Show your anger the only way you can

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  • Wow...what do you say regarding charging 1 usd when you want to use a boost. Its bad enough that you have gradually found more ways to get money from people. You think you would have at least got your player base up to 1 mil before you pulled the old mobage/cygames trick. You are no better than crack dealers offering a cheap product then once your users get hooked, well jack the price up. Sure people will still give you money for imaginary intangible items but you will lose membership. There are more imaginative ways to produce a profit. Freemium games are killing gaming...for once it would be great if a developer that was actually a gamer put themselves in the shoes of their customers. Sure we have the option to stop playing...but why be that company? At first it was refreshing to play a freemium game that seemed different from the rest; but ultimately it comes down to greed. You have gotten my last dollar D3.
  • IceIX wrote:
    Derethus wrote:
    If you guys listen on the forums, could you please stop nerfing characters in the middle of tournaments featuring those characters? It's wonderful that you charge people for an avengers tournament and then nerf the two most played avengers in the middle of it.
    Given that we run multiple events that feature different characters and many events often overlap, that's a really difficult one to abide by. Right now about the only characters we could probably hit would be a couple Dark Avengers and Bag-Man. The rest of the characters are pretty well featured in other Tourneys.
    This is true, but this time, you nerfed characters who are prominent in a tournament that you have to PAY to enter. Nerfing Ragnarok during lightning rounds was annoying, but this is 10x worse.
  • The problem with this game, at least if they really want clients/users like me, is that the F2P element is not implemented in the best way.

    I would have gone with a single currency, ISO-8, screw the boosts, and have an in-app purchase for something like "double the ISO-8 rewards" or 1.5 or whatever. Also have the usual tiers of ISO-8 packs to buy. Then maybe some more cosmetic stuff as IAP as well, like alternative art, jewels, covers, you name it. Hell even pay to have the events permanent in the app.

    And leave the core of the gameplay out of the monetization, so that players can actually feel like they can do stuff just by playing. Hell, they might enjoy themselves so much that they are willing to pay for other non-essential gameplay features.

    The changes on boosts and the way they are setting up the so called "PvE" content puts the game on a slippery slope towards pissing the majority of casual players off, so in the end they will have to rely purely on whales.

    Sad.
  • Celerity wrote:
    I've honestly never played any other game where the developers listened as much to forumer opinions, and implemented changes as quickly as this game. You may not like everything that they're doing, but you don't need to be whiny **** and pretend that they don't care about improving their game. Go play any other F2P game and tell me how important your opinions are over there.
    I play League of Legends. Everything else pales in comparison to that. I have high expectations from free to plays that I get truly invested in.

    Puzzle and Dragons is another game I play which, although it doesn't have as much direct developer-player interaction, has been improving steadily with player feedback with no real missteps in the time I've been playing.
  • IceIX, look up how much I have spent on this game since the beginning..Go ahead....I am not ashamed of it...Then realize one of your largest whales is out...Not spending another dime on this game...I am probably not the only one either...
  • IceIX wrote:
    abuelo wrote:
    I'm not even sure if it is a case of too much too quickly or just a lack of resources to really test ideas out before pushing them live.

    I honestly can't see how Patch was missed and you will never be able to convince me that Thick as Thieves was properly tested. It seems that they just throw changes out there, see if there is a drop in numbers and they 'get away with it' or not.
    Not the case, but I can see how you would think that. Patch was tested quite a few times before he came out. Just prior to him releasing, a change was made in the client-side code to a function that was thought to have been deprecated. That function handled the creation of enemy tiles by any character and it hit Patch as a result. The build was tested, everything major checked out so the button was pressed to put it into submission. After that as QA was going down the more exhaustive testing checklists, it was noted that Patch's abilities weren't working properly. At that point, we made a decision to push out the build with that in place since the alternative was to have no new PVE events until a new build was also put through internal tests, then placed into submission queueing again.

    Thick as Thieves was tested fairly well, but it wasn't anticipated how much the PVE scaling would take effect with a large playerbase. The thing you may not see is that it's not just *your* performance in missions that raises or lowers your scaling, but also others performances. If you're doing well on a given mission and everyone else is too, that scaling will ramp quicker. Conversely, it's possible that a mission is there that people lose at constantly, so scaling is much slower.

    And no, no changes are just made with the "lets see what we can get away with in numbers" mentality. That one is impossible to prove, but it's simply not the way things are done.



    This is my favorite response to anything yet. This is detailed, factual, and to the point. We need more of this kind of response.

    I can see why there are not a lot of that kind of response, because if all that is true (I still have my doubts), all that has been said about poor testing and careless development is quite true (and embarrassing): keep a game breaking bug on a new character to avoid delaying a game breaking PvE event. That is what I call a combo-wombo.
  • IceIX wrote:

    Thick as Thieves was tested fairly well, but it wasn't anticipated how much the PVE scaling would take effect with a large playerbase. The thing you may not see is that it's not just *your* performance in missions that raises or lowers your scaling, but also others performances. If you're doing well on a given mission and everyone else is too, that scaling will ramp quicker. Conversely, it's possible that a mission is there that people lose at constantly, so scaling is much slower.

    I don't want to argue with a fellow professional (I understand how arduous the testing process can be, even if when I put that scenario into my own software I still find the events pretty incredible) but want to highlight part of your response.

    That bit in bold is FANTASTICALLY interesting and exactly the sort of information that might have saved a lot of heartache at the start of the event.
  • abuelo wrote:
    IceIX wrote:

    Thick as Thieves was tested fairly well, but it wasn't anticipated how much the PVE scaling would take effect with a large playerbase. The thing you may not see is that it's not just *your* performance in missions that raises or lowers your scaling, but also others performances. If you're doing well on a given mission and everyone else is too, that scaling will ramp quicker. Conversely, it's possible that a mission is there that people lose at constantly, so scaling is much slower.

    I don't want to argue with a fellow professional (I understand how arduous the testing process can be, even if when I put that scenario into my own software I still find the events pretty incredible) but want to highlight part of your response.

    That bit in bold is FANTASTICALLY interesting and exactly the sort of information that might have saved a lot of heartache at the start of the event.

    Agree
  • abuelo wrote:
    IceIX wrote:

    Thick as Thieves was tested fairly well, but it wasn't anticipated how much the PVE scaling would take effect with a large playerbase. The thing you may not see is that it's not just *your* performance in missions that raises or lowers your scaling, but also others performances. If you're doing well on a given mission and everyone else is too, that scaling will ramp quicker. Conversely, it's possible that a mission is there that people lose at constantly, so scaling is much slower.

    I don't want to argue with a fellow professional (I understand how arduous the testing process can be, even if when I put that scenario into my own software I still find the events pretty incredible) but want to highlight part of your response.

    That bit in bold is FANTASTICALLY interesting and exactly the sort of information that might have saved a lot of heartache at the start of the event.

    Well, it's not that difficult to extrapolate the math that might be used in Thick as Thieves: lvl 15 x 3 wins (the 3 testers) = lvl 45 the next sub bracket. lvl 15 x 500.000 wins = HELL ON EARTH for players the next sub bracket.
  • Why isn't there better communication? It's like a broken record
  • @georgesaviour mistakes happen. I can forgive mistakes as long as there is a logical explanation and were good intentions. I can see the reasoning for 90% of the things done. I'm still highly in question of boost prices and not thrilled at all about progression rewards being out of reach again. I'm hopeful progression rewards will be more within reach again soon. Not sure about the boost situation. But I can understand some bugs and stuff here and there.
  • @georgesaviour mistakes happen. I can forgive mistakes as long as there is a logical explanation and were good intentions. I can see the reasoning for 90% of the things done. I'm still highly in question of boost prices and not thrilled at all about progression rewards being out of reach again. I'm hopeful progression rewards will be more within reach again soon. Not sure about the boost situation. But I can understand some bugs and stuff here and there.

    It's true that mistakes happen, the fishy thing here is that the mistakes did put the game and the player base on course to spend $$$ on boosts. So well, I understand the framerate to be a bug and mistake (look how fast they did acknowledge that one), not so sure about the others. Thick as Thieves, I believe, is working too good, but that's what they want to do in the future, scale the events slowly to force players into spending boosts (which now will cost real money to get).
  • Dninot
    Dninot Posts: 214
    Sigh, this is why I don't visit the forums as much as I used to.

    I still play nearly every day. This game is a lot of fun for me. Every change that's made, regardless of what that change does, gives me a fun new chance to relearn how I should play.

    All of these changes of the past week (rebalancing, Thick as Thieves, you name it!) have each added to my level of fun. I have paid money into this game, but purely as a move to support the developers, and nothing else. I don't expect this game to be my main source of entertainment, I expect it to be a diversion. And it does that very very well.

    IceIX, you continue to do good work! And your dev buddies too! I hope you continued success. And please keep up the solid efforts to increase diversity in the game. I will continue to enjoy the journey we are on!

    P.S. I am experiencing the lag issue others have mentioned though. A fix to that would be nice!
  • Why are you playing a 1-star game?
  • I enjoy the fact that the juvenile moderators changed my name from D3isgreedy to the lame name you see now. I guess the truth hurts. You fellas should contact Cygames about Rage of Bahamut and ask them about the massive refund campaign that hit them. I am sure its going to be heading your way soon. I guess they dont think there membership will rally off forum in Line, KiK or any of the other messenger apps that are out there. What happens when the 1% of your whales stop spending money or quit the game altogether? You would think your plan would be to retain membership...not drive it away. Real cute mods icon_lol.gif
  • Why are you playing a 1-star game?
    Because it didn't start as a 1-star game.
  • Spencer75
    Spencer75 Posts: 232
    Derethus wrote:
    IceIX wrote:
    Derethus wrote:
    If you guys listen on the forums, could you please stop nerfing characters in the middle of tournaments featuring those characters? It's wonderful that you charge people for an avengers tournament and then nerf the two most played avengers in the middle of it.
    Given that we run multiple events that feature different characters and many events often overlap, that's a really difficult one to abide by. Right now about the only characters we could probably hit would be a couple Dark Avengers and Bag-Man. The rest of the characters are pretty well featured in other Tourneys.
    This is true, but this time, you nerfed characters who are prominent in a tournament that you have to PAY to enter. Nerfing Ragnarok during lightning rounds was annoying, but this is 10x worse.

    You paid to enter a tournament featuring characters that had imminent nerfs, knowing characters can be nerfed mid tournament.

    Caveat emptor
  • Nemek
    Nemek Posts: 1,511
    Dninot wrote:
    Sigh, this is why I don't visit the forums as much as I used to.

    I still play nearly every day. This game is a lot of fun for me. Every change that's made, regardless of what that change does, gives me a fun new chance to relearn how I should play.

    All of these changes of the past week (rebalancing, Thick as Thieves, you name it!) have each added to my level of fun. I have paid money into this game, but purely as a move to support the developers, and nothing else. I don't expect this game to be my main source of entertainment, I expect it to be a diversion. And it does that very very well.

    IceIX, you continue to do good work! And your dev buddies too! I hope you continued success. And please keep up the solid efforts to increase diversity in the game. I will continue to enjoy the journey we are on!

    P.S. I am experiencing the lag issue others have mentioned though. A fix to that would be nice!

    Ahhh I had just assumed you quit! Good to know you're still around.
  • IceIX
    IceIX ADMINISTRATORS Posts: 4,322 Site Admin
    I enjoy the fact that the juvenile moderators changed my name from D3isgreedy to the lame name you see now. I guess the truth hurts. You fellas should contact Cygames about Rage of Bahamut and ask them about the massive refund campaign that hit them. I am sure its going to be heading your way soon. I guess they dont think there membership will rally off forum in Line, KiK or any of the other messenger apps that are out there. What happens when the 1% of your whales stop spending money or quit the game altogether? You would think your plan would be to retain membership...not drive it away. Real cute mods icon_lol.gif
    You can thank me for changing that. I was actually going to post something similar about you having a cute name. Having the name of "D3isGreedy" does nothing to forward anything on the forums and only serves to raise vitriol. I'll point you to 7e of our forum rules: e. Acting like a jerk.
  • Derethus wrote:
    IceIX wrote:
    If it makes you feel better, feel free. I'll state that it's not very effective as a tool for enacting change though. We look far far more at what people are saying on forums or social media than knee jerk 1 stars that come out of a Patch, which happens every time to every game no matter what it is.
    If you guys listen on the forums, could you please stop nerfing characters in the middle of tournaments featuring those characters? It's wonderful that you charge people for an avengers tournament and then nerf the two most played avengers in the middle of it.

    It's called the old switcharoo (the oldest hustle in the book!). Even Bagman couldn't pull that move off! next Update Bagman regenerates, steals AP and has a reflective shield that bounces damage... icon_e_smile.gif
This discussion has been closed.