fmftint wrote: I haven't seen this mentioned but I think the real reason for the MNM nerf was to restrict Prof X's blue to luck. Winfinite on its own is terribly slow, throw in a passive that does 1k/match5, that's when things become broken
Rosraf Ro Denn wrote: tanis3303 wrote: What about black widow? By placing 6 greens, I can usually make 3 match-5s. You're gonna tell me that's not gonna be an exploit? F-it, let's nerf her too! Oh, BWGS nerf will happen. But it will be awhile. Not nearly as many people have her covers as NMags or Mystique equivalent. So the advantages of, ahem, Deceptive Tactics will be allowed to linger for awhile while players seek out and buy Deceptive Tactics covers (based on the advantage they offer). Then when fully covered Deceptive Tactics becomes ubiquitous, Devs will say "whoops" we never realized that advantage existed and now we're going to NERF. But don't worry, next week we are releasing a shiney new 4-star Nightcrawler and he has the new "it" unbalanced power.
tanis3303 wrote: What about black widow? By placing 6 greens, I can usually make 3 match-5s. You're gonna tell me that's not gonna be an exploit? F-it, let's nerf her too!
rawfsu wrote: I hate Mags is getting nerfed, especially with the nice combo of either Cap and Hawkeye. Oh well, tis life. If there's a possibility of endless turns with Mystique, the devs have no other choice.
camichan wrote: I'm thankful Demiurge Miles provided some commentary. It might give me some confidence, except it's hard to have confidence in rebalances when you look at the recent Sentry rebalance. I saw Northern Polarity's comment in this thread that he sees some or much of the rationale behind the rebalance, aside from the 4hor yellow. I'd be interested to see his analysis on 4hor's red/blue, especially blue, and whether it's overdone or whether it really makes sense. I couldn't find it if it's hidden somewhere in one of these threads. If anyone has the link to his comments on that, I'd be interested to read it and would appreciate it. I'm also curious how these changes impact PVE scaling, and the ability to reach 1k progression in PVP. Now that I'm moving permanently to free 2 play, I can totally divorce monetary loss from these character rebalances and just find interest in observing how the metagame continuously shifts.
adamLmpq wrote: I think people may be thinking the MNM nerf will have a bigger impact than it might in reality. You can still manually place 3 blue tiles, this means probably 4 out of 5 turns you want to you'll be able to make a match-5 with this ability, plus add some red to the board. Obviously the match-5 is mostly what you're going for to get blue AP and a crit, you'll still be able to do it plenty with his ability. If you recall C.Mags originally was able to make just 2 blue tiles and people were able to abuse the tinykitty out of that! Now, obviously, the AP costs are a bit different, so you won't be able to abuse it, but getting a 5-er should be easy
Raffoon wrote: Oh no... I just realized it's women's month and they nerfed the two strongest woman characters in the game, Mystique and 4Thor......