4* one. Ooh wait a minute. LoreNYC wrote: Congratulations to Best and DPT for getting black hb in spite of mpq ' s best effort to make sure no one got it. Yeah, too bad that their diabolical plan of depriving the MPQ populace of IMHB's black covers went bust when someone done goof'd and made black the bottom/alliance reward in the next PVE. Another half hearted attempt at making something good without the necessary micromanagement on the design end to make a great event. Yep, I'm sure that the whole event was programmed in one lazy half-afternoon in between a week of bathing in the money they steal from us with their Machiavellian tactics as opposed to a frantic string of 12+ hour days (as hinted by devs answering questions at 9 pm). The second run of the event mean basically a vacation week on top of that. Pretty sure that if they had sacrificed the other half of the afternoon in micro-management, all issues would be ironed. "Issues" apparently being not everybody and their grandmas getting all rewards in the event. EDIT: Do I think that the last cover in that event was too hard too achieve? Yes I do think so, but not by much. It was always supposed to be something that only the most dedicated alliances would get. They missed the target by a comparatively little in the first 4* launch made this way. On the other hand, everybody else that normally couldn't aspire at getting ALL the rewards of an event got a much, much better result that they would normally do. So I believe that this is a positive development and a net positive outcome.
Jester Day wrote: So, are we in agreeance it wasn't impossible ? All in all, even if missing the Hulk covers, it felt enjoyable as an event... for me in a casual, laid-back alliance. We threw our best at it, and were happy with getting things when we got them. Aside for the ending of the first event kerfuffle, I felt no big worry (due to work, I could not play at the start, so the starting kerfuffle did not worry me, but I do understand why it would bother others).
TheOncomingStorm wrote: I'd argue players are set up to fail.