Pjoe0211 wrote: can you make it so red strike tile generators(daken and blade mainly) dont automatically overwrite and disarm his red trap?
Sidlon wrote: Just to check - is there a typo on the Ambush damage at maxed level? Looks like at level 5, new version does much more damage, until you level him up and it does much less damage?
JCTthe3rd81 wrote: I just had a weird thought. Imagine if DD was against DD in a PvP event. All other characters are gone so it's just DD vs DD. What if both put multiple blues on the board? Both you and the Ai would be stun locked while the tiles went back and forth counting down. The first tile to dissappear and cause a cascade would win. But it would be fun to watch. At first anyway. If no cascades came, it could get boring. I seriously doubt it would ever happen, but the next time I see DD in a PvP, I'm using mine with MN Mags to put blue on the board, and just try it out. Just to see if I can do it or not. (sometimes I think I have a little too much time on my hands )
gamar wrote: JCTthe3rd81 wrote: I just had a weird thought. Imagine if DD was against DD in a PvP event. All other characters are gone so it's just DD vs DD. What if both put multiple blues on the board? Both you and the Ai would be stun locked while the tiles went back and forth counting down. The first tile to dissappear and cause a cascade would win. But it would be fun to watch. At first anyway. If no cascades came, it could get boring. I seriously doubt it would ever happen, but the next time I see DD in a PvP, I'm using mine with MN Mags to put blue on the board, and just try it out. Just to see if I can do it or not. (sometimes I think I have a little too much time on my hands ) Tiles don't count down while you're stunned though