udonomefoo wrote: I don't think it's fair to reject the concept
simonsez wrote: Let me clarify. I'm not rejecting the concept. I'm rejecting the notion that some people have that making PvE non-competitive would make it any less grindy and time-consuming. Anyone who manages to clear everything in Ultron 2 will have spent at least as much time, if not more, than they would have doing a top 5 finish in a normal PvE
simonsez wrote: udonomefoo wrote: I don't think it's fair to reject the concept Let me clarify. I'm not rejecting the concept. I'm rejecting the notion that some people have that making PvE non-competitive would make it any less grindy and time-consuming. Anyone who manages to clear everything in Ultron 2 will have spent at least as much time, if not more, than they would have doing a top 5 finish in a normal PvE
shriekingwillow wrote: Rather than base the round 7 & 8 projections on percentages, if we look at the increases for rounds 4,5, & 6 of: Round 4 increase: 500,000 Round 5 increase: 1,000,000 Round 6 increase: 1,500,000 it's possible that the round 7 and 8 increases will be 2 million and 2.5 million, meaning total health for those rounds would be 6.5 and 8.5 million. Call me an optimist (realist?) but I don't think the increases for the first few rounds where the points are so small relatively, should be factored into projections for the last 2 rounds. Time will tell I suppose.
simonsez wrote: Anyone who manages to clear everything in Ultron 2 will have spent at least as much time, if not more, than they would have doing a top 5 finish in a normal PvE
windfallstar wrote: fmftint wrote: the problem with this format is, no mater how dedicated YOU are, you might not achieve all rewards, you are dependent not only on your ability but the ability of everyone you are playing with to unlock everything To be fair, lots of people have been asking for a cooperative event. If anything, this was a good chance for alliances to overhaul membership.
fmftint wrote: the problem with this format is, no mater how dedicated YOU are, you might not achieve all rewards, you are dependent not only on your ability but the ability of everyone you are playing with to unlock everything
windfallstar wrote: Except these battles are significantly easier
simonsez wrote: windfallstar wrote: Except these battles are significantly easier I keep forgetting that my scaling is giving me a far different experience than most people...
GrumpySmurf1002 wrote: Doing the math quickly, but one can get the final progression with as little as 16 full clears. (it's probably less with partials, just ballparking it right now). Basically 100 clears
Scoregasms wrote: I just wish they informed us of the Health per round increases (given all the other shenanigans...), not sure if a lot of alliances got caught off guard, but we sure did trying to get everyone the best chance for top progression and intentionally taking it a little slower this time around which could now potentially screw us from opening the final Round 8 Prime Node. I firmly believe if we knew about the health increase, we all would've been better off in preparation, as it stands, it's gonna go down to the wire for us (we're using 5.5, 7, 9 Million respectively for the last 3 rounds of health for our estimating purposes). Anything less will be great, anything more and it just becomes a numbers game and we're not on the right side of that equation. I'm in the camp that this is definitely less grindy than a regular PVE (coming from someone who goes for top 2 placement and comparing level of effort), instead of relying on yourself to get those covers though, you need to rely on others and YMMV depending on your alliance. Given a good group of folks, it becomes a much more pleasant experience, it's a bit grindy up front in this format, but a lot more stable down the stretch.
simonsez wrote: GrumpySmurf1002 wrote: Doing the math quickly, but one can get the final progression with as little as 16 full clears. (it's probably less with partials, just ballparking it right now). Basically 100 clears The only thing I'd quibble with is that in these survival nodes, you're facing anywhere from 6 to 10 opponents, not just 3, so it's really the equivalent of around 250 clears. And none are trivial (at my scaling). In a standard PvE, at least 1/3 of the nodes are low level opponents you can just throw Daken at and be done in less than a minute, so they shoudn't even factor in. So instead of 100 vs. 96, a more accurate comparison would be more like 250 vs. 64.