Dartmaster01 wrote: It's funny how hard they pushed woman's month.......I mean how hard they pushed women in women's month.
ballingbees wrote: Dartmaster01 wrote: It's funny how hard they pushed woman's month.......I mean how hard they pushed women in women's month. They could buff Susan and Squirrel for good measure
raisinbman wrote: ballingbees wrote: Dartmaster01 wrote: It's funny how hard they pushed woman's month.......I mean how hard they pushed women in women's month. They could buff Susan and Squirrel for good measure Why buff invisible woman when you can give an xman her power and nerf 4*thor? Their master plan to get us to use moonstone....
taloncarde wrote: Actually the change to Magneto's purple could help Moonstone, the more red on the board, the stronger her red is!
Polares wrote: raisinbman wrote: ballingbees wrote: Dartmaster01 wrote: It's funny how hard they pushed woman's month.......I mean how hard they pushed women in women's month. They could buff Susan and Squirrel for good measure Why buff invisible woman when you can give an xman her power and nerf 4*thor? Their master plan to get us to use moonstone.... Well it is just another way of making us remember this is a men's world PS: In the end it is even sad that in the women's month they nerf two of their best female chars, a reminder that women are still really far away from equality
orionpeace wrote: rawfsu wrote: I hate Mags is getting nerfed, especially with the nice combo of either Cap and Hawkeye. Oh well, tis life. If there's a possibility of endless turns with Mystique, the devs have no other choice. Oh, they have choices. And because they are choosing to make these changes, many people are upset. They could make different choices. They could tweak and then test, rather than this ham-fisted approach. They choose not to. They also choose to operate on a character system with very little to no testing or long-term planning.
rawfsu wrote: I hate Mags is getting nerfed, especially with the nice combo of either Cap and Hawkeye. Oh well, tis life. If there's a possibility of endless turns with Mystique, the devs have no other choice.
Arimis Thorn wrote: orionpeace wrote: rawfsu wrote: I hate Mags is getting nerfed, especially with the nice combo of either Cap and Hawkeye. Oh well, tis life. If there's a possibility of endless turns with Mystique, the devs have no other choice. Oh, they have choices. And because they are choosing to make these changes, many people are upset. They could make different choices. They could tweak and then test, rather than this ham-fisted approach. They choose not to. They also choose to operate on a character system with very little to no testing or long-term planning. The above sentiment is 100% un-provable and will only rile you up unnecessarily. I worked in Games for 15 years, (though never for D3). The idea that there was "little to no testing" is absurd. The idea that other folks like to trot out that the Devs "clearly don't play the game" is absurd. I'm no fan of the nerfs, but in reality they Devs are the ones closest to the Game. F2P games like this live and die by data analysis. They have ALL the information. We have some and then some anecdotal evidence, but the plural of Anecdote is not Data. They know what's coming down the road and have a better idea of how the pre-nerf characters could completely break what they are up to. I'm not saying you have to like the nerfs. I'm not saying you have to keep playing. If the game now sucks for you, by all means vote with your wallet and your time and walk away. But unless you have first hand knowledge of the internal workings of the Devs, creating a toxic narrative doesn't help anyone.
aesthetocyst wrote: I for one, am very happy with the (latest) Rags tweak ... even if it does make him a PITA in PVE. This new version finally all clicks together, and he works like a nuttier, weaker version of 3*Thor, exactly as he should. In terms of game mechanics and theming, it's great. Having had a 550 for like a year, I'm looking forward to completing him. Now if only they would tweak the art, to fix those ludicrous pirate pants. Yikes!
They don't know balance. Why are you defending D3 when X-Force is living and breathing? Why was sentry OP for so long if they knew what was up? Why would you ever ever ever release beast? What the **** is up with the ragnarok "buffs"? If they cared about game health so much they'd fix characters before releasing them(both good and bad). Instead their focus is on vomiting out as many characters as possible. And no, this isn't specific to D3. There are plenty of billion/trillion dollar game series out there with obvious game/balance flaws(Pokemon is a great example - lots of characters very little thought about balance)
JCTthe3rd81 wrote: I wonder if it would be possible to combine MN Mags new blue and Cyclops yellow. When you use Mags blue, you place a 3 blue tiles, then have 5 TU tiles convert to red. This would take away some the random effect that everyone just loves , and give players a bit more control. Not much, but enough that there can still be a strategic value. After all, random events and powers in a strategy game just don't work IMO. How can a player make an effective game plan when they don't know what to expect? At least with converting TU, the player can look at the board, watch the TU, and based on their placement, use Mag's blue ability at the most opportune time allowing players to actually use strategy in a strategy game.