slidecage wrote: Ben Grimm wrote: slidecage wrote: People complaining about 12 hour nods with 8 hour refresh. remember your the ones who demanded the 8 hour refresh rates. The 8 hour refresh is the only thing that makes the 12 hour subs manageable. If there were three hour refreshes, I'd fall a refresh or two behind most subs. This way, I only start like a half-refresh late at worst. I hate 12 hour subs, but these will be the least bad ones so far, thanks to our wonderful new refresh rate. only helps people with massive teams. people with small teams once again get ripped and ripped big time this time. first nod will be all tied , 2nd refresh it will be whoever has the biggest team and most money to rebuy health packs will win this . At least with 24 hour or 36 hour nods people with smaller teams had a chance but with 12 hour good luck. Welcome to the new PAY TO WIN PVE
Ben Grimm wrote: slidecage wrote: People complaining about 12 hour nods with 8 hour refresh. remember your the ones who demanded the 8 hour refresh rates. The 8 hour refresh is the only thing that makes the 12 hour subs manageable. If there were three hour refreshes, I'd fall a refresh or two behind most subs. This way, I only start like a half-refresh late at worst. I hate 12 hour subs, but these will be the least bad ones so far, thanks to our wonderful new refresh rate.
slidecage wrote: People complaining about 12 hour nods with 8 hour refresh. remember your the ones who demanded the 8 hour refresh rates.
TLCstormz wrote: lukewin wrote: dearbluey wrote: So, uh, smarter people than me (most of you)...theorycraft, will ya? 1) Play once at the start of the sub, and then grind the nodes at the end. or 2) Play once at the start of the sub, once 8 hours later, and then grind the nodes at the end (which will not be fully refreshed). 2 Is this still the best plan of action?
lukewin wrote: dearbluey wrote: So, uh, smarter people than me (most of you)...theorycraft, will ya? 1) Play once at the start of the sub, and then grind the nodes at the end. or 2) Play once at the start of the sub, once 8 hours later, and then grind the nodes at the end (which will not be fully refreshed). 2
dearbluey wrote: So, uh, smarter people than me (most of you)...theorycraft, will ya? 1) Play once at the start of the sub, and then grind the nodes at the end. or 2) Play once at the start of the sub, once 8 hours later, and then grind the nodes at the end (which will not be fully refreshed).
raisinbman wrote: I hope my bracket continues to move at a snail's pace - I've been top 50 since sub opened. Seems like folks didn't even complete one trip of the 'hard' subevent. I'm not aiming for top placement but I'd just like a single cover for when he's essential next time around.
squirrel1120 wrote: Pretty opposite spectrum this time for me. I'm grinding my ever living tush off, playing the last four hours straight, and I still have no real hope of keeping up with beasts PVE gods like Ducky and grumpysmurf.
simonsez wrote: squirrel1120 wrote: Pretty opposite spectrum this time for me. I'm grinding my ever living tush off, playing the last four hours straight, and I still have no real hope of keeping up with beasts PVE gods like Ducky and grumpysmurf. Dang, I'm ahead of both of them, and don't even get a shout-out But yeah, I'm finding it frustrating too... I feel like I'm putting in way too much work just to make sure I get T10. Others seem to be having a different experience in other brackets, but I seriously found PvE less taxing with a 3hr refresh.
locked wrote: slidecage, why should a small roster even have a shot at winning? Maybe newbie brackets are won by such rosters once in a while, I wouldn't know, but devs have stated multiple times that they want to endorse roster diversity, and ideally players to max their characters as well. Underleveling characters does NOT give an advantage for PvE despite the stereotype. This, I would know, since *humblebrag* I won all 3 of the newest 4* release events while having high scaling (adequate for my roster strength). This is a game and a business, and it makes the most money when people actually invest into characters. What you invest, be it time, money, effort, is up to you, but please don't assume 3 hour refreshes were good for the majority of players. They were not. Exactly because the advantage of developed rosters was severely diminished. And if you think a player with 60 characters winning is unfair compared to a player with 7 characters, then you got quite a mixed up view of this game.
squirrel1120 wrote: srsly, you guys are all beast, but you have all been playing longer and totally deserve the wins. Everyone making me worry about hanging onto a T10 through this tinykitty of an grindfest has helped my game immensely, so there's no way I can begrudge your rosters and abilities.
squirrel1120 wrote: Sorry hoss, I didn't put your name together with the one in game. I wish everyone's matched so I could have been more aware earlier that I had no shot at T2... Once that first ares+2x goon scaled to about 320, the inevitable onslaught in a few turns started taking patch down with the move + one match, and I knew that was the end of clearing that node out. Similar situation in the second sub, so I've already left too many points on the table. srsly, you guys are all beast, but you have all been playing longer and totally deserve the wins. Everyone making me worry about hanging onto a T10 through this tinykitty of an grindfest has helped my game immensely, so there's no way I can begrudge your rosters and abilities. Clumping at the top... Yeah, its just not fun. I think this is what they worried about with the 8hrs test event, they probably just didn't have as many crazies all in one lump for it.
Scoregasms wrote: Anybody else in first slice and only see 1 sub (Russia) available? Just want to make sure, seems to be the case based on Alliance mates and looking at the bracket points.