**** Kingpin (Wilson Fisk) **** Updated (8/22/17)

Kingpin (Wilson Fisk) 
4 Star Rarity (Legendary) Wiki Link
At Max Level: HP: 15618 Tile Damage: 64/10/11/73/11/82/3.5x
Wilson's Gambit
The cost has been increased to 8 Black AP (from 6). Damage has been increased. Remove a Friendly Countdown tile to deal damage to the enemy or if there are 3 or more friendly Countown tiles, remove 3 friendly Countdown tiles and deal enemy team damage instead.

The Fisk Defense
Seeing through his enemy's ruse, Wilson Fisk dismantles their position and strengthens his own. He destroys 4 AP of the enemy's strongest color and generates 4 Yellow AP.
Level Upgrades

The damage has been increased for each Countdown created and the duration of the Maggia Muscle and Maggia Hitman Countdown tiles has been decreased by 1.



Old Abilities

4 Star Rarity (Legendary) Wiki Link
At Max Level: HP: 15618 Tile Damage: 64/10/11/73/11/82/3.5x
Wilson's Gambit

The cost has been increased to 8 Black AP (from 6). Damage has been increased. Remove a Friendly Countdown tile to deal damage to the enemy or if there are 3 or more friendly Countown tiles, remove 3 friendly Countdown tiles and deal enemy team damage instead.

The Fisk Defense

Seeing through his enemy's ruse, Wilson Fisk dismantles their position and strengthens his own. He destroys 4 AP of the enemy's strongest color and generates 4 Yellow AP.
Level Upgrades
- Level 2: Destroys 5 AP.
- Level 3: Generates 5 AP.
- Level 4: Destroys 6 AP.
- Level 5: Generates 8 AP.

The damage has been increased for each Countdown created and the duration of the Maggia Muscle and Maggia Hitman Countdown tiles has been decreased by 1.



Old Abilities
Wilson's Gambit - 6
AP
The Kingpin pushes one of his pawns forward in a sacrifice play to fuel a savage reprisal. Kingpin deals 448 damage to the target. If there is a friendly Countdown tile on the board, Kingpin destroys it and deals an additional 776 damage. Dev note: Only one additional CD tile per ability use is destroyed
Level Upgrades
The Fisk Defense - 8
AP
Seeing through his enemy's ruse, Wilson Fisk dismantles their position and strengthens his own. He destroys 4 AP of the enemy's strongest color and generates 4 Yellow AP.
Level Upgrades
AP
Kingpin commands a force rivaling some armies, he pushes his pawns forward to harass his enemies. Kingpin creates 2 3 turn (Yellow) Maggia Thug Countdown tiles that deal 731 damage.
Level Upgrades
Level Upgrades
Level 4: Also creates a 5 turn
Level 4: Also creates a 5 turn (Black) Maggia Hitman Countdown tile that deals 1553 damage.
Level 5: Creates 3 3 turn Thug, 2 4 turn Muscle, 2 5 turn Hitman Countdown tiles.
Max Level (Per tile)
Level 5: Creates 3 3 turn Thug, 2 4 turn Muscle, 2 5 turn Hitman Countdown tiles.
Max Level (Per tile)

The Kingpin pushes one of his pawns forward in a sacrifice play to fuel a savage reprisal. Kingpin deals 448 damage to the target. If there is a friendly Countdown tile on the board, Kingpin destroys it and deals an additional 776 damage. Dev note: Only one additional CD tile per ability use is destroyed
Level Upgrades
-
Level 2: Deals 538 damage, and 861 extra damage.
Level 3: Deals 627 damage, and 954 extra damage.
Level 4: Deals 806 damage, and 1133 extra damage.
Level 5: Deals 1165 damage, and 1490 extra damage.
-
Level 3 - 1243 / 1895 damage.
Level 4 - 1598 / 2250 damage.
Level 5 - 2309 / 2959 damage.
The Fisk Defense - 8

Seeing through his enemy's ruse, Wilson Fisk dismantles their position and strengthens his own. He destroys 4 AP of the enemy's strongest color and generates 4 Yellow AP.
Level Upgrades
-
Level 2: Destroys 5 AP.
Level 3: Generates 5 AP.
Level 4: Destroys 6 AP.
Level 5: Generates 8 AP.

Kingpin commands a force rivaling some armies, he pushes his pawns forward to harass his enemies. Kingpin creates 2 3 turn (Yellow) Maggia Thug Countdown tiles that deal 731 damage.
Level Upgrades
Level Upgrades
-
Level 2: Creates 3 3 turn Maggia Thug Countdown tiles
Level 3: Also creates a 4 turn
Level 4: Also creates a 5 turn
Level 4: Also creates a 5 turn (Black) Maggia Hitman Countdown tile that deals 1553 damage.
Level 5: Creates 3 3 turn Thug, 2 4 turn Muscle, 2 5 turn Hitman Countdown tiles.
Max Level (Per tile)
Level 5: Creates 3 3 turn Thug, 2 4 turn Muscle, 2 5 turn Hitman Countdown tiles.
Max Level (Per tile)
-
Level 3 - 1451 damage / 2 strength 91 Strike tiles.
Level 4 - 1451 damage / 2 strength 91 Strike tiles / 3083 damage.
Level 5 - 1451 damage / 2 strength 151 Strike tiles / 3083 damage.
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Comments
Even destroying his own tiles are okay with max black, that added 2959 damage is about the same as the 5 turn cd's from yellow.
Also finally a character with > 3 cd's for hood.
It took a minute. MODOK!
Do we get to meet the Editor??
And god damn, a 4* aggressive recon?
I'm all kinds of interested.
4*/3*/4*? That's---a little quick methinks.
Also anyone else feeling 5/4/4 since you can use LThor to generate the extra yellow ap?
It keeps with the theme of Bagman affecting countdown tiles, right?
Interesting looking character, though, in all seriousness.
Funny, I was going through my roster to see any other synergies, and all I can come up are characters you *don't* want to pair him up with for his black. So I presume his purple will be the power to max. Then I get to think who else would make good use of a bunch of yellow AP, and the only ones that makes sense is Thor and Hood (and with overlap on yellow and black I don't Hood is a good match either).
Man this guy doesn't make friends with anyone. Really hope he's going to go through another reiteration before release. Also please delay this release as much as possible. I still have 1 day on Kamala Khan and I don't think I can take another mad rush.
The easiest way to combo into his black would be Loki. You can't rely on Falcon because that assumes the enemy has something you can pick up in the first place.
I don't see any point in going to Rank 4 in Purple. IMO, it's an AP generating ability, the enemy AP destruction is just a bonus.
Destroying 6 AP (almost) guarantees that the opponent will need to make 2 matches to regain that AP, whereas destroying 5 means that the opponent will usually have to make 2 matches anyway, but might sometimes get a match-5 and regain the AP in 1 turn instead.
Going 5/3/5 would give you 2 extra countdowns over 5/4/4, 1 additional strike tile generator and 1 additional big damage countdown.
I actually think that 3/5/5 is probably the best build if you're looking for synergy with The Hood, since the strat is to use Intmidate to fire countdowns early rather than Unknown's black to blow them up for damage. Also, since Hood will still tank yellow, you want that 13k health pool out front so you'll be grabbing purple to generate yellow.
I like this synergy with Loki for a 5/5/3 build. The base+ bonus damage from destroyed countdown tile at rank 5 is 5268, and 6 AP is easily achievable. With Loki by himself, I'll sometimes take the match-4 because I know I can kill him on my next turn. But Loki paired with Unknown, and I'm going to be checking to make sure I don't take 5k for my sins.
Brilliant! I think you hit the nail on the head, especially since it's too early to release a new character, but more importantly
Looks like he is gonna be the seasonal reward, and not ProfX.
From an episode of Doctor Who during Eccleston's run, The Long Game. Eccleston played Malekith in Thor: The Dark World. Malekith confirmed.
Or Doop. Definitely Doop.
This seems similar to goon CD tiles, however if I remember right, goons pop out stronger (strike) tiles at lvl 270! Pls balance accordingly!